Display MoreI don't need to explain everyone a class, but to be clear: how the hell can m/ch outplayed in aoe. This class has an elite skill as non gcd which hits every target in range. And being afk at b1? Wth.... My scout/rogue did less single burst dmg than m/ch of kaga.
It's like everyone crying like at the latest mage changes, where every mdps cried mage is dead.... Mage isn't dead. But you can't do top dps with crap gear anymore. It's more like all leather classes now
In general and for balancing mages, it's better now as far as I saw, except some special classes^^
Edit: 1 problem for balancing btw is rofl. Mobs are dieing super fast, even bosses, and with a full raid, you can't compare. 6 ppl are maximum for this instance with golden gear in my opinion
In single dmg is getting a 35% nerf. Unless you solo a boss in 5 seconds I don't think any class should get that direct nerf ever.
Btw s/r? I only read complains here in forum saying that class is underperforming in single burst (b1, balton...) and is one of worst leathers ... maybe is not the best class to compare 🤔
That aoe require a bleed (3s cd) and the aoe itself has 2s cd. Isn't spammable as other classes. Anyway, that skill shouldn't be the main source of dmg in burst aoe (b2 mobs, lake...). If that is the reason of class being broken in those places then add dmg reduction per target or a limit of 6 targets (should be used in small groups not in big ones). I think the skill was designed more like single dmg push (same as m/s shot) and not as a distance spammable aoe as m/d or m/wd.
About mages needing more supports. Well yeah, it is true. Gotta need to adapt and that's it.