Posts by Cruvor

    what you talking about exploiting LOL, its just Team managment if you good skilled enoth and can coordinate your Party

    you can get the reward to be faster in the ini. If not many Party members die.
    Its kinde low now just doing one by one is not rly challenge and just waste of time.



    Well as it was obviously fixed by GM´s it was not intended/ a bug . And to take advantage of a bug is commonly known as Exploiting

    It would not be bad if you put in a training camp at the time of balancing classes of NPCs that would sell weapons (gold t15 +20) to any class. so that this weapon would stand very little and work no more than 5 minutes. So that people can test different combinations of classes. and after you officially announce that the balancing is complete, then remove this NPS. I hope my idea will be supported.

    I like this Idea very much , but the Weapons the Npc should Sell should be the same as they are Sold in the Custom Instances + the GM´s have to make sure that the Weapons wont be used Outside of Itnal Camp e.g to kill Aldo etc


    Greetings

    Hey ,


    so i want to take up the Discussion from 2 Weeks ago about Leather Classes again .
    It was suggested from some people that Leather Classes should only Profit from Dexteritity and not from Strength.
    I personnally find this Idea really good because i also feel like Strength is / Should be a Chain only Stat and Leather Classes do not fit into that category of a "Warrior with chain Gear" .

    I would also like to hear an Offical Statement from Playernet / DEV´S about that Topic what they think about this and if they plan to do anything in this Dircetion.

    Greetings

    Hi,

    i saw and tested, that the gorge t14 xbow, which you can buy in instance atm, is fullbuffed as good as equal in dmg like my t17 golden bow ._.

    That's because of the changed attack-speed cap.


    Please fix this or change anything for bow/xbow or let us choose which weapon we can use .


    Kind regards

    Since the newest update i got some Crash Report problems

    if im trying logging back to character selection i get dc

    if im trying to make /run ReloadUI() i get dc

    if im trying to close game with the leav game button i get dc

    Got the same problem .

    When i close my game /reload i get crashes 50% of the time

    The Druid/Scout 60 Elite Skill (499951) is not working correctly .


    In the Tooltip it says that it recovers 268.5 + 2%MP every 2 seconds , but the skill is only recovering the fix 268.5 Mana and is not taking the % Value in consideration


    Greetings

    "Varondil did a 400kk dps in trash with full leather gear and daggers"

    Dont get misslead by those numbers ,(nearly) every Aoe class can reach that dps in scruti with enough trash ^^


    Edit: But yeah i aggree , Rouge with Chain gear and/or Hammers does not feel like a rouge

    I know that m/r burst is really strong and obviously stronger then scout but weaker then champs / wardens from what ive seen so far


    Im curious wehre did you take your information from that m/r burst is weaker than champ or warden bursts, as far as I know and im a mage player myself I did a lot more burst that Champs or wardens in several runs guild intern and extern too. So wehre did u take ur information from because that statement is nonsense when you based it from your own experience with guild members ;)


    Greets

    Ah yes that was a fail from my Part sorry, i just talked to some m/r and rechecked some screenshots

    the burst is indeed better then Champs

    Please note at least one champ I know you talking about is an incredibly good player, and has 4 gold pieces and t18 hammer, while last I checked you did not upgrade your gear except bow, new golden gear is incredibly strong.

    Yes i thing we all know Serenadae is the best Champion on the Server + he has really nice gear , but doing at an overall InI Run nearly 4x more damage then me and other Scouts / x2 more then the whole raid is a bit too much dont you think ? ( with 3 different Class combinations by the way :) ) And he is not the only Champion in my Guild and the Difference is there too high also .


    Second, I run with mages who do more aoe damage than champ, why this obsession with champs, I am so tired of it. Champ atm is a good sustained class, not tanky like before, not op burst, not op aoe.

    First of all Mage/rouge got nerfed in the recent Patches and cant compete with a Champ now( if you know what you are doing on Champ obviously) (talking overall Damage/Aoe Damage.)

    You should maybe rerun and see for yourself

    Obsession ? of course you have to write /argue a lot about that class when it is so broken :D

    Third, burst damage again atm at least I see r/wl and m/r winning easily, not champ, and this is just from my runs.


    The fact you can do 40-75 kk snipe without golden gear means with golden gear you will again be among top burst dps classes in game; just make some golden gear and try...

    The 40-75kk Snipes are an overall average from all Custom Instances and the 40kk for example was from Balton.
    And here again , Champion and currently Warden and Mage just destroy that Boss .
    I am talking ~20 kk Runepulse ( keep in mind it is Spammable and Snipe is not !) and 50-70kk Charged Chops from Wardens ( here again , it is spammable and Snipe not !)

    And i dont see a difference here when the champions/ wardens etc finish their golden gear or the Scout does. I know as you mentioned that i do not have a golden upperset rn like e.g the champs but you cant be that naive that this will close this big gap ^^

    Lastly, I commented before and also others did, if leather users will gain much more pa, it will become broken, I strongly disagree they lack pa and running with them on lower pd instances and doing incredibly well is a testimony of it.

    I agree on that note , but i think they should increase Patk from Leather Classes but should watch closely on the damage output and balance carefully here

    Heyo ,


    First of all i wanted to say Thanks to the DEV/GM Team for making this Class Balance so diverse(even tho i have mixed feelings about some buffs/nerfs) . From (nearly) every Class combination there are 2-3 or more combinations viable in InI runs .



    I personally find it sad that the Champion is still so overpowered (from an Overal Scruti Perspective) and is still obliterating Trashmobs in every Custom Instance . And it was not made better that now are 3 (from what i have seen so far) Champion combinations that strong.

    Scout:

    I do not like the Changes made too Scout aswell because i feel like the core task a Scout has(Singel Target Bursting) was heavily nerfed with the changes to Warlocks Soul Seal and Knights Authoriative Deterrence

    ( i know these changes are overall better for the whole Group but indirectly nerfed the scout because he is heavily Support dependend ) .

    The Adjustments/Buffs the Scout got directly are nice no questions asked but overall cant compete with the indirect nerfs in my opinion .

    I can understand that you want to reduce the Scouts burst Potential because it was too high , i agree on that , hitting

    150- 400kk Snipes in Custom Instances was way too high but i feel like the adjustments made where too much because now we are at maybee40-75kk Snipes ( havent tested everything regarding that but thats an average i saw from me and guildmates)

    and you get Out DPS´ed by nearly every other Class when Bursting a Boss. As i said before that just missed the Point of the core task of a Scout ( in my opinion).

    I feel like with the Classbalance the Overall Scout was pushed more into the Trashclear Side , eventho he cant compete there ( not even close) with e.g Champions Wardens or Warriors. ( One example why could be because the overall Leather Classes are lacking Patk compared to Champions Wardens or Warriors)


    Scout/Rouge :

    I like that the idea of Sapping Arrow giving some Patk but i feel like the 6% are a little too low.

    Scout / Rouge is probably the best subclass to profit from the Changes too Piercing Arrow and Reflected Shot so good change there :) .


    Scout/Druid :

    The removed Cast Time of the Snipe and the "extra mini Snipe" Curse Bringer makes the Scout Druid an really interesting combination and in my Opinion the second strongest subclass at the moment.

    The missing Patk from the Offhand is "compensated" with the Focus skill , but i feel like 50% are not enough to compete with e.g the /rouge and i would suggest changing the 50% to 75-100%


    Scout/Warden :

    The /Warden probably profits the most from the Increased Shot damage here but at the same time the Entling Offering was a bit nerfed so :D. Also the 10s Charged Chop are a really nice Thing . I personally do not like to play the /warden because it feels too cluncky but it is a nice adjustment for all the /Warden players out there


    Scout/Warrior :

    The /Warrior has everything all Scout Classes should have/get but at the same time is missing everything a Scout Class has/should have . With all the selfbuffs the /warrior has overall the most Patk / can reach the highest Patk but at the same time is missing good AoE skills . Vital Reflection is trying to counter that missing AoE a bit but too be honest at the current state of the Game most trashmobs dont live more then 2 seconds so the "extra Reflected Shot Damage when the Target is under 50% HP" is basically useless because the trash dies too fast ^^ .

    With the Changes to the skill Breathing Obstruction and the reduced Cooldown of Snipe to 10 Seconds i would suggest to lower the cooldown of Mana Drain shot also too 10seconds to not make this skill too cluncky to use



    Greetings

    Hey ,


    would it be Possible to make the Tooltip of the new Red/Golden Gear significantly smaller ?

    Currently one full pimped piece is not fitting on my whole screen and there is no way to scroll down/scroll up.

    (Sometimes the last Part about the Set is not shown or the top half is not shown)
    https://gyazo.com/cb02e53fd0913e066abccc8271144d40

    ( I know there is an Option to adjust the tooltip a little bit but that looks really unpleasant)

    Greetings

    Regarding ROFL

    Why are people complaining that their class is to strong and it is to easy. You are building Tier16,17,18 weapons and your gear is Tier 12,13,14. You are losing your perspective. Not everyone has that powerfull gear. Of course it will be easier with equipment like this to clear instances. It is mind blowing that you complain that the ini is to easy when you people have the craziest possible equipment. (Weapons, Armor, Runes, Bufffood, Titles etc.) You should be happy that its not hard anymore when you reach a certain endgame lvl. Again I see the problem at its source, which is rasing the cap of tiers and runes way to much. If you want a balanced experience, players should not be able to have tier 18 etc weapons.

    I can only point out again what i have wrote many times in this thread before and my fellow guildmates too . Maybe you should read our feedback we provided here since the Release of RoFl .

    Nearly all feedback written from us regarding the difficulty of Rofl was from a Healer / Tank PoV


    "Most trashmobs are in my feeling way to easy and are dead in 3seconds . Bosses take general too much damage .

    ( When i wrote this i am/was still wearing full Gorge Gear and not Upgraded Gear or Weapon from RoFL)"


    I was the only DD too complain that i find it too "easy"

    hey


    just send your bufffood etc to a guildmate/friend you trust (or make an alt) and he sends it back to you . It is all in your mail then for 30 days and you have enough space for tstone farming.
    Or store everything in your bank / buy some chest for your house and store it in there :)



    Greetings

    " I wrote my first post saying that bosses have too low def+hp right after the cleared that 2nd time, obviously we havent had any on those new weapons, to this opinion is based on gear comparable to what everyone else also has."


    You should maybe read melodics post before making a statement about it

    You should maybe read our Post correctly Mela . The only one who complained about that the ini is too easy in a LP/Def perspective was me( from a DD perspective)and i am not using a golden t18 weapon , only gorge bow t15 :)

    Hey

    I can only agree with what Rasgard has wrote -> The HM InI is not hard enough to be called HM !!


    Most trashmobs are in my feeling way to easy and are dead in 3seconds . Bosses take general too much damage .

    ( When i wrote this i am/was still wearing full Gorge Gear and not Upgraded Gear or Weapon from RoFL)
    From what i have seen from our Runs , the tank does not take that much damage and would ( at the current state of the Ini) not need to make a new refined or golden gear to have no problem to tank this Instance.
    Then there is the same problem with the Healers . From what i have heared / seen from our Runs (mostly)only the Tank takes DMG. That makes it boring for the Healers too.

    Furthermore i would like to know if it is intendet that Champions can not play the event at Nayat. If this is not the case please fix it .

    Overall i think all Bosses(and trash mobs , a few exceptions of course) except Boss 1/2 need to be fixed or made significantly Harder so that the Instance can be called HM.
    B3 has to be made more Interesting. The Tank could literally go afk and even i as a DD made myself something to eat while playing B3.
    Boss 4 deals no damage and takes way to much damage .
    Boss 5 concept is really nice , eventho i would increase the hp/def of the adds or reduce the time you have to kill them.
    But now, the last boss feels like freeloot

    Greetings

    Heyo ,

    i just tested it for myself and i also get around a 5-15 fps drop for roughly 1 second when i change titles via Macro or by Hand. Also it makes no difference if i change to a Sw title or Custom Title .
    ( When tested i had 661 Titles )

    Greetings ,
    Cruvor

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    Greetings ,

    Cruvor