Posts by Laisha

    Mage/Rogue:


    If you change "Gift of the Baron" to automatically get canceled it would be very appreciated if you let us know. Also I suggest reducing the cooldown to 10sec. If you stand still in an instance because mobs life for some time (which can happen in dark core) and you just activated the skill, you have to wait 1min before re-activating it.

    Furthermore with the latest changes to aggro, I suggest reducing the aggro increment of 499604.


    Greetings

    Any news regarding that? Cause its really annoying if 2-3 ppl just crit (not to mention that its really fun if your interface crashes during that)

    Maybe do something about Warlock/Champ.

    So ... are you going to nerf now wl/ch into oblivion? It's not a class which is strong enough to be insanely popular in end game, but it has a useful edge, e.g. for instance ATF-title quests...


    If you need to change it I'd vote for limiting the change to PVP. It would not be so great imo if introduction of PVP made life in PVE much harder for some activities...

    I was just suggesting nerfing this class only in pvp. Since this thread is only pvp related and not pve I mentioned it here and not in class balance.


    Greetings.

    Knight/Mage:


    Holy Light Domain still deals dmg if have 0 mana.

    Also I suggest implenting that the buff disappeares after not moving for a while. The way it is now, its just gonna be like Bard/warrior all over again regarding afk-farming cards etc

    Maybe do something about Warlock/Champ. This class just oneshotes 3 players without getting any dmg.


    E.g. that this class deals with one skill (which progs 5 times) more damage than you can heal with the new gear, so its basicly impossible to do anything. Seems fun

    Thanks for answering. I guess we just have to wait and see the end results.


    Just consider that in dark core there are some debuffs on the tank which makes it impossible for him to generate aggro. Right now a class with ~14% aggro steals aggro and I doubt even if tanks will do double of their amount that will be enough but of course you can only tell that after changes are live.

    Also since you're increasing the aggro of dps: Could you change or reduce the the 75% aggro increase of 499604 (Shadow of the Baron) of the Mage/rogue? The whole increase of aggro is unnecessary imo anyway cause there are far better support skills on other classes without such an increment, but if you want to keep it I suggest to at least reduce it or this class will always tank (at least in certain parts of instances) where tanks won't be able to do any aggro (e.g. cause they have -1000% attack speed)


    Greetings.

    Is the card 777767 (mob id: 139556) obtainable? Cause the mobs just disappear which is why they don't have loot.

    Generally speaking, there are some cards in dc where we dont know if they are obtainable. Maybe you can check that also.

    Thanks in advance.


    Greetings.

    I have a important question. Why do you changed the System that you get a reward for every Boss? In the very long time ago you get a reward for every bosskill(a setitem with a stat on it) Now you have to farm the whole ini to get something… but what when you have to go sleep or youre raid is gettin to weak because the run lasts to long. In my eyes the dark Coreini is Made for fulltimegamers with no Job or reallife. Kind regard idhril.


    I disagree. What does any boss in rofl give you except coins? A few set items that absolutly no one wants...gz!

    You can, if you have some routine, run dc in under 1.5h, which is a good time for an instance. Even if you need 2h, thats still a good time imo. In every custom instance, since the core system, you have to kill the endboss to get the "real" loot (cores). So why change it now?

    Also the instance hasn't been released for that long. So why should guilds, who can't clear the complete instance (which is the highest instance atm!!), get rewarded for doing nothing? Tbh every boss except the last one is free loot atm (sadly). So if you only get loot from the one boss you actually have to do sth., seems fair to me.

    Greetings.

    Dear lutine dont coment magical class if you play phisical. :) its simple, lets some mage coment my post. I play a lot of time magical class and i see which class is weak and which is strong and which is playable. I never see D/r good or bad. I just never see D/r in ini for the last year.

    Since I play magical classes I'm allowed to comment then? Ok.

    I played D/R very often in DC and I can confirm what Lutine said. Can it compare with Chiron like classes (pre patch)? No but it shouldn't because these classes are simply overpowered.

    While it's true that the single target isn't as strong as other cps classes its aoe dmg very much is! From my experiences this class is really strong in aoe, which is why I think its ok-ish not to be too strong in single target.

    Most of dc is aoe dmg anyway (e.g. most trash pulls/b2/b5) so this class performs really well there.

    Does it need a buff? Maybe in single target but definetly not in aoe dmg!


    Anyway these are just my experiences from playing this class in DC. Ofc it also varies from each raid setup :)


    Greetings.

    When attacking boss 3 randomly the game of some players closes. They have no crash reports. Some players don't have that problem and for others its only some time.


    Also could you change that the same endboss fragments are stackable?


    Greetings.

    It does not disappear on log out. It disappears only on zone change, and we do not plan to change it.


    Greetings

    I logged out in Dark Core and then I logged in in Dark Core and all the Seeds were gone. In addition, if I die and respawn outside the instance, seeds dont disappear.

    I tested it again and it's reverse to how it should work. Changing Zone wont make the seeds disappear but logging out will.

    I logged out in Dark Core and then I logged in in Dark Core and all the Seeds were gone. In addition, if I die and respawn outside the instance, seeds dont disappear.

    Could you change that Stun Seed (1244858) disappeares upon logging out of the game? Crits still happen and especially in dark core there are times when your game just closes or you log out. The fact the the seeds, which you spent coins on, are just gone seems a bit unfair.


    Greetings.

    for you bcs you have rly good EQ but not everyone have eq t12+ and weapon t16+

    just think about all not only you :)

    That may be true but those partys should have 12 players. While its true that a lot of our raid has good EQ (not all of them but a lot), we are still only 8 players! Which means there are 4 slots left. And 4 dps with t10 gear deal easily alot more than one or even two players with t12 gear. Which means even if you have lower gear, if you know the tactics, this instance is no problem for a full 12-player raid.

    And I'm really sorry, but if you don't have the gear or the amount of players, than maybe the current HIGH-END-Instance(END-CONTENT) is not the best choice of instance but rofl/hoto/kalin where you can get better equipment and refine your skills and/or test/learn to play classes is the better option.

    Once you figure tactics out, no boss in this instance is hard (regardless of EQ).


    Greetings.

    One thing I'd like to adress. I feel that the inital nerfs on the instance were too much. This instance is a lot easier than rofl was at the beginning, which is clear due to the fact that you can clear it with 8 ppl after 1 week (with no new gear or new weapons). So I'd like to make this instance harder again.


    Greetings.

    100% agree. It is even more frustrating if you run this instance for hours, spend insane amounts of buff food and then you get 5x 3 cores while one guild member gets 9 cores almost all the time.

    Seems fun. Makes you want to run the instance...not.


    Greetings.