oh, yea, standing on the side of a portal, you cannot interact with a key.
You then need to be standing infront of the key. (the long side). I don't recall, if you can interact with a vine from the side while standing on the edge of a portal.
I guess it's not a bug but intended, so you cannot take a shortcut to just activate the portal and get the key, but remove one of the tiles next to the key
Posts by Xandrios93
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When you open the item shop bag and want to move Items, the visuals are not reflecting the changes.
e.g. swap items, add an item from your bag, use an item
This is ONLY caused when the backpack is in expanded mode (so you can see 6 pages) -
When you are in a house, reordering skills in your actionbar does work like drag and drop.
Ordering them in open world, it works click and drag and click again.
This should imho work the same in both situations. For equality reasons, I would take the latter one, so it matches the behaviour in the backpack -
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I'm sorry, I don't recall, but it was while he's casting the lightning. I guess he was above 60%
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It happend a few minutes before this post.
We were at the second boss in rofl should be 139245Sloan is Mage/Priest
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We discovered today a bug where the aggro/thread was miscalculated and reached a ridicilus high number (7.729E14)
I don't think, that we can ever reproduce this, but maybe, you can add loggings in aggro calculation and find the source of this problem.
With this miscalculation, there is no chance but to reset the group because this gap cannot be closed by the tank -
In dreamland in silverspring, you have a short amount of time to loot the enemies.
When this time frame is over, you are teleported to the spawn point where your mouse is underneath the exit portal.
When you wanted to loot an enemy, then you immediately exit without any confirmation.
Once exited, you cannot enter again.
I see multiiple possibilities:
1 ) move portal or spawnpoint, so you won't exit on accident2 ) ask if you want to leave
3 ) remove the teleport and add a timer to spawn the next wave
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Well it sounds loveley. It feels like currently we don't have "much choice" what tank to play, since Knight/Rogue seems to be the best option and other combinations don't work just as good.
I hope, that you can manage to bring more joy or strength to other tank combinations to bring more variety.Looking forward
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doesn't feel like someone cares
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I've came across the removal of the cost reduction and it seems that this causes a lot of trouble for the rogue/knight.
I'm not sure, if this class combination is not of interest, but I really like the style and I'm afraid, that it doesn't have endgame potential.But now already, I can see that my usual rotation doesn't work anymore because I lack energy.
Searing Light cannot be used with energized hands together, so I don't have an option like the rogue/mage using that complementary to Chaos Dagger.
Punishment still doesn't recover mana -
The current "behaviour" of the merchant feels only to fuck people up. The rich people get the useful stuff, others get nothing.
Someone with more riding speed is just gonna pass you and get all the stuff you need. Even if they are fully equipped.
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Ok, it's related to CoAHelper
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I'm playing rogue/knight and I think there's a lack of AoE and aggro skills.
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Before the last patch, I could right click on the fishing skill from the general tab to start fishing.
Now it opens the craftsmen window -
Punishment of rogue/knight is supposed to restore mana, but it doesn't.
I've already reported this, but had no response so far.I could not create a forum thread and filed a support ticket back then