Posts by Cosmo

    Tbh i wish they would ban the change of weapons in fights. Since it makes a huge gap between players. I cant afford to do 3 weapons T17/T18. Or atleast i dont wanna. But all of this changes forces me to do this and tryhard even more. Atleast as Warrior if you wanna maximize your damage output. Same as tank, you need various weapons aleast myself forexample to surive the alarm event in Orkham... Which is not buggy at all *smile*.
    Before the change atleast with some classes you could keep up overall with classes who switched weapons. Now almost impossible.

    ~ Greetings

    Hey,

    regarding this change so far, I played some runs Orkham and various dungeons.
    First of all, why in hell, you punishing players, who used there time outside of the Game for the Game? Dont you want the players to think about CoA? I mean yes this sounds crazy but as publisher i would love if ppl writing scripts for my game to improve there selfe. Which some ppl do some ppl dont do. - Yes programmer have a bit more success on it instead of casuals. But do casuals tryhard aswell? :) No not at all.
    Beside this, did you ever thinked about how this should work? Even your adding of the rofl combat thing, its not working to change the title at all, beside you using another "trick" which also not everyone knows about. For example im Warrior and i get after 1 buffklick instand combat entrance.... Really nice, i can do really much.

    Lets go further, changing title is like swapping socks in a combat. In a real combat, i cant switch my weapon and do with this one weapon 1 slash and change back to old ones. Beside in the same moment im eating patk food, use anything i have to increase my patk. (Lucky we have global cooldowns on food). You talking about the gap is getting to huge.
    Title are important we all wanna use them. But with you new corruption system + the changes on various classes you created a big canyon between tryhards, normal and casual players. Titles are here one of the lowest problems. I know classes where you need more then 3 weapons to do the most dmg. And meanwhile all in each combat you kinda need to change, which accourse a loss of your energie/rage/focus whatever.

    For myself the point you saying is literally just a new player who cryed becouse he is not in the topic how to maximize his char properly.
    Aswell as you say its unrealistic, yeah... I just pointed out what is unrealistic..


    ~ Greetings

    You know the API for this? Since we dont use AU due different reasons.

    Hey,

    you talking about smth, we cant agree with. This is a run we did rn in Orkham.
    Our Teamplay is on a good spot. So the conditions for the dps is almost same there. As we can see the top 4 dps are cloth + chain. After this there is comming far behind a leather dps. Even in burst or offburst. It doesnt matter.
    Leather nerf i dont know, why its necessary. Even there is no new gear build yet. Pls just dont compare smth in necro, rofl or whatever.
    Gear is almost on an equal level. Weapon rolls everyone has almost BiS.
    If you need me to provide more information hit me up.

    ~ Greetings

    Edit: Katana on Rouge is compared to the Katana on Warriors pretty, pretty, PRETTY dogshit. beside trying to get perfect slice with having million of effects around you. You benefit is so less its insane. Warriors click 1 button get 10% heal and 25 rage. Maybe change the effect of Katana buff, or the way you can obtain it. ~ Since Katana in my eyes is useless

    Edit1: M/Wl on first place was while run M/W

    Hello,

    I wanna do a suggestion to arcane forge. I do not know if it fits well here, so if not feel free to change my post to other thread.
    Right now we got a huge QoL-Change as i mentioned in a post at the top and my suggestion might be a bit to much, but what shall we lose and can we lose if we dont ask.
    For me im sick of farming gold. So I do exactly what devs kinda want. I buy my Gold from ppl from the AH. Which is okay. Aslong as you have enough diamonds. Now new content arrived with a ridiculuss improve of tier stone obtaining. And as a result, the gold economy got almost 50% higher. Before 1.2k-1.3k right now almost 1.8k and still going up. The demand of gold is right now, and im sure when ppl start building gear also, growing up. We need so much Gold the server or ppl cant give us. Alone a T17 weapon is 1.8kkk Gold.
    My idea is to improve Goldfarming.
    So what i gonna think. Easy, do a arcane forge where we can optain gold. As I already mentioned. Its not only the T7 items which arcane forge is doing well. Its also the 30min you can full focus farm, no sell, no stop, no reparty, no crash cuz of changing zone, no bleeding eyes since you are not watching 30 min straigt into the sun (ibp is to white tbh xd).
    That is something im sure many ppl can agree with. There will come much Gold ofc. But Limit it as you did with arcane forge already. Make it only x-Times resetable. Think about the Gold outcome.. Like 50kk for 30min?
    I would like to hear your ideas and opinions about this.

    ~ Just my opinion
    Côsmô

    Since orkham isnt that long out and I do not have enough runs yet I can share just my mini opinion about the new content there.

    First of all, I wanna mention the post of Chicki. In my point of view, new things always welcome. Since the game can get kinda boring. Aswell we already waited almost 2 Years for Orkham to release it would be pretty boring to just burst into loot chest and build gear with. The concept of Orkham with all mini events it has, makes it really unique and fun to play. Even access to gear/titles isnt, that easy as you might expect in first days. Its become a hard grind to finish. Which is kinda nice, since this ini will take sometime until it will get boring.
    Aswell as the new gear System. Of course there can be contras aswell. But its smth new, its refreshing and it makes your character even more unique! Which is great in my eyes.
    We have now the chance to do our gear more likely as we wish. And with Forge (even more easier to build multiple weapons/tiers).

    A big negative issue i wanna still point out. Rolling corrupted stats. Thats just to much RNG. RNG and a loottable which should actually be fixed, according to Bytes post. Which is in fact not true. Im still able to roll on my physical weapons magical stats. Or Wisdom on my Katana.
    In my opinion, we already need so much cristals to upgrade 7(gear) + x(weapons) items. Remove useless stats, i mean with this, that i really cant roll smth like mdmg, wisdom or smth like that on a physical weapon. Remove you can get +9% str/ and as negativ -10k str.... Its fun in first but after 100+ crystals its disgusting... (Even when it is sometimes funny to see what is comming out). But overall its hard gambling with a open loottable.

    I dont like overall we can know buy 10 crystals for 3 PNC. I didnt liked it on Robot and also not here. I accept it and I also use it, but just to keep up.
    Gear should show your effort. Like this it actually shows the same as always.. $, time, luck...

    Overall. Even if not everything is working and many bugs still appear. Thanks for the content and for myself Im really exited about upcoming content.

    ~ just my opinion
    Côsmô

    Hi, maybe you should increase gold price of corrupted tier stones and reduce gold price of random fusion stone from 10k to 1k. So, if you are a rich player you can make corrupted tier stones and save your time. If you are not a rich player you can just make dirty tier stones with cheap gold price and spend some time on it.

    Hey,

    since im not sure how much you ever farmed in this game, I wanna give you atleast my point of view.
    Arcane forge is, atleast for me, one of the biggest QoL-Change ever happend in CoA since I play. Beside you starting with Tier7 stones. You have a Loop out of 30 min, where you can farm as much mobs as you actually able to farm/want. You get an "Corrupted Stone"-which not only is T7 or easy to craft to higher stones, no its also able to Stack! You dont need to interrupt your farm for 1min, becouse you need to craft to higher stones, or sell crap to vendor. Its so much big value. I would not recommend, to compare Forge with normal Tier Stone farming, so im completly against your suggestion.

    Big thumbs up to the Dev's or whoever had the idea to implement smth like this. Even when i dont like to hit dwarfs :(.

    Still wanna mention cards dropping really rare. Even when kill over 10k of each mob im still 1 missing and not even 1 card is 2* yet.


    ~ Greetings
    Côsmô

    Dear Devs, dear Arcadians,

    as the title is saying, i wanna talk about the current state of Spirit of Tempest Height.

    Just to make for everyone clear what was the meaning and usage of this mini event near to Obsidian. - There was a "loop" of 20 where you needed to kill Monsters which was dropping chests. You was able to loot them and to obtain different stuff. Mostly there first "loops" was useless - till loop 16 there it got intresting. Here you got, with luck, a certain amount of tier 10 runes. With this runes you was able to craft the runes we mostly use right now. - Also, i dont wanna let it drop out, you got a small amout of IS gimic's. Just as transportrunes, home-sweet-home, megafon etc.


    Now to my suggestion. Right now we got something (from Arena of Darkness and ofc the Talagan Title) which is calles "Lootpicker". As understanding, this one give you more Drop-Rate, when you open chests. Important point here is it has to be a chest with a cast! (AFAIK, otherwise correct me dev's :D)
    So since we dont run this anymore or ppl maybe dont do, atleast as i saw. How about to change it a bit and make it more attractiv. Since it is also a minigame, everyone can join and can make a little profit of it.

    My idea and i would like to see the idea of other players aswell, maybe also to discuss about this.

    First of all, make this chests like the chests of malatina or gobline-mine. We have to cast to obtain them. - So we can use the usage of the lootpicker (droprate).

    Also you have to, atleast, increase the Monsters scalings, for current state they are a joke, and there is no requirements to kill everything until last loop. It can maybe be smth like Sathkur? (like 36ppl inside have to fight an Boss? - maybe less to avoid performence issues).

    Next point, change the loot table, connect it with "Lootpicker" Drop-Chance, like in AoD. (Like obtain Gold, nice goodies from IS, Tier X runes from beginning, etc. (ur opinion? :).)


    So this was some of my ideas to increase the value for players to keep doing also mini events.
    Let us discuss about this and think about if smth like is possible. I dont know from the view of the dev/designers if this is much work to do. But i would really appreciate this.

    ~ just my opinion

    Greetings

    Côsmô

    The Game allows you to change you race as much as you want (ofc for a little amount of diamonds). So you can have each class on each race you wanna. If you need explanation how, just write me in Forum or Ingame, ill link you the Items you need and how to do it.
    But if you rn dont wanna give diamonds to this, i would recommend you, build a human, Priest/Scout. :)

    ~ just my opinion
    Greetings
    Côsmô

    Hey and welcome back!

    A common and strong healer is pr/s (Priest/Scout). Also classes like Druid/Scout is good.
    There are variable heal classes, in my opinion overall all are playable. Everyone has a different feature to bring into the raid. Like Priest/Mage has decreased ressource consumption, or Druid/Mage has group vita.. So all class has smth good what makes them unique and can be played in different Situations.
    When you wanna look for smth funny, look into Warlock/Druid or Warlock/Priest. Also funny heal combinations and strong aswell.

    ~ just my opinion
    Greetings
    Côsmô

    So, we can do better big pulls in dark core. Especially if ranged dps players pull mobs before tank

    I'm sorry to say. But when DPS pulls, its mostly DPS fault. So in my opinion he/she/it, deserve to die.
    Tank should not get buffed just becouse DPS are not able to play properly..

    ~ just my opinion
    Greetings

    Côsmô

    No cooldown would mean the same drama we had when this WB normal was released. 1 Guild farm, whole server is looking into nothing.

    I would recommend the post Leszix mentioned. Since on old WB we also had atleast 2 stats dropping. - Worldboss hard should drop 2 HM stats. Worldboss normal should drop 2 normal. You have to decide which boss you gonna do.

    ~ just my opinion
    Greetings
    Côsmô

    Then, i do not understand how you can say we are not watching all views. You missing one HUGE part of giving Gold as a highend. You have to look this point aswell as each other point we pointed out. Having no coasts for Castle buffs change that you are not lose instand 18kk each day or each 3h. Since holding the buff (when laying dead somewhere) makes no sense, regarding wb debuff.
    Idk you dont do smth what you dont like. So you buying gold in AH aswell. Dont farm tiers, cards... seems like you have no clue about what really is needed to do, to get stuff which is necessary for high-ends and how annoying this all can be. As mentioned it is necessary to still farm Gold becouse this 30kk is a kinda joke, for all of these what you need to do daily.

    ~ just my opinion

    Greetings

    Côsmô

    Okay you talking im looking from wrong view. But did you look from all views aswell? Do you know how and what you have to farm? Seems like you just go and buy tier stones in AH, Gold in AH, Cards in AH, Coins in AH, etc etc.
    YOU have to watch all aspects which you have to farm. And here we are talking about everything. And not just farm also craft. You come and say you need 50kk a day average? - What you doing staying unbuffed just with GuildBuffs in ini or what? Dont you use any Pdmg, HeroPotion, ... ? Dont forget all of this is a huge amount of Gold you using each day. Even you dont realise.

    In the past days i run about 7-10h ini a day. Which means for me atleast 3x Castle buffs which is already over 50kk. But this is my own bad. And now i dont wanna even calculate the buff-food money i used. In anyway. This is not the topic.

    I dont know, why you talking about changing Agnes. Actually Agnes is dont mind for now. Im talking about ways to obtain Gold, beside farming ACTUALLY Gold. Farming pur Gold is the worst thing in this game. - Its unrewarding. Spending your time that you actually can do something!
    Im patient and im waiting for what Dev's will bring in the game to give more ways to obtain Gold. But still we wanna give all some advice that Devs can think about.

    - Also smth what came to my mind. Let mobs drop pure Gold. So you can farm stones cards, whatever and still can obtain Gold. What do you think about ? So many MMO's have this mechanic actually.

    And aswell.. pls. pls. stop believing that after you hit level 105 as newbie you are able to farm 90kk Gold in 1h.. This is so much nonsense. Nobody of you tried. I have a friend who even couldnt kill multiply trashmobs in IBP, since they come as group and 1 shot him. This is worst nonsense. And remember F2P player dont have Prestige or Travel Merchent to sell instand stuff (even not 360 bagback space).. All fact you guys never watch... A newbie has rn a bit higher chance to get diamonds early for free. But actually just becouse Questing .. Not becouse he can "farm" Gold. :)

    ~ just my opinion

    Greetings

    Côsmô

    Indeed we can still buy from AH Gold. And many ppl of us doing so.
    It doesnt change any what mentioned in upper posts. We have to grind already so much. For doing End-Game. Im okay with effort time to farm gold. But the current state is so unpleasent. We have to grind Hours to get atleast a amount of Gold we need. - Buffs, Tier-Stones, Artefact upgrade, Buff-Food. I dont wanna know how much Gold i burned already just for Card System aswell or "Testing" Necro/Worldboss. Thanks to feature leave instance not that much as in the past.
    Still we missing good reward to the time we offer for farming Gold.

    - Some advice you give.

    Multiple T13 runes are a possibility yes. But neccesary? No. 1xT13 rune = 12.5k Dias which is in current State like 1.2-1.3kkk Gold which means afford of 8-9h farming (nonstop while gain ~ 150kk/h). And this is just 1 rune.
    Atlas minigame, i hope you joke about it. We all doing each weekend. And some ppl just gain 50k-100k a weekend from it, since they lowered the Gold amount you can get.
    Lets choose a Guild-Tower you actually need. Yes in each case you need atleast 12kk no matter what you play. For Necro for example i would recommend each point of stat you can get, same as for Worldboss. - So this argument is just nothing.
    Crafting Bufffood bymyself might be cheaper yes, but still its tons of invest you need to do. (recraft materials, craft the actually food you need). - And yes even with Prestige+ it can be painfull when you create a huge amount of buff-food.
    So actually non of your advices are usefull at all. And was already mentioned by devs. Which in my opinion dont feel as own player (when they play) that this Gold-Rework is pain.

    Just some brainstorming:
    - make the price of items higher.
    - increase the value of item we can loot. (max. rn is i guess 4 per mob)

    - give us variable options to farm gold. - Do some more kind of Atlas. One idea ppl had in our Guild. (DC normal-mode run it you get 200kk as and reward instead of core or stat/metal)

    And as we already mentioned in different posts.
    This Goldtopic is still annoying and it seems like nobody put really a complete eye on it.. I dont believe that ppl still have same amount of gold like in patch before. Since i know i already boughted around 1-2kkk from 1 player which is highend and currently farms really less.

    ~ just my opinion
    Greetings
    Côsmô

    Hey,


    I would like to give my personal feedback about this Dungeon. It will just represent my opinion about it, not including any of my Guild or other ppl. ~ Just as information I played this ini as DPS and as Tank (dps = Almost all Warrior, some Champs, some Warden. Tank = K/druid)

    So first of all. This ini in all shapes is really fun to play. The Events are new and interesting. Even after almost 25 runs, I can still learn smth how to play better/faster.

    Lets begin with the Trash. Actually trash has really nice things what he is doing. Fear, shields, robbing your buffs or and Mana. But in just my opinion this one is a bit to easy. I cant compare well since after this much runs my brain is a bit lost but I dont think its just becouse of the new things you get from there(Equip). Anyway its okay and funny to play. I dont wanna leave the point that even it is easy in some groups heal, tank, dps need still to pay some attention to what is happening. :)

    Now come to Boss1... oh wait this was a boss? - Sadly its free loot. ~ But here also, nice change that there drops way less Void's!

    Boss 2 - in my case the crystal one. At first clear, it was really painfull. But now we have a 6 second cast, which in my opinion is way to much. Maybe 4 or 5 seconds would be enough. Becouse rn i can still bake some cookies until smth happens. Nice punishment when not played correctly.


    Boss 3 - Shadow. Nice Event simple playstile. Requires much attention by dps and almost all pt. Sometimes annoying that it can fail or lights going into the wall instand the floor so you cant klick them.


    Boss 4 - Headless. Maybe the most annoying Boss becouse you dont see any progress here. Requires special classes and well teamplay to play him really fast. Which is actually pretty nice! But to dont see any progress its really annoying. Some things which could be changed:

    - Lets priest seeds work there aswell, since rn only Druids one's work!

    - let the debuff decrease the dmg which is needed to do
    - maybe increase the HP back to 1.5kkk instand of 1kkk - We was able to kill the boss in 20sec, maybe ppl can do it even faster?

    - i dont know yet if since today the amor event works correctly. Not always was the person who got called got the buff when he was in the circle.

    ~ on this Boss im even not sure if we fixed out the correct tactic. So just some thoughes i had here.

    Boss 5. For me almost a gear check boss. Not really an event. Pretty much dmg incoming so some good work of pt has to be done to kill without getting killed by Boss.


    Boss 6. As already mentioned to Ikaria, fix that when we click the cube, music gets aborted. Sometimes this mistake can happen, even when we know this bug is existing.
    Nice to see Annelia back. Nice to see Teddys back. Annoying fire. Annoying fear (also endless fear?! Maybe smth to fix, happens sometime).
    But overall nice Event. Afterplayed well, bet on your party who will get a dc becouse 99,9% someone will get. - Hope it get fixed as mention in dc asap.
    Also smth here on heals. Some healers arent able to heal boss after they got "red" is this intended? I hope not.

    Overall this ini requires sometimes sadly a class change. Which through Prestige we can do fast.. But doenst allow you to play your favorit class always there becouse sometimes this class will be completly useless.

    At the end, i still wanna give big probs to Ikaria, who was almost always there listened to feedback and tryed to fix stuffs as soon as he was able to. Sorry for you, that you cant restart ini when we almost 24/7 farming it. :D

    ~ just my opinion

    Enjoy Necro <3

    Dear Arcadians and Dev's,

    as the post mentions.
    I would like to change my ingame font's to opitmize or make my Game even more unique as i can do this currently.

    I already changed the Ingame font, with an existing one, i got an issue there, which i luckly could fix. Thanks to Ikaria.

    So i would like to have for example in the font file, another file, which has some (lets start with like 5-10) different font art's which we can choose for our Client?


    How you think this idea? It makes you game even more unique!


    ~ just my opinion


    Greetings

    Hey,


    i got a question. Since AoD is mostly about some special Titles and the Robot you will soon finish the Progress (thanks to the p2w mechanic for Robots).
    Maybe we can add smth like Gold or Arcadia Coins or let us do smth with Nero Coins, like a trade NPC for a amount of diverse stuff like Arcadia Coins or Charges or Purify Stones....
    Becouse its meaningless after you finished your title and your Robot to run in my eyes becouse you dont get anything. Beside coins and more Materials which are still blocking my bag (Steel in improved versions).
    Maybe we can think about to add smth to it, to make it still "attractive" to play this content. Since its after Cenedril kinda the only one you have to do alone. :)

    ~ just my opinion

    Greetings

    Of course, it is important to look at the economy of the server. I am also sure that you do. However, I am not entirely clear about this. 100kk currently cost between 1 - 1.3k diamonds in the AH. Now let's just look at how much gold you need alone per day. As a "semi-endcontent player". That's 18kk for the guild castle buffs alone. Furthermore, we might also create various buff food over the day, which we have to use to run instances. For this, I roughly calculate 10kk. That brings us to 28kk. Just to run Ini. I can get 30kk per day for 300 diamonds. But how am I supposed to get them? I have started again and am amazed at all the new things that are available. But EVERYTHING, be it AoD, artifacts, new titles, whatever costs me so much gold. Creating a perfect map. Can cost several 100 million by luck. But well, you can farm gold too, right? - To do that efficiently I need, okay'ish gear, the Travelling Merchant, Magic Perfume, preferably an Ostrich and a completely empty backpack. (I'll just leave out the pets for now). This, in turn, costs me quite a few diamonds. Sure, it's possible. But not really good. Give us ways to farm gold efficiently. If we have to farm it. But currently it's just P2W and no longer F2P friendly.

    In my opinion, you should not only look at how much gold is on the server in general. But also how much gold new, re-entering players have. Please don't compare everything with high-end players. Because new players should also have the chance to progress without investing thousands of €. And I don't see this possibility at the moment. And if it is, then only with a lot of time and the support of "friends" in the game.
    Last time I looked there was a wisdom stat from the world boss, which of course can be expensive no question, 8000 diamonds. This corresponds to about 8-900kk gold. This in turn means for people who can't farm that fast because they can't afford various QoL items. 1-2 days of work. We're not even talking about getting the gear, running AoD for the robot, IdK, FA, Kalin, Sakthur...

    ~ just my opinion
    Greetings

    Hey, since i cant find any Thread to comment about the latests patch ill write here.
    For me it makes no sense why we need for Robot and for Artefact a new "Golden Repair-Hammer". Which is unbelievable expensive. Also i checked. When i use my traveling trader, for repair my Artefact and my Robot. I just need to pay Gold to make it full dura (for example my artefact is 103, with repairing at him it get 103.) Dont know about robot yet, since i dont have any high dura robot at all. - Is it intended that it works like that? - And is it really necessary to sell more hammers?
    I even dont wanna start about tanks have to use way more then dps this becouse they lose so much dura in just 1 run...

    ~ just my opinion

    Greetings

    Hey, since so many new stuff got released which coasts a tons of Gold. Would you kindly look into this topic again?

    Obv. i dont wanna old Agnes back, cuz i agree with you it was to much Gold already. But now, we have so much stuff which is actually pretty expensive (goldwise).

    Especially as a restarter or even new player.. This less gold doesnt give you progress at all in my opinion.


    ~ just my opinion

    Greetings