- Increased Dark Moon dark damage gain to 50% from 25%.
- Reduced Shadow Contract heal and dark damage gain to 38% from 49%.
- Changed Poisonous Widow Embrace to return
3 2 energy for each critical hit it make.
- Removed Necrotic Wound cooldown time.
My few thoughts. None of these changes will fix the main issue of the class, aoe.
In terms of single dmg:
-Burst got some buff, not huge but maybe is viable.
-Sustain, less dark passive dmg but more energy recovery so I think is a small buff aswell.
About aoes:
-Burst, no change. Remove necrotic wound cd won't do anything. Comparing this with sandstorm. Sandstorm do 85% of our dmg while this is barely a 15% (b2 mobs for example). 3s cd or no cd, doesn't matter, sandstorm is 6 times better. Dwl have way way way better aoe burst 210% poison dmg vs 124% earth from d/r. If we add 400k extra mat... d/r don't have anything to do.
-Sustain, also no change. During our sustain we will have 0 nature points and 0 energy (that is how the class is designed) so even if we wanted, we can't use any of the aoes. Honestly, this is where you should focus, is a disaster and around 20-30% of most mdps (for mages is even higher) overall dmg. None of the others aspects of the class are good enough to afford losing this.
I really think the bleed + aoe combo need a closer look because isn't viable and is one of the weakest things ive seen in all classes Ive tested.
Changing into wl/wd. As some people said and if nothing changes for next patch, class won't be viable without any psi source.
-A suggestion here, I see new warlocks use whisper skill to do dmg, aggro or heal and also buff, consider changing that buff for raid and not party. We can't have them in g1.
-Another repetitive suggestion, Warrior/Priest Defender's Roar, is a 15 mins buff but is still for party and not raid. It is so annoying, please update it.
Regards, Madoxx.