I dont remember which GM said this but few months ago they said that want to increase the cap players in next instance to 24, so a 6 players instance apparently is not in their plans.
Idk if a 6 players instance is the best idea BUT what im sure is that we need something endgame farmeable with 4-6 players. It can be like Tikal or like Inferno. They are big instances but you guys really need to forget the tactics like Inferno boss 4. Needing 2 tanks and losing 3 players for doing the tactic (minimun 5 times, insane and boring as h.ell, 3 is more than enough) is not good for anyone and make that almost the 80% of the guilds in this server cant pass the boss.
Im asking for an 8-10 players instance but farmeable with 4-5 to make it a challenge for those who wants and for those small guilds who wants to play endgame also but cant afford to have 2 tanks and big partys.