Please consider that this list doesn’t represent the actual patch content and might be different when patch is released.
Lets hope! Because I have no words.
Mdps changes.
Good things, thing sorry, there is only 1.
- Changed Voice of the Sea item set skill to transfer remaining cooldown time of Elemental Catalysis to itself.
Smart idea.
Now let's go to the terrific changes which I hope none of them appear.
- Decreased Weapon Guard item set skill received area damage reduction to 5%.
After making w/m atleast viable, now we cant even go melee until b2.
Changed Unity with Mother Earth to Focus of Mother Nature, increases physical and magical damage by 30%
That might help a bit during burst, although toxic arrow dmg should be increased. Full buffs it barely do 9kk hits on best scenario, its ridiculous.
but reduces area damage by 100%.
Honestly, what are you thinking?. In druid/warrior maybe? D/wl used this skill because it was keeping nature points while you had it active, I guess was a bug instead of a non noted change. Remove the non moving thing...
Druid/warlock
Increased Summon Sandstorm damage decrement for each extra target to 16%, set empowered damage to 4080 instead of 3614 + 1240.
This skill needed an improve in radious not a huge nerf in dmg.
Reduced Toxic Possesion received damage decrement to 75%
You should be so carefull with changing this skill, class barely reach 200k hp. Doing big nerfs on it would imply we can't even test it anymore.
This class was already the worst dps I ever tested. If these changes are made it won't be viable at all. Class need burst improve not these nonsense nerfs.
Warlocks.
- Increased Weakening Weave Curse cooldown time to 8 seconds.
This skill is basic not only in warlocks main but in warlock as second class, are you sure you thought that change right? All x/wl need aoe nerf?
Mage/warlock
Changed Elemental Extraction to Forgotten Black Magic, Decreases targets physical and magical defense by equal to 70% of your magical attack. This value can’t exceed 30% of targets magical defense.
Question, is this class a dps or a support? It has the worst mobs dmg on game just to put a debuff on bosses. Now we need best mdps gear to do it? That makes no sense, supports should help non geared people to join runs while they feel helpful, not require golden gear just to use a debuff.
I like we have notes early assuming you do it to know our opinion and that you will listen to us (finally?). I'm so so so so horrificaly disappointed with all these mdps changes.
One proposition, change Warden/Druid scale to cast instead of speed attack. We are losing curse rune in talisman and cast speed from upper set. If we are mostly a mdps support, it makes no sense we have to play lute. Did you find out why staff is better than wand until we are almost full buffed?Also increase 10% mattack buff range to 200, you won't ever find a mdps on 70 range of the mob xD.