Hello, sometimes we need to do relog in Arena of Darkness. But i think instance would kick us if we do relog.
Can you change this please ? Make us stay in instance if we do relog
Hello, sometimes we need to do relog in Arena of Darkness. But i think instance would kick us if we do relog.
Can you change this please ? Make us stay in instance if we do relog
I dont understand this last nerf of mage/warrior and change of 20% attribute titles. Mage/warrior's damage comes from static field. And usually we do damage against mobs. This nerf was unnecessary. This class is not so powerful on single target at all.
You also reduced mage/champion's static field range. It doesnt make any sense, this class is also supposed to be an AoE class. Why do we need to stay close to mobs to use static field ? Please make it 150 range again. And Shock strike should deal damage to all targets radius 100. Not only targets just in front of us. Mage/champion will be a good class again if you change static field and shock strike like this.
If they buff static, you wouldn't use meteor at all anymore, this would kill the complexity of the class pretty much. On most classes, meteor only is better on huge amount of mobs during big pulls, normally you use static already. I don't remember the exact values for M/Wl, but you wouldn't use it on 2-4 mobs I think...
Well, at least static field should have better damage on 3 targets. For now Thunderstorm has more damage than static field against 3 targets. Maybe they should nerf meteor shower a little bit and buff static field instead. You can check it in itnal camp also. Static field is really weak . If i dont remember wrong, meteor shower was dealing 120m dmg on 3 targets in itnal camp in 3 seconds. And static field was dealing only 90m dmg in 3 seconds also.
You already use both skills, depending on the amount of mobs I guess
Might be different but on 2-5 targets Static is better and on 5+ mobs, I'd use Meteor. And if you stack up the wind damage buff before, Static hits decently, too... but not sure about the values actually
...and if 5+ mobs constantly move out of the meteor, I'd flame the tank xD
Exactly this is what i am talking about, When we use meteor on mobs, sometimes mobs are moving to a different direction.
In a situation like this we should use static field. But static field is not so powerful as meteor shower. If they make static field a little bit more powerful, we wont have such problem in big pulls. At least we can use static field while moving
By the way, i already tested static field and meteor shower in itnal camp. Thunderstorm + 3 seconds meteor shower > Thunderstorm + 3x static field. Even if i dont use thunderstorm, meteor shower is almost same as static field damage.
For now using meteor shower is better than static field on this class. This is why i want static field to have both fire damage and wind damage. Static field has become very weak against meteor shower on this class.
Same thing about mage/druid. Meteor shower has also more damage than static field in this class either.
I also suggest you to make its static field to have more damage with Green Guardian stack.
we should have at least 10x green guardian stacks to hit this skill with double damage.
We should spam static field + subterraneous blade on mobs while they dont stay together. We should use meteor shower only when all mobs stay together.
Mage/Warlock's Meteor Shower skill has both fire damage+ wind damage and it has higher damage than static field.
But this skill hits only a certain place and while mobs are moving around we need to cancel this skill and use it again to hit mobs. I suggest you to make mage/warlock's static field have both wind damage and fire damage like meteor shower.
So when mobs move, we can spam static field and when all mobs stay together we can use meteor shower.
ID: 491172
Hello, as many of you players know, in last patch DEVs brought a new stat to game. That means new meta of stats will be like : stasis-titan-gorge-legends-colossus-dark will.
That means inferno and past times stats and many other stats will be useless now. Can you bring a feature to this game which allows us to disenchant old stats ?
Soon we will not be able to sell these stats in auction house because they will be old stats like tikal and HoS stats. Please bring a new feature to this game to disenchant useless old stats to useful things like gold or monster card stones.
Are you buffed correctly and do you buff your pet? Afaik dmg of pets doesnt really matter. It's more about attack and you need hot stew on your mage pet too
Last time i checked hot stew didnt increase magical attack or magical damage in m/s pet. I dont know if they changed it in last patch. Does your pet hit 5m in burst ? And how much magical attack and damage do you see in your pet while you use burst ? I have seen like 12m magical attack and around 400k magical damage on my pet
Are you buffed while running instances? My pet deals like 40-50% of my damage and it's really op now. Easily 50% more damage than other mages in DC and even in abbey it's decent and equal to M/W
I'd vote for a 20% nerf of this class instead, it's just too strong now...
Maybe it is because you have better gear than many other players. For now m/s pet is still weak. It needs its magical damage to be increased. And my pet doesnt make 50% of my damage in scrut. It was before they changed pet.
400k magical damage with burst is not just enough. When pet hits around 4-5m with burst, i feel like it is still so weak. At least pet should hit 10m with burst. Thats my opinion. Pets should deal more damage than our skills. For now even my Flame has more damage than pet
Mage/Scout's pet is still weak even after you increased its magical attack. When i use burst my pet has 12m magical attack but only around 400k magical damage. This is really nonsense. Pet hits like 5m maximum. Warden classes hit around 20m.
This pet is still useless. Please increase pet's magical damage like you increased its matk power.
This is m/s pet damage :
As you can see, even if i use my burst my pet hits only around 4-5m.
And look at warden pet's sebal stab skill
Here is warden pet's auto attacks:
Please increase mage/scout's pet's magical damage. This class is so weak compared to other pet classes
I think the stacks should work same as wl/m stacks. If you stop moving they stop going down and not keep decreasing for 2 more seconds. It¡s really not pleasant to play.
It would be fine also. When we want to use our skills, we could just stop and use . Then we can use Cosmic call and Subterraneous Blade.
Last Change on mage/druid is not enough, i mean thanks for opportunity to reset cooldown of ID:499623 by 45 seconds. But this is so difficult while we walk. Every second we lose our Green Guardian stacks. I suggest you to reset this skill's cooldown by 45 seconds if we have 10x stacks at least. And this skill should also deal double damage while we have 10x stacks at least
ID:494564
Hello, I have a suggestion for the warrior/rogue and the druid/warrior. For warriors/rogues you should make the skill: Furious Attack (ID: 492962) a permanent skill and increase the damage from 900% to 1200%. and the skill should also work again with the aoe skills. the class is way too weak compared to other classes.
the druid/warrior is missing a spamable aoe skill. my suggestion would be to change the skill earth wave (ID: 493540) in a similar way to rogues/druids. with a 1 second cooldown. and that he no longer scales over int but over strength. thank you
love you all greetings AKA !!
Its name is not Furious Attack, it is Frenzied Attack
And warrior/rogue is single target class now, if they make frenzied attack get triggered by AoE skills, it would be very powerful class both area damage and single target damage. In my opinion they should nerf it a little bit, make it triggered by AoE skills like you said and make it refresh rage with every hit. So warrior/rogue could be powerful on sustain damage and it can use AoE skills more often.
And druid/warrior should not spam AoE in my opinion. It is also a single target class. This skill should be enough for AoE damage . If they make druid/warrior be like rogue/druid, they should nerf it's single target damage. So class will be balanced. Otherwise it will be a very powerful class.
Btw i dont know if this is right place to talk about druid/warrior, this is warrior class feedback. Probably DEVs will move our comments about druid/warrior to druid class feedback
Hello, about knight/mage:
Mana Shield skill is not good at the moment. When we use it, it gives us mana and 25% protection. But every time we get damage we lose 3% of our mana. And we cant use it for big pulls because our mana will be 0 when all mobs hit us.
Can you change it to be a passive skill which restores our mana every second and give us 25% damage reduction?
If you do that maybe it becomes a better class.
Skill ID:499626
When our energy is over, our furnitures disappear and we need to recharge our energy and also pay for furniture slots again. I had 210 furniture slots. A few days ago my energy was over and i recharged my energy then i paid for 210 furniture slots again. Why should we buy furniture slots again ? When our energy is over we should only buy energy again. Please change our furniture slots to be permament. When our energy is over only our furnitures should disappear not our furniture slots.
You had said mage/scout will get further changes but it is still a weak class. Since you nerfed it's pet, it became really weak class. I hope you increase pet's damage. And please bring Electrostatic Charge Expertise Skill back to mage/champion.
Mage/Champion should be powerful against mobs, not against boss. With hammer + talisman it is a little bit more powerful against boss. But it is less powerful on mobs. I hope you fix mage/scout and mage/champion soon. These were two of my favourite classes. I want to see them to be good classes like before.
Warrior/Knight seems a good class on single target aggro. But it doesnt have so many AoE skills for big pulls. Can you reduce its cooldowns of AoE skills and maybe make Shield Bash skill to be a passive skill ? ID:491485 . Or you can increase its buff time from 12 seconds to 24 seconds.
Hello, i want to tell you that this turtle boss in light forces is really annoying. He puts himself to immune mode so often.
Please change it to go immune mode lesser. Or make it have 50% dmg reduction. Because it takes a long time to kill this boss. You should also nerf some bosses in light forces. They are much more powerful than dark forces.
I always have enough psi, even in AoD w/o universal potion. If you lack in psi, you got another non-psi rotation to use, and if you wanna optimize that, only use the rage consuming spells while above 50 rage, in order not to run out of rage for the psi generator that consumes 50 rage
I think most other warlocks don't have such a viable dps rota outside of willpower blade. For example, you can use warp charge (if not alredy on cd), malice, heart strike, trauma, weave curse and the 2 champ spells (forgot the names) or even spam psychic arrows... for me, using these is enough time until psi generators are ready again
Well, of course i use some other skills when i dont have willpower blade. But we must open willpower blade as fast as we can. We cant use psychic arrows because mobs die too fast . Of course i use other skills also but this class needs to refresh psi a little bit faster. Not as fast as warlock/scout or warlock/warrior, but it needs to be faster a little bit.
Are there any plans for warlock/champ class? It is really unpleasant to play. Without ale potion the psi management is terrible, all you do there is stay afk and look pretty until maybe u get another 2 psi to use a skill. So old school that is disgusting.
I agree, they should change warlock/champion's psi recovery skill Rage Sublimation (ID: 499854 ) to be like warlock/scout's Sace's Impatience skill ( ID:1490582 ). Every time we use a psi skill or we attack any target, this skill's cooldown should reduce. So we can recover our psi more often. But they should reduce it's rage cost also. Then warlock/champion could be a good class
Hello, i just realized that we cant refresh our fire damage buff in warlock/mage class. Blazing Barrier ( ID:621397 )
buff doesnt get refresh when we use Fire Ward ( ID: 500366 ) skill again. I think it doesnt refresh it since you made it an aura skill. Please change it to refresh our buff. Thanks
A Suggestion for Mage/Druid.
Subterraneous Blade. Change this skill to inflict damage twice when we have at least 10x Green Guardian stacks. Because when we attack mobs, we are moving always and we lose our stacks every second. We can never have 20x stacks while moving. Skill ID: 494564
Cosmic Call. This skill has very good damage but it has a very long cooldown time. If you reduce its cooldown time mage/druid could be better on area damage. As you know this class is weak on single target. At least it we should use this skill more often on big pulls. Skill ID:499623
Can you bring an option to display world chat messages in your official discord channel ? It would be perfect if we could see world chat without entering game. So if someone wants to buy any item or looking for people to run any instance, we can see their messages and enter game quickly.
You have exactly 3 Instant skills without gcd+ 1 cast for your 4 stacks. This also included 9% dark dmg. So in fact you are faster now in stacking on boss than before the patch
Oh yes sorry, i forgot to mention that warp charge also deals fire damage, we can actually stack 3x soul brand on boss and that wouldnt be great problem probably. But what happens if we use Soul Seal in Willpower Construct Mode? We will not be able to spam debuff on mobs for 30 seconds. In my opinion Warlock/mage should be 70% dps and 30% support on Willpower Blade Mode. And 100% support on Willpower Construct Mode. In DPS mode we should be able to do dps and give debuff to our target also but we shouldnt give 10% attack power to our team members.
Hi, i have not played with a chain gear for a long time. But as i understand from your comments warrior/rogue has some rage problems. In my opinion this class should have powerful AoE Burst damage and powerful single-target damage on long time boss fights such as rofl second and third boss (Rock Giant Khat And Jerath Organs). This class has a lot of rage problems and people cant use AoE skills so often. Maybe they should make frenzy attack skill 300% offhand dps again and give that skill some chance to refresh your rage. For an example every time you hit any target with frenzy attack, you have
30% chance to gain 10 rage. And maybe Probing Attack should give us 25 energy and 50 rage with 60% chance. Morale Slash skill should be able to be used with 1-h axe also.
Moon Cleave should be an instant skill and AoE skills should trigger Frenzied Attack.
Keen attack should give us extra offhand damage we should be able to spam Blood Dance + Rage Crisis + Probing Attack+
Open Flank and Keen Attack so often on boss. As long as we spam this combo we should deal damage to our target.
This class shouldnt be so powerful against balton or nayat boss. Only powerful AoE burst and powerful continuous damage.