Hi i wanted to ask if you could also create New hairstyles and skins as an addition to housing patch you plan to do. I think new apperance would be A nice thing cause A lot of players already have all of skins that are available in IS and also hairstyles could be updated because there is little to choose from.
Posts by clairebennet121
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Thus far, the introduction of Bard has basically been a love letter to leather (B/Ch, B/S, B/R, B/Wd). Please let at least B/W be designed for "normal" chain gear.
After all, it's bad enough chain users have to build a Tambourine for one class combination only. Even Spear has more versatility to it xD
I agree with everything that was written here but please let B/Wd also be normal chain class cause right now it's one of the very few combinations with warden that have potential and is nice to play.
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Regarding Bard's skill "Octave Shifting" - Could you consider changing effect of fear that this skill gives for Stun maybe or could you remove it completely? While on rofl this fear doesn't do anything wrong, on other instances like Kalin Shrine it only causes mobs to run in different directions and doesnt help in anything but dps's can die because of frontal attacks from some mobs and it's really unnecessary.
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I´ll use a bit of humor to explain the situation (dont fell offended pls)
Hi all, what happened to the chain classes?
Warden, Warrior, Champ, all nerf
These classes only work for support: Champ/dudu, Warrior/scout
Classes like Warrior/mage, Warden/druid and Champ/bard as a magical dps?
Why dont modify the mage/champ, mage/warrior, mage/warden to be physical dps too?
Nerf like :
Warrior: Reduced Frenzy cooldown to 3 minutes from 5, reduced attack speed gain to 8% from 16%, increased duration to 30 seconds from 25. (16% to 8% really? :D).
Changed Berserk to provide 26.2% physical damage instead of physical attack. (we can only use STR stat on the gear, we are not rogue or scout XD ).
#Dont kill the chain classes
Hey idk who see you a big nerf there? The frenzy change you will just notice in really fast groups and 8%is not that big thing like it looks like. In full burst you can ignore it and you get 2 mins less cd. For example the rofl title you can use in titel system who give you7% less attack speed but dmg too if i am right. With caracter focus it will be the double .
The Berserk change was a huge buff. Warrior are still one of the strongest Chain classes. And over all they are pretty fine. Depends on the sec class you have good single target combos and i think all are good on aoe. Exept / mage maybe. I have no idea about magical. Who need to get love are for sure Warden, even a rouge/warden do way more dmg with the warden main skills then the warden itself. Also Champions need abit more love. They can be strong but for that you need really strong support skills. Other combos have it way easyer to do dmg.
Greetings.
Warrior/druid and warrior/wrl are strong it's true. Also the change on Berserker is good but warrior is too slow doing dmg comparing to d/wl( who still needs nerf btw) and now b/s ( who got nerved but still is very strong). B/wd is better now with the change of Lost Sanity but as others wrote earlier it should be able to use all bard skills as other classes that don't use instrument but is b/something or sth/bard. Wardens are a lost cause for now and yeah they do need a lot of love. So chain classes in my opinion are not taken care of enough cause all that matters is magical dps classes and scouts.
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Regarding Bard/warrior
It is fun class to play but only on lower instances at the moment since on rofl with red tamburine + 1h axe
I have just 48k dmg. Is this intended and with golden weapon will it be much higher? Cause if not this class will be useless in its current state.
Maybe you could add the Elite skill that will rise the basic dmg of instrument or something similar.
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Hi could it be possible to change the amount of cendrils' hearts in one stack for for example 10000 instead of 1000?
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I don't know if it is written somewhere and i don't see it, but i want to ask when we will get upgraded cards from other maps? Cause farming cards from these very few places that we have now is already boring.
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This actually sounds like a very nice idea.
I dont know if it actually would be possible to add an option for magic parfume to only loot monster cards which would increase the quality of life farming monster cards alot.
That would be awesome, i really like this idea.
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Warden/Rogue
- Changed Walker Spirit to Broken Asymmetry; Your skills will inflict damage again by using your offhand weapon, and increases 1-H weapon damage by 8%.
You seriously want to force warden/rogue to have 1h weapons? Cause if that is your intention i would say that this is hilarious, unnecessary and infuriating.
am i missing the part that they disallowed using 2h weapons on this class or you have an advanced math behind this objection? because warden don't have passive % damage for 1h weapons, 1h axe has 15% lesser dps than 2h sword and offhand weapons have 30% lesser damage from passive which i believe will make both option be similar. i don't see any way that 1h weapon would be necessary, but would be just an option.
I just want to have an answer from developer in which way this change will be going. Of course after this one change it won't be necessary to have 2x 1h weapon but i'm afraid that it will not end with this one particular change. That's all my friend
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Warden/Rogue
- Changed Walker Spirit to Broken Asymmetry; Your skills will inflict damage again by using your offhand weapon, and increases 1-H weapon damage by 8%.
You seriously want to force warden/rogue to have 1h weapons? Cause if that is your intention i would say that this is hilarious, unnecessary and infuriating.
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Hi after reading a lot of posts coming from certain persons i have to say that some people don't really want to have all balanced classes. They just want a few to be good and the other to be weak and it's just not what is called balancing. I thought that starting to do balance was about making all classes worth playing equally and it just not look like that at the moment because people that are responsible for making changes are listening to just a few people and are not listening the others. Please just stop doing everything that people are saying on this forum and try to test more, certain combinations by yourself, cause it's just frustrating and in the end we will have the same situation as on the global server where it was worth playing only few combinations and others were left alone because going on other class was just delaying instances etc.
PS. It's not an attack or anything, and thank you for making so many combinations but i just really want this balance to end and all combinations you gave us worth playing
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George and rofl if you want to know and patt should be added i agree but WITHOUT damage loss, thats all.
i would suggest you to change your raid or develop better gameplay if you think warden needed to deal more damage instead of such a balance. because it was quite strong even with recent aoe nerf. ( i have t15 weapon )
You're the one that said you cant get through boss defense with your eq xd And now it will deal less damage
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Why you increased patt gain per strength and in the same time you decreased damage?xd It is pointless to have more patt when you can get through boss defense and have less damage .... Just please stop doing such changes to warden (and other classes too) just because some people that have t17/t18 weapon and are bored keep telling to do so...
i don't know which instance you are playing but my wardens weren't having enough patk out of burst to "get through boss defense" in rofl with t12 golden equipment, except wd/w and wd/s, and i assume balance is done for rofl rather than 4+ years old instances
George and rofl if you want to know and patt should be added i agree but WITHOUT damage loss, thats all.
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Wardens damage shouldn't be more dependent from pet cause pets are dying to easily. And i don't know how slightly more patt can compesate loss of 5 % points passive damage increment both on player AND pet (wd/wrl) or 6 %points loss on wd/r.
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Why you increased patt gain per strength and in the same time you decreased damage?xd It is pointless to have more patt when you can get through boss defense and have less damage .... Just please stop doing such changes to warden (and other classes too) just because some people that have t17/t18 weapon and are bored keep telling to do so...
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Hi i would like to say that nerfing wardens is dumb and totally unnecessary , you should take care of other classes and leave alone wardens , for example champions that still are way too strong......
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Warden:
Reduced Briar Shield physical defense gain to 21%- is it a joke? xd
Just stop with this balance already cause you only make things worse
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1.If you want to have more fps/less lags you should try to change a few settings in interface and video settings.
2. If you need your weapon to have higher level of mastery just visit Itnal camp and train on mannequins.
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wow cool, maybe i will keep my account then. If only they have also returned the old textures
New textures are way better
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Hi me and my friends have a problem with our private channel, we can't see who is on it. Could you have a look at it?
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Changing druid/warrior skill Awakening of the wild to self buff is not a very good decision in my opinion, please reconsider that.....
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Hi i don't know if someone metioned it already but i'd like to say that after today's patch warden/druid got changed for a magical class as it was before and i think that it shouldn't be this way cause wd/d had a chance to be new interesting physical class with chain equipment and now if you don't have mage gear, again you have to stick with wd/w or wd/s cause wd/d won't be good with your chain equipment. Please change wd/d to the way it was before todays patch so that people that have warden and chain gear can enjoy new combination.