Posts by Xandrios93
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Yea, I had a mouse which developed a double click instead over time. This context could have helped in the first message.
I understand that.I had an IDE open, which held files in the addons folder locked, so the whole fodler could not have been renamed due to this file locking.
Under normal circumstances this should not happen. The normal user does not lock files in the game's installation folder
But in rare cases, when the file system would report, that the rename was not successful, a different behaviour would be nice -
First of all, thanks that you think I'm that stupid, that I cannot use a toggle button.
Found the problem, The message/response is only misleading.
You could report, that the folder could not be renamed -
I tried to deactivate the addons, but I only get asked, if I want to restore a backup
![Bildschirmaufnahme 2026-07-07 152457.mp4 [video-to-gif output image]](https://s5.ezgif.com/tmp/ezgif-55a48aedecc76a9a.gif)
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Wenn die nachricht nicht weggehen sollte, kannst du über den minimap button "interface execution error" dafür das häkchen aktivieren, dies sollte die nachricht vorerst verstecken.
Danke
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Das ist mir klar. Ich kann beim dritten Fenster allerdings nicht auf OK klicken.
Eventuell kann man den Code so anpassen, dass beim Login nicht für jede 50/250/500 Fehler ein Fesnter kommt, sondern nur 500.
Pet Auto Craft ist das Addon, was für die Fehler sorgt.
Ich hab' die Liste lange nicht mehr gelehrt, weswegen da so viele Fehler drin standen. Die kommen nicht vom Spiel-Start sondern sind über Stunden hinweg angehäuft -
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Auch das Tempo von anderen Barden kann das vom B/R überschreiben
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Es geht in beide Richtungen. Wenn der Ritter/Barde Tempo spielt und der Hexer eine Sekunde später seine Bewusstseinswoge, ist das Tempo weg
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Woher soll man denn das wissen?! 0.o
Find' ich irgendwie kacke. Macht beide Klassen ja schwächer, wenn die zusammenspielen -
Wenn der Barde das Tempo spielt. kann es vorkommen, dass der Buff nach unterschiedlicher Zeit schon wieder weg ist.
Alle anderen Buffs scheinen korrekt ihre Zeit abzulaufen.
Es kann sein, dass es nur dann passiert, wenn ein Barde/Ritter in der Gruppe ist.
Es gab schon Situationen, wo Tempo nach 3 Sekunden wieder weg war
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oh, yea, standing on the side of a portal, you cannot interact with a key.
You then need to be standing infront of the key. (the long side). I don't recall, if you can interact with a vine from the side while standing on the edge of a portal.
I guess it's not a bug but intended, so you cannot take a shortcut to just activate the portal and get the key, but remove one of the tiles next to the key -
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When you open the item shop bag and want to move Items, the visuals are not reflecting the changes.
e.g. swap items, add an item from your bag, use an item
This is ONLY caused when the backpack is in expanded mode (so you can see 6 pages) -
When you are in a house, reordering skills in your actionbar does work like drag and drop.
Ordering them in open world, it works click and drag and click again.
This should imho work the same in both situations. For equality reasons, I would take the latter one, so it matches the behaviour in the backpack -
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I'm sorry, I don't recall, but it was while he's casting the lightning. I guess he was above 60%
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It happend a few minutes before this post.
We were at the second boss in rofl should be 139245Sloan is Mage/Priest
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We discovered today a bug where the aggro/thread was miscalculated and reached a ridicilus high number (7.729E14)
I don't think, that we can ever reproduce this, but maybe, you can add loggings in aggro calculation and find the source of this problem.
With this miscalculation, there is no chance but to reset the group because this gap cannot be closed by the tank -
In dreamland in silverspring, you have a short amount of time to loot the enemies.
When this time frame is over, you are teleported to the spawn point where your mouse is underneath the exit portal.
When you wanted to loot an enemy, then you immediately exit without any confirmation.
Once exited, you cannot enter again.
I see multiiple possibilities:
1 ) move portal or spawnpoint, so you won't exit on accident2 ) ask if you want to leave
3 ) remove the teleport and add a timer to spawn the next wave
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Well it sounds loveley. It feels like currently we don't have "much choice" what tank to play, since Knight/Rogue seems to be the best option and other combinations don't work just as good.
I hope, that you can manage to bring more joy or strength to other tank combinations to bring more variety.Looking forward