Posts by Madox

    About d/r:

    -Speed catalysis, Temporarily raises the attack speed and casting speed of party members within a range of 150 by 20% for 20 seconds. 5min cd.


    I think this old skill should be reworked, is really hard to find a moment where this would help more than harm the rest of the party. Class itself doesn't really need cast buffs so usual guitar and water pot one after the other is enough. This should give something else.


    Noone give feedback about druids so I mostly can compare with mdps (the only time I saw a pdps was wd/m and single burst was x2 and x3 in some places than mine, my sustain was better). In general, class is so easy to play and is kinda decent but in overall dmg is underperforming. Aoes are a disaster, I imagine it is because you wanted to make it a single dmg class.

    For example, in organs is working really well so single dmg is enough but not having aoes is making it less viable than rest of mdps since single dmg is like the others and not better.


    My sugestion to improve a bit that overall dmg without making the single dmg so broken would be, for example, Poisonous widow embrace could do X dmg to a second target. Im open to other ideas.


    D/wl: Is decent in all aspects but not good in any of them so overall dmg is way less than other dps. I think single dmg should be improved is where I see I have more problems to catch up. Earth arrow reflect wouldn't be a bad idea to fix this.


    Have a nice day, Madoxx.

    Hmmm aren't there 6 new cenedrils? 21, 20, 19 those are only 3, rest are already active? I think is time to increase the free tickets per day to 5 and 7 on weekends.

    We had 3 of these new wl today.... I pacefully changed to support and quietly cried the whole run because I couldn't touch a mob :S

    I have a question, why noone ever talk about dwl or dr? How are they in your runs compared to the rest?

    Im shocked. M/R right now is one of the best mages, static field change work flawlessly on this class, add that to extra thunderstorm dmg (this class never used that), the easiest aoe on game (purge) and overall dmg will be really good specially in small parties. Btw this mage is considered a support so...

    1- I can agree with the opinion of Madox about the thunderstorm - true.^^

    2- But the change of "The Sage" is not as bad as it was mentioned. Atm it gives % crit dmg instead of magic dmg and % crit dmg gives way less dmg than %mdmg -> better after change.

    3- By the way in the patchnotes it is mentioned that "The Sage" provides extra damage for 5 spells and ingame too. But actually it is for 5 hits. Is this intended?


    4- I can agree with most of the patchnotes except for the mage/champ and /warden changes. I don't think they are needed but like i said - i want to check the results^^

    1. Yeah, thunderstorm can't be nerfed, I just did a run as m/ch and is 20% of my total dmg. Nerfing this skill by 15% will hurt A LOT.

    2. Ok sorry idk why I always thought it was giving 25% dmg... spanish translation says "more dmg" :). Please change the description because is confusing.

    3. I have same question but, most mages have enough aoe burst so I wouldn't allow this to work on aoes. My suggestion to make it for next 3s casts is still up.

    4. Reduced Ion Storm damage to 1065 from 1150. This skill is 25% of my total dmg and most of it comes from sustain so, be careful nerfing this thing.


    In general I think next changes will nerf most mages more than "help" them, increase 16% dmg on a 4min skill while destroying everything else is just a hidden nerf. This will not help us.


    D/wl is way weaker than any mage (d/r is even worse than that) so...


    -Btw im surprised to see d/m as mdps :o


    -Wl/K: It worked really really good in all aspects: aggro, survival... is really pleasant to play and fun. thx for that!

    My perspective in psi problem... I don't play mdps warlocks so I cant talk about them BUT I will play both wl tank, /wd and /k. In tank options, we NEED those psi so please, whatever the complains and/or the changes in the future, try to affect only the dps part. For example, all atributes nerf from wl/wd affects also the tank side so keep that in mind.

    • Changed Charged Chop to provide Devastating Chop effect for 10 seconds that is recovering 1 Psi every second, effect can’t be triggered again within 20 seconds after it wears off.

    Exactly my point... cmon, leave tank side how it was, this makes no sense.

    My perspective in psi problem... I don't play mdps warlocks so I cant talk about them BUT I will play both wl tank, /wd and /k. In tank options, we NEED those psi so please, whatever the complains and/or the changes in the future, try to affect only the dps part. For example, all atributes nerf from wl/wd affects also the tank side so keep that in mind.

    • Reduced Thunderstorm damage to 2700 from 3220.

    Im against this change. I understand you are trying to push mage single dmg burst so thats why catalysis give more dmg and rest of aoes are getting nerfed but thunderstorm shouldn't be included. This skill became one of the main dmg source in mages sustain in all kind of situations from 1 mob to 15. Nerf rest of aoes a bit more so burst aoe isn't broken but don't change this skill because our overall dmg will get trully hammered.


    • Changed The Sage to provide magical damage for 5 spells instead of critical damage.

    This was a good push in our burst single dmg so, why this change? What dmg will it gives now? It was giving 5 crit hits and 25% extra dmg already. This skill isn't improving our aoe dmg so it needs to be useful for single. Another thing, most mages have to use other skills between burst, why not change it to affect next 5 skills of our 3s cast instead of all skills we use?.


    Edit: My suggestion to what Persil said it was a problem, single boss burst dmg. Why don't you improve 3s casts skill to do x% extra dmg when catalysis is activated? This should fix the main problem and you don't need to change ALL aoes of the class which will probably lead to other problems in aoe part which was fine.


    Regards, Madoxx.

    Wl/K


    Is it intended that Dark Strike recovers PSI while Willpower Effects are running?

    Also Dreadful Sleep channel is interrupted when caster is moving, which isn't such a good idea I guess, because its range is very limited, so you need to move to hit more targets. It works with Hasty as the Night, but without it would be more useful since their cooldowns are different.

    Remember that you have set skill that allows you to cast while moving, without any duration time. Only pushback is that you are slower and you lose small amount of hp.

    That one is lvl 99. Lvl 67 iss give speed in exchange of hp too, anyone can confirm if 67 and 99 can be used together? If they can't, can we change that? They aren't same skill but updated, one of them was reworked. Thanks.

    • Increased Dark Moon dark damage gain to 50% from 25%.
    • Reduced Shadow Contract heal and dark damage gain to 38% from 49%.
    • Changed Poisonous Widow Embrace to return 3 2 energy for each critical hit it make.
    • Removed Necrotic Wound cooldown time.

    My few thoughts. None of these changes will fix the main issue of the class, aoe.


    In terms of single dmg:

    -Burst got some buff, not huge but maybe is viable.

    -Sustain, less dark passive dmg but more energy recovery so I think is a small buff aswell.


    About aoes:

    -Burst, no change. Remove necrotic wound cd won't do anything. Comparing this with sandstorm. Sandstorm do 85% of our dmg while this is barely a 15% (b2 mobs for example). 3s cd or no cd, doesn't matter, sandstorm is 6 times better. Dwl have way way way better aoe burst 210% poison dmg vs 124% earth from d/r. If we add 400k extra mat... d/r don't have anything to do.

    -Sustain, also no change. During our sustain we will have 0 nature points and 0 energy (that is how the class is designed) so even if we wanted, we can't use any of the aoes. Honestly, this is where you should focus, is a disaster and around 20-30% of most mdps (for mages is even higher) overall dmg. None of the others aspects of the class are good enough to afford losing this.


    I really think the bleed + aoe combo need a closer look because isn't viable and is one of the weakest things ive seen in all classes Ive tested.



    Changing into wl/wd. As some people said and if nothing changes for next patch, class won't be viable without any psi source.

    -A suggestion here, I see new warlocks use whisper skill to do dmg, aggro or heal and also buff, consider changing that buff for raid and not party. We can't have them in g1.

    -Another repetitive suggestion, Warrior/Priest Defender's Roar, is a 15 mins buff but is still for party and not raid. It is so annoying, please update it.


    Regards, Madoxx.

    Usually doesn't work on % hits, for example, b3 mobs dot (80% dwl reduction do nothing on those). Only one I saw reduced and only a small % of times (as mch 30% reduction, almost never work), is b2 small circles. Also need to remember defense of the class is non existant. Idk if 60% will be too much but 30% was for sure (and tested), no way enough, specially on b1. Once we can test those classes the numbers can be easily adjusted, no need to be dramatic 😅

    For the psi issue, just need to add 1 psi per charged chop or power of the wood spirit and class is viable again.


    Now comparing wl/wd with wl/k, I see knight one is way worse in terms of aoe. While wd have perma channel whisper aoe and power of the wood spirit, knight only have one channel every minute and rest of aoes have no modifier.

    I suggest to adjust one of the others aoe of the class for tanking.

    wl/wd: Reduces damage received by 15% for 900 seconds. If you are under effect of Willpower Construct, effect will be doubled.


    I guess this can be a dps and a tank changing gear? offtank? Just wanted to say, m/ch have exactly same 30% dmg reduction and isn't enough to be main tank for whole rofl (with tank gear). If main tank is one of its purposes, it wont be enough to survive.

    Hmm for me that mechanic never worked properly on m/s and is a waste of time 😆

    For me it worked always pretty well. You just need to cast shot in your ingame macro, instead of in your lua and cast the debuff first in your lua. Then it's applied before the actual shot hits the target. Also since fire rose doesn't trigger gcd, you could rely on that for the entire trash fights. At least that's how I did it until the latest changes regarding shot cd and thunderstorm. Haven't played it since then. :saint:

    Due to distance travel delay, I could never use 3 skills in 1 second on any mage. Fire + shot (both without gcd) + static field (with gcd) was never possible for me. Same as mch bleed + voltage seize + static field isn't working. At the end static is better so I focus on not lose that one. I use kitty and apparently isn't an option 😅

    Regards, Madoxx.

    but seriously please give wl/s another aoe.

    I got a suggestion for that: Maybe shot could inflict splash damage (hit surrounding enemies) if it hits a target affected by Vampire Arrow DoT, like the MS with its fire rose, which is a pretty cool mechanic in my eyes. But in that case, VA itself should have no gcd trigger anymore.

    Hmm for me that mechanic never worked properly on m/s and is a waste of time 😆

    The last part is true and working, with 1 nature point you can do max number of hits.


    Changed Poisonous Widow Embrace to return 1 Nature’s Power for each critical hit skill inflict,


    This, isn't working. If I start with 1 nature point i do max hits on dummy and end with 1 nature point (so far so good). If i start with 10, i do same hits and end with 1 nature points instead of 10. Also, Focus of mother nature isn't working with this skill, from 10 i end up with 1 even with it.

    Please reconsider the energy suggestion to focus of mother nature, all we can do is 5x casts. I hope this class isn't designed to use ale pot every 2 minutes because wouln'd be worthy at all.