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Decreased Finishing Hammer 1-H hammer damage gain to 57.6%, 2-H hammer damage gain to 72%.*
I am honestly speechless. Champion already was underperforming, why another nerf ? Especially in fast groups other classes do much more damage. I don't see why anyone would play Champion over Warden or Warrior after this change, please reconsider it.
I 100% agree! Your justification "Champion was similar to other chain wearer classes in our observations, but it was kinda overperforming if raid is fast enough to do not lose Shock Overload in certain points, therefore we are reducing its sustain while keeping burst damage same and planning to rework Shock Overload in a future patch depending on class’ state after these changes" is not consistent with the experience from Sacred and also my experience in Hades, both are end game guilds with I suspect raids that are fairly fast enough LOL
I see 0 evidence that champ is overperforming in my raids, MANY other combos do better, I have no idea what data you are looking for, but in my raids champ is clearly not op - coupled with the placing aoe issue that was mentioned previously that does not work half the time... I disagree with the proposed change, it does not make any sense. Champ sustain is 100% not op LOL, not even close!
On a separate subject of wd/wl:
I asked to reconsider the sustain nerf and what do you do - you nerfed sustain even more: Essence of Poison poison damage gain decrease from 30% to 20% (10% damage nerf) AND Corruption of Nature physical damage gain decrease from 24% to 16% (8% damage nerf). The combo had sustain that was not as strong as other classes and yet you are nerfing it so much? I urge you or anyone else to show proof that the class was overperforming to warrant such nerf. This is crazy. I mentioned before, if you base your decisions on performance at lower level ini, this is not accurate as raids are mixed in terms of gear/skill, alot of ppl take it easy and dont even full buff - in my opinion only RoFL as main endgame should be used as a reference and even then gear differences should be taken into account.
The above changes should not be implemented, they are absolutely not consistent with my experience and just like Sere I am speechless and perplexed as to why you are doing it. The champ ISS helps everyone in the raid in a similar manner, so i cant even say your suggested nerf has its origin in the new ISS. Similarly, wd ISS while superior to the one we had before, does not warrant or explain why you want to nerf wd/wl to such extent.
Apologies for the long post, but all of this is disappointing and I strongly urge you to reconsider and not alienate the community, please listen to the feedback.