Didn't say anything about last mage changes so here I go.
-Thundestorm. I love it. It's some dmg we couldn't use before and an improvement in some aoe big pulls because we can do a faster combo. Classes who got highest buff from it m/r, m/wd, m/d and m/p which are classes with their own different aoe mechanic so its free dmg for them. Rest of mages who depend on thunderstorm to do aoe dmg, is risky to use it all the time but still a buff.
-Static field. Really nice change. Who got highest buff from this, m/r, m/wd, m/d and m/s.
M/k and m/ch are left behind, like useless kind behind. My suggestions:
-M/k: remove cd of stars of light again? Burst aoe dmg was already a disaster and by far the worst out of all mages.
-M/ch: As Persil said, the worst mage but in all terms, most unpleasant to play, worst dmg in most parts. This class was reworked and used to work good but with all the post changes to mages over the last months (and also to other dps), this class have huge problems.
We lose half of our possible static fields because our main instant skill require a bleed first. 2 possibilities, Voltage seize should make that bleed spread as aoe to other mobs (same mechanic as is planned to d/r). We cant afford to lose minimum 1 static field per mob to add a bleed. Another option is change voltage seize to a single skill not part of a "combo" and reduce cd to 1s like most of mages have. Numbers can be reduced if its too overpowered.
Turn plasma arrow into instant skill, 8s cd (3s cast for a buff skill is a disaster and worst thing out of every class I ever tested). Keep the rage regeneration of this skill always up, not lose it when we activate static field.
-M/wl. This class have weird elements. It gets way more wind buffs than fire but ISS aoe and second static field hit do fire dmg (O.o?). New reduce defense buff is a nice change, please remove its gcd so we can atleast try to do some dps in mobs and not just a debuffer. Wl/m is 100 times more fluent and efficient while doing both supporting and dmging. Same problem as m/ch, plasma arrow give a wind buff (mch give rage recovery) but doing static field remove that buff whick makes no sense.
-W/m: As Laisha said this class aoe is non existant. First step would be get x3 buff instantly and not when mobs are already dead. 100 rage recovery skill from warrior should give that stacked buff (exactly the same as you did on r/p). Once that is done, we can see how much dmg improvement aoes need.
-D/wl. It was going slowly progressing to be viable (comparing to mage which is what I usually play). Latest mage buffs left this druid underperforming. Also noticed the final skill of the single dmg combo is doing reaaaaaally low crit making the class depend completely on it to do any dmg (in boss burst). Crit hit, you can compete. Normal hit, you are useless and by far the worst dps (assuming boss didn't go inmune before you can finish the combo xD). Maybe improve crit of this skill when Focus of mother nature is on?
My propositions to get focus recovery on warp charge for example and improve dmg reduction from 80% to 83 or 85% are still on.
-D/r. As I pointed on my last post of this class, bleeds are as useless as expected. Same propositions I did are still on the table imho.
-Priest mdps. Dying to have any new about it
-W/k. Yes, isn't a mdps. Tanked with this the other day and aoes have huge problems to get aggro. Any possibility to add aggro modifier to any of them? My gear is plate full sta/hp and is hard some times.
Have a nice day everyone.