Posts by paluzara

    I propose to add a buff like the exp modifier but instead of reducing/increasing the exp you obtain reduce/increase the dmg you deal from a 100% to 1% so with that all the players can play on their own level of difficulty xD. So with that even Ancalon would be a challenge if you want.


    Edit: And another for dmg received from 100% to 1000% why not


    Go hard or go home

    I think that she means getting an item from the itemShop that Increase the max amount of Arcadia coins from 100000 to X (a greater value) for a limited time, like renting more bag space for Arcadia coins



    After the last patch that we got yesterday I was getting this message of "Check your connection or your firewall" some times and randomly I could log in to the game. But after the last patch Im getting the message all the time, so I ask what shoud i check on my firewall? , Im not using any VPN or Proxy to access to the server and I have conexion so idk if I have the problem on my computer or Its just that the server is off or if there is a rule on my firewall that has been created with the last patch xd.

    People usually start farming Grotto of Horrors or atleast thats how I started , but you cant do that dungeon alone with the starter set you may need some people with tikal set or so. For solo maybe you can try Raska Temple.

    I was doing some maths and I notice that im missing something more

    Ratio ADF

    ratio < 0.2 -> 0.2

    if 0.2 < ratio < 1 -> ratio (for example 0.7)

    if ratio > 1 -> 2 - 1/ratio

    When is the dmg stat used on the formula I supose that if after the ADF ratio calculation


    But can someone do this with this easy numbers


    Example:

    I have:

    -1000 atack

    -100 dmg

    -10 weapon dps

    -and mi skill do 100% weapon dps


    -Mob have:

    1500 def


    So I know

    1000/1500=0.6 so -> adf Ratio= 0.6


    100% of 10 = 10


    And what I do with dmg? And how its related with my skill? Maybe this is going a bit too deep but if some knows I would like to know it also

    :D

    Lol I always thought that there was an elemet value on this game ppl aleays told me that for example on DN light dmg was more effective that any other element. And I supossed that was true cause they play more than me xd.

    And for exmple then the mage buff skill that gives u more fire resistance how is that not an elemental defense or something like that.


    Thx for your answer

    I `v been playing on this server for a completly year, and I enjoyed the experience of running with a lot of ppl using different classes and setpus, and since I consider myself an endgame player, thats is trying to optimize his dmg and I would like to speak about 2 points:

    I still have not noticed when is better using atack food or dmg in mi case. I have asked alot of players and i got tons of differents answers like "dmg is always better","with bad wlk/m go atak" , "if u get the "soft cap" on atak go dmg food", and I still dont know what food shoud I use.


    Thats why I would like to have a specific answer based on maths like for example on rofl that soft cap is 1.2kk -1.4kk atak for phisical classes, how is that calculated? It is based on the enemy def/2 ? . I guess that the dmg formula is more complex than that and have a lot more parameters to see but with that for me would be enought.

    I guess that this would help also new players that like me are a bit confused about this.



    The other thing that I would like to add to this is like this game is turning close atleast for rogues ( I just play this class) that all your combination classes have an element dark/fire/light etc.., And my question is how do I know if a mob is weak to fire? On other rpgs that have this kind of elements when I hit an enemy with his weakness I would get an "Wow its superfective" or I wold have a value with the % elemental dm reducion or a plain value with the elemental defense of that enemy. But on this game I cant see a good way to see the enemys elemental weakness. Are rofl mobs weak to poison elemnt and strong against dark element? I dont know it . Thats why I woud suggest 2 ways of letting the player know this info:

    -1.Just adding it to yout tooltip once you have atleast defeated a mob


    -2. Adding it to the monster cards once you add them to your deck


    So this way ppl would know the best element for every situation

    Quote

    First of all, the instance you are propably talking about is called Realm of forgotten Legends. So it is "rofl" and not "rolf"...

    Implementing the ultimate gear was a big mistake, there is no talking around it, but rofl has been a joke already form the start, when all we had was average gorge gear

    "Rolf" is how me and my spanish friends call that dungeon and Im sorry if someone didn´t understood me

    When ppl started running this dungeon the average time of this dungeon was like 2-4 hours and now if two golden dps come the time becomes: 40mins, so it was not a joke.


    Quote

    How is being forced to play different stuff patch after patch due to meta balancing "always the same to get bored of"?

    I played games with an ever changing pvp-meta for years and having to face different teams and conditions is one of the upsides, instead of having just one meta where everyone plays the same all the time, which indeed would be boring.

    In a way you can also translate this to the class balancing that is taking place right here right now (mainly for PvE), so if stuff like that bores you, maybe a game like this and MMO- and PvP-games in general are not suited for you.

    Im not bored of playing diffent classes, Im just bored of playing the most op always, I want to play the class that I like more or the class that actually makes me have fun, but thats not posible because if you dont play the meta class you will be useless.And for playing this op class you have to Make another weapon that cost more diamdons and that will be useless on netx patch.

    Quote


    Have you ever taken a look at the lv99 ISS? Especially after the latest change, it is propably one of the best defensive skills melee classes have. There must be a certain requirement to be able to run endcontent, having at least some ISS for your class is one of them.

    I use that skill on every pull of mobs on rofl and its so usefull, but is not enougth if the figth last more than 10 seconds, and as r/w even less. And as rogue you cant stun mobs unless you spend 50 energy so you cant stop mobs from casting a spell.


    I agree with you on the feedback from the not goden average players on the forum but not all ppl have as much time to waste on playing and sharing his opinion.


    Quote

    You cannot expect to run endcontent from the start. Transition guilds like yours are very important for this game and MMOs in general, but for being what you are, you should stick to what suits you, in this case running inferno and maybe gorge

    My guild is more than ready to run Rofl or atleast It was but I just feel that with the incomings nerfs It will be imposible again to complete (Not talking about they are buffing dungeons like Tikal, and Rofl first boss and things like that, this is not like it was before). And I said noobs to ourselves in a kindly way, we are always calling us "mancos" = that means noob, on a friendy way, I apologize if I´v offended someone.


    Btw I actually played when Tikal was the hardest dungeon and Inferno was about to come out.

    I know that this game is a business and I dont have any problem on spending some money some times, but Im on a "humble" guild that is more like a transition guild for the most of the ppl that enter here (what I mean the just come to our guild to run Hos, tikal, inferno, etc..) and there are just a few players that have an "end-game" gear (rolf red armor and some golden) and for us its imposible to run rolf alone as guild. It is probably cause we are noobs or I dont know but If our mages on our guild got literally all his classes nerfed and our rogues also get nerfeds we will never be able of doing rolf unless we fully buy an real endgame gear or some "generous" helps us so almost the 100% of my guild mates feel stuck and are looking for other strongers guilds and this makes me sad cause this was a friendlly guild that was raising togheter but got stuck for the constant nerfs to the most broken classes of the current patch.

    What I mean with the make dex a good stat for rogues is Imagine that rogue is actually scaling like 1.6 on dex and 1.4 on str and I have 200k p.atac with my dex/str stated rogue. My idea is that we could increase that 1.x dex scaling and decrease 1.x str scaling(maybe 1.75 dex and 1.35 str would be just some maths that I dont wanna do xD) and you would still have that 200k p.atack , but a full dex one instead of getting 170k patack would get 185k. So the half str/half dex would not hit less cause the also have dex stats that would scale more than before.

    And as I said, Iv not tested r/priest BUT is as always use the only OP class that is getting nerf on next patch....


    My conclusion for this class is that Rogue is probably the worst class on the entire game a melee class that doesnt hit as the rest as dps on pulls, that does not have enougth resistance to hold on pulls and yeah it deals some dmg on bosses, BUT if you want a melee class that deals good dmg and resist good play champ or warden (until he got nerf on next patch thx to the golden ISS), and If you want to play a leather character play scout much more sustained dps and safer class for pulls. (All this only works with str/dex stats)

    Full dex rogues are all bad and if there is 1 good will get nerf on next patch.

    Just get golden armor that solve the leak of dmg/resistance for going rolf.

    And if you wonder how to get the golden armor with a rogue that is useless on rolf, and you want to play a melee dmg dealer just swap to champ, it is just a 100% better class.


    #Dont nerf classes (for not golden armor characters instead nerf the golden armor) or just buff the weak classes

    Im just starting to get bored of this game cause of the balance system is ALWAYS in benefit of the ppl that is just fully endgame. Its always we nerf the op class that all the golden endgame chars are using on rolf making rolf a joke ini, while the ppl with an average gear of rolf red armor / gorge armor are getting worst and worst with every class (In my opinion this ISS from the golden set is a Joke are super op and are just for golden boyss..... this will make rolf easier for them that will make more nerfs)


    #Dont nerf rogue/warrior (I think that this class is balanced rigth now for a not golden armor, Its the first time that I´m actually dealing dmg on rolf as a full dex rogue with rolf red armor and I think that this class is a good dps dealer but also has the weakness of being a melee dps that decrease his defense with buffs to be able of dealing dmg) I cant talk about r/priest and r/druid cause I´v not tested it.


    #Make dex a useful stat (Make rogue scale a bit more with dex and a bit less with str so ppl full dex would hit harder and ppl with half dex half str would hit the same and dex stat would be usefull and not a trash one)


    This is just an opinon of a guy that has just played rogue and League of legends(Got bored of this game cause always same if your high elo you just have to play the op things, you try to master the op thing and on next patch is nerfed and you have to play the next op thing and always like that)