Posts by orbit

    I think they should boost the dr/r also to a similar dmg lvl like a mage, maybe only 10% less. Its also possible to take a mage with a heal secclass and you will be an offheal with full magedmg (m/dr) (m/pr). The utilities are limited. You only can do 1 thing at the same time, you need to choose between heal or full dmg. if you cast a heal spell you cant cast a dmg skill at the same time, only the regeneration is possible at the same time. It´s cool that you can swap between this 2 things but if you dont statted with wis and extra healnonstats the heal is smth like 5 times less than a mainheal. i think 70% less of a mage is to less 10% or 15% because of this yes but not 30%.

    i understand what you mean, but a lot of classes have everything. Strong aoe and strong singletaget and also good cc and some classes not. I agree with you if you have a very strong aoe class that is stronger than other classes in aoe. Class like this dont need a good single target burst, but dr/wl hasnt this aoe. he has a good aoe but its only an avenrage aoe if you compare it with the best dps classes that also have a strong single target burst. why some classes should have both and some classes only one of them?

    Do I understand correctly? Do you want to rebuild the entire class to do more dmg on one single boss?

    nono only want a lttle bit more crit at start at the burst thats all because the dmg vary to much in rofl at balton scroll up then you can read what we wrote before about that topic.

    OK i say it in an other way: Why need every class to be a good single target burst class? It is good, that some classes have strong aoe, strong sustain or strong burst, but not all at once. If dmg overall is balanced, there is no need to push single burst, because it is maybe not intended to have single burst for this class

    i understand what you mean, but a lot of classes have everything. Strong aoe and strong singletaget and also good cc and some classes not. I agree with you if you have a very strong aoe class that is stronger than other classes in aoe. Class like this dont need a good single target burst, but dr/wl hasnt this aoe. he has a good aoe but its only an avenrage aoe if you compare it with the best dps classes that also have a strong single target burst. why some classes should have both and some classes only one of them?

    Then there is the possibility to nerf the rouges to lower critical rate also for a BALANCING. but i didnt said that because i dont want to be toxic against the rogues. instead of that i tried to find a fair solution withouth beeeing toxic. for a balancing to a similar dmg as dr/wl. its annoying if you have no reliable damage only in the highest ini. its not what the word balancing say. and if the scout have the same problem its possible to balance them too. post an idea for this class. i think you have a good knowledge about leather classes. Maybe scouts can get also a higher critical rate and a little bit lower weapondmg or lower % to skills but give a lot critical rate instead of that so dmg will be not vary as much as it did before. i have no good knowledge about the leatherclasses its only an example. maybe it wont work. maybe it will. played a few month wow and i like that there a lot of classes that do similar dmg with same gear. it was a really good experience. and i only can say it again. thats what the word balancing means in my opinion.

    This "problem" is not a problem. the average critical hit rate with standard golden gear in rofl is above 80% in a full run. That's enough and it wouldn't change anything if you get 5k more crit.

    And btw as I said. Rogues AND mages have a skill which doubles their crit for a short time. if you have less than 20k crit with golden gear, then it is maybe only t7 or something like that. with around 25k you should have around 80% in a full run. If you hit 1 boss with for example 60% normal hits, it is a kind of "unlucky" that every class can have

    Your are right with that the dmg all over the ini is good balanced with the critical rate. 5k can be really to low and make not a big difference. its only a calculation. but what i mean is a problem with the balance in the burst. My first idea was to give the old skill back to the druide with only critical hits for 5 sec. (withouth global cooldown pls) The burst is a problem as dr/wl only in rofl because of the low crits and the vary dmg. its only in this ini. I sometimes do 1 critical skill and 7 non critical and sometimes i do 7 critical hits and 1 non critical hit on balton as example when i do 8 spells. I only mean it vary to much. yes a lot of classes have the same problem but they are balanced in another way to do good dmg and there are classes that balanced like i wish. So i think my first idea is the best to balance the burst.


    Implement a skill to do only critical hits for 5 seconds (withouth global cooldown pls)it should be a 5 min skill (the druide havent a 5 min skill) for SINGLE target spells and delete the 10% more magical dmg that the dr/wl got last patch. The new 5 min skill should be for burst on bosses and only sometimes for the trash. It should be only a skill for single target spells or the dmg on trash will explode and its not balanced after that. Its should be only to give a constant burst at start and dont do one third or the half of the best burst classes on Balton. The dmg wont be explode in tikal and inferno cause you already do the most hits critical and the dmg wont be explode on balton because if i you only do critical hits i still do less dmg than a rogue´s with similar gear it happend a few times in rofl. 5 sec is not the full bursttime on balton also. the randomgroups often need 20-30 sec to burst him. It depends on group. So you will do a few non critical hits too at the end of the burst if you are unlucky. i think this can work. please PLAYERNET try it. Delete the 10% magical dmg that you boosted to the dr/wl. he didnt need 10% more magical dmg also has enough magical dmg and try to give a (5 min skill) for 5 sec. running time for only critical hits on SINGLE Target´s. I dont want an overpowered class and i dont want to do more dmg than the rogues or the other best dps classes but i dont want to do only one third of them int the burst =(.

    Then there is the possibility to nerf the rouges to lower critical rate also for a BALANCING. but i didnt said that because i dont want to be toxic against the rogues. instead of that i tried to find a fair solution withouth beeeing toxic. for a balancing to a similar dmg as dr/wl. its annoying if you have no reliable damage only in the highest ini. its not what the word balancing say. and if the scout have the same problem its possible to balance them too. post an idea for this class. i think you have a good knowledge about leather classes. Maybe scouts can get also a higher critical rate and a little bit lower weapondmg or lower % to skills but give a lot critical rate instead of that so dmg will be not vary as much as it did before. i have no good knowledge about the leatherclasses its only an example. maybe it wont work. maybe it will. played a few month wow and i like that there a lot of classes that do similar dmg with same gear. it was a really good experience. and i only can say it again. thats what the word balancing means in my opinion.

    DR/WL BALANCING


    It´s like i already said about the dr/wl. This class really did not need more weapon dmg. It is really good that you buffed this class a little bit cause there are a lot of classes that do more dmg but the way that you balanced was not good. the dr/wl has already a high weapon dmg. In tikal and inferno dr/wl do toons of dmg because you reach the mdef of the bosses with your mat and they havent a high critical resistance. so you already did almost only critical hit in this 2 inis. if you buff the critical rate the dmg wont explode in Tikal and Inferno. The dmg in tikal and inferno was already good and now its one of the best classes in this inis becuase the weapon dmg is a little bit to high. but for rofl its not a good balance. The dmg output in rofl often vary. its because of the critical resistance is higher at the roflbosses and the lvl of the bosses is 107. If i dont do critical hits at the organ or at balton i do 5kk hits if i do critical hits i do 20kk or more. So sometimes i dont do any critical hits and do in burst 100kk and sometimes i do in the same time a lot of critical hits and then i do 250 kk dmg at Balton. Its luck how much dmg i do at the bosses because of the low critical rate and the high critical resistance. as example rogue has the possibility to do only critical hits at start. that why this class usually do a similar dmg if the buff is up in burst. Im not an expert about rogues classes but i often see that the same player do a constant high dmg at balton in scrutinizer.

    Delete the 10% more weapondmg that you buffed on dr/wl please and add something like 5k critical rate instead of this, A lot of classes that do dmg in rofl have a higher critical rate. it´s an important point to do dmg in Rofl and dr/wl miss the critical rate not the weapon dmg or mat.


    Ty for reading my Idea please check it. I play this class a lot and try to analyse it to balance in rofl. Im not a dev but i play this game 10 years, maybe it will work.


    best reagards

    Itachi

    I only want to say thanks for hearing what the community say in forum. i like this balancing at this patch for dr/wl you did good. ty for that, but dr/wl still need a little boost pls add more critical rate passiv or with a skill, then the class can maybe do similar dmg like the best classes. but why you pushed again classes that already the best dps classes like the rogues, the mage/knight, ch/wl. i dont understand that. the word balancing doesnt mean this. The word mean that every dpsclass do similar dmg. So maybe push the lower dps classes first and dont boost the best dps classes. that makes no sense.

    m/k really didnt need a push, thats true the class was already one of the best dps all over the ini but i only can still say push the kn/m pls. weaponlvl from 142 to 250-280 and push more mat and attackspeed pls or its not available in rofl. i dont want this class op only balanced for the possibility to play it in rofl.

    Hi, can you maybe put a core of weakness in Hos hm, then we have a reason to run that ini again. its similar difficult like DL hm. would be great

    Deine Frau und du haben ja sicherlich auch ein Equip bekommen von dem Npc, der euch auf lvl 80 befördert hat. Mit diesem Equip könnt ihr euch nach lvl 54 schon einige Menge der Intanzen zu zweit angucken und ausprobieren. Vor allem dann wenn sie heilt und du einen etwas tankigeren dd spielst oder andersrum. Da geht schon einiges mit. Eine Gilde könnt ihr wie gewohnt über den Worldchat suchen. Es gibt auch einige deutsche Gilden, die Neulinge auf dem Server aufnehmen und ihnen helfen. Spontan einfallen würde mir da Bloodywings. Da könntest du mal Oldor z.b. anschreiben und nachfragen, das ist eine nette Gilde oder dann gibt es noch die Nachteulen. Da fällt mir jetzt aber leider keiner aus der Leitung ein, kann man aber auch über den Worldchat sehr einfach erfragen. Ich heiße euch auf jedenfall auch herzlich Willkommen auf dem Server. Ich hab sofort vom Offi damals hierher gewechselt, als ich den Server entdeckt habe, weil der soviel kundenfreundlicher ist. Kann ich nur jedem empfehlen, sehr guter Kontent und support. Leider etwas abgenommen in letzter Zeit, aber immernoch viel besser als der Schmutzoffi. Viel Spaß euch beiden.

    Please reduce the dn debuff to 1 day or 2 day after you cleared it. I think 3 days are a little bit to much. Othe ppl can farm it too if you get 1 or 2 days.

    please change the possibility that you can use more than 10 cores of omnipotence for 1 goldenpull. It makes no sense to use more than 10 for the same item. You get the same not more stats or nonstats, the f. same item. In my opinion its kidding ppl. You alreday need 15 hours or more for farm 1 goldenpull. If you need 15 cores you need to farm more than 22 hours instead of 15. Why anyone should farm 7 hours more for the same things. Mechanics like this make me and other ppl mad. Who had this idea? Its really bad. With mechanics like this you will loose player. Delete that please and dont implement mechanics that kidding ppl again. This server was so good for people, when it started 2015. Why destroy it and let it be expensive like other server and implement kidding mechanics like other server did it. Im disappointed from playernet. I sold everything on the other server when i found arcadia. For me it was like a perfect patched rom. A new much better game. But you started to destroy it. Please thought about the things when you started and create a server. I think your idea were to give ppl a chance to have good gear without spend a lot of money make a better gameplay for people, with good gms who react and new better content without a lot of bugs. It will be more and more like gf on this server. I only can say that again. Im really disappointed.

    I you nerf classes to same level and need 5-6 hours again it will let the prices for goldengear explode again. if the ini is so much harder to clear again people cant run it random. I still think its better to boost classes on same level and create a new customini that is hard to clear on that level. Much harder than rofl. im not afraid of teamplay in guild but in randomparties and its not fair to make rofl so strong again. people could already farm the goldengear easier than people who doing it after classes get nerfed then. makes no sense. everyone of the hardmode inis like dl or hos were easier to clear than the other custominis thats not so bad too. they sometimes added hard inis and they sometimes added easy inis. But i think there is one point what you think about too. its hard to make dias with a high end guild if anyone can clear this ini easy. you cant make a lot of dias then cause ppl can easy undersell. i can understand too if you want a challenge but we should wait for the next customini. i think it will be hard to clear like rofl again.

    check maybe what i mean what happen if you miss 1 time the event then you understand what i mean. the items doesnt work the big insects doesnt spawn again if you collect 10 items of the little insects and click to the blacksmith its buggy after you miss 1 time.

    It's a difference "play strongest classes" vs "play strongest class". Idea where we will boost only it's bad because if we will boost one combination too hard, then we should boost rest of class, then we will have x% to create another too strong class. It's much easier try nerf one class than boost all classes. If we will boost sth too hard, then try boost another classes to the same lvl we will create new op class, then we will boost rest of class, will get next op class, then boost rest of classes, will get new op class..... ... ....

    That is the worst idea for balance, we have been dealing with this idea for some time. -1 from me.

    I still think its a good idea because everyone can already play only one of the strongest dps combinations in a group and ppl already do this its full of strongest dps classes like r/ch in randomgroups. What i mean is bring all the other classes as example on same aoe and burst level like r/ch. i never said anyone should boost a class to hard . i said balance it to the same dmg or similar dmg. why afraid that every classcombination will do a similar dmg ? i think playernet dont need nerf anything else. People lost a lot of dias because some classcombination arent available because of the nerfs. Why should nerf again and loose dias again ? if they do like i say you cant loose dias cause you can play the class what you want and you dont need to swap class again. if we do like you say it can happen and ppl get mad again. big - for you idea because of that too. A randomrun in rofl need 1-1,5 hours you need 15 core for 1 goldenpull its 15-20 hours for 1 goldenpull. thats ok. maybe you dont understand the logic or whart i mean i dont know. i think my idea is good.


    complement

    and what you talk about is not that my idea is bad its bad that they dont check enough the damage of classes after they boost or nerf it.

    I got an idea to dont make ppl mad if you balancing classes. Only buff classes dont nerf classes. you nerfed a lot and we got enough nerfes. so only buff classes till they do similar dmg like the best classes atm. thats all ppl only will get happy and not mad. &)

    That is bad idea, if we got too strong class, we shouldn't boost all classes, we should nerf one class who is too strong. Because if we will only boost all then our power will raise, raise and raise.

    we already have the possibility to only play the strongest classes, what is the difference if there are more classes available ? the word balancing said exactly what i discribe not what you discribe.

    Why the halls are not open everytime ? there is only a anti-fearring to farm. If you want to open the halls you need stay like 2-3 hours and push 1 button for open them and spend 200k gold (1000 dias) if you have a macro for spend. What is this mechanic ? Please change that.

    In my opinion, the stones are too weak now, we do not even notice them, they are killed by our aoe :(


    I think so too, the 20kk hp are good but add a little bit def not the very high def like 3,3kk maybe little bit lower than the bosses like 2,2-2,5 kk would be good. need to check on testserver im not sure. i think they dont have any def amt, they getting so high hits.

    I got an idea to dont make ppl mad if you balancing classes. Only buff classes dont nerf classes. you nerfed a lot and we got enough nerfes. so only buff classes till they do SIMILAR dmg like the best classes atm (r/ch). dont boost them more then r/ch. try to balance them to the same aoe and burstlevel. people wont loose dias cause they need to build new gear if you only boost a little bit and we can play every classcombination all the time. that should be great. People only will be happy and wont get mad cause there is no reason to be mad.

    Please fix Inferno Boss 4. if the eventplayer (usually the tank) doesnt get the 2 Items by the big insects there will be always a chaos. Everything spawn again you cant click the blacksmith nothing works. Please do a insant full reset of the event if the eventplayer who doing the blacksmith dont get the 2 Items by the 2 big insects after everyone in group rolled for the 2 items. than you dont need to wait and there will be no chaos. so much ppl got mad by this not fixed buggy event still 4 years. Sometimes you waste 20 min on this sh... pls fix it. ty

    I only want to say thanks for change the loot in Hoto hm. Its interesting to farm now. I already told about add 1 more magical clam for 6 ppl 6 Materials, but i forgot to say thanks for already change the loot. you did really good. Thats my last idea for change the loot in this ini, its interesting enough if you change this. its already but only 1 more for make fair loot distrubtion in hoto hm. sry for my bad english. im not a pro in this language. I hope you can understand what i mean ^^ .

    Hi Playernet,


    Please add 1 more magical clam to b4 then ppl can run it random and everyone get something. People wont have motivation to do that ini in randompartys if they got no materials and all the other member of the group got something. Everyone is a important part of the group and you feel like you wasnt important if you get nothing. 6 Materials for 6 ppl People please not 5 Materials for 6 People.


    Complement

    If you add 1 more magical clam you need to change the mats what you need for build 1 item from 20x magical clam to 25x magical clam and you still need 5 runs for 1 part. its only changed that everyone in group get something.