General MMORPG ETHICAL PLAY
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I mostly agree with the message of the image, but I think there is another side to it.
I am also an endgame player, because in CoA many rewards and systems are connected to endgame content. For example, there are weekly quests in Millim that can reward packages such as [Advanced Jumping Package]. If you are lucky and get valuable cards from them, they can be sold for a lot of Diamonds. So yes, daily and weekly routines are important.
However, I think the real problem starts after the daily routine is done. If a player has no personal goal after finishing the daily checklist, the game can quickly start to feel empty.
That is why I made my own To-Do List. I had more than 1000 goals on it over time, and every time I complete something and mark it as done, I feel real progress. While completing old goals, I usually discover new things and add them to the list. Because of that, I always have a plan and a reason to keep playing.
For me, one of the best systems in CoA is the Codex and Collection system. It shows what you have completed and what you are still missing: mobs, bosses, titles, cards, locations, collections and many other things. This constantly gives me new goals. I really enjoy trying to complete collections to 100%.
A good example happened yesterday. I spent around 6 hours killing spiders in Ystra Highlands because I wanted to complete my collection there. Finally, the boss Anselve spawned, and suddenly around 48 players from the server came together. That moment felt very satisfying. I tested something, I achieved my goal, and then many players shared the reward together.
For me, this is what keeps an MMO alive. Not only items, not only daily checklists, but personal goals, discovery, testing, community moments and stories created together with other players.
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so damn true omg