Worldbosses

  • How about reworking the worldboss-system so its possible to defeat them more often ?


    Couldn't the bosses be adjusted based on the number of players in the zone?
    It's really a shame they're so rarely successful because they're such an essential part of the game, espacially in the early and midgame.
    Perhaps loot boxes could only be obtained if a certain number of players participate.

  • Moderator

    Approved the thread.
  • Agreed. In my opinion it's a mistake not to change how worldbosses work. Scaling with gearscore is fine but fact is, that on a good day we see only 2 of 5 daily worldbosses down. This is super frustrating because you would always try, just in case, only to be faced with the reality, which is that there has to be, like, a perfect combination of playeramount and gearscores to have any chance at all I guess? Anyway, fact is: assuming that you would want worldbosses to be killable, it's not working as it is. Btw, still haven't seen Zalkenrys killed since you've added the healing buff.

  • Hello,

    I agree with the points mentioned here. I also think the World Boss system should be reviewed again.

    Some World Bosses are currently not being killed regularly in practice.

    One of the best examples is Zalkenrys. As far as I know, Zalkenrys has not been killed on the server for around 2-3 months. This reminds me of the old Kolanda situation. Kolanda also could not be killed for a long time, and players asked for adjustments for months. After it was adjusted, Kolanda became killable again.

    At the moment, it feels like a similar situation is happening with Zalkenrys.

    There may be a tactic for Zalkenrys, but expecting a large number of players in a public World Boss environment to perform the tactic perfectly and at the same time is not always realistic. If a boss cannot be killed on the server for months, I think this should also be visible from the server data.

    There is also another issue related to World Boss spawn times.

    Between 00:00 and 09:00 server time, World Bosses are almost never killed. This has been the case for years. If Sismond spawns during the night, it can usually be killed, but most other World Bosses during these hours simply appear and disappear. During active hours, most bosses can be killed if there are enough players, but when the player count is low, the success rate drops again.

    Because of this, it may be useful if World Bosses could scale better based on current player participation or the number of players available.

    There is also an important issue with the loot system.

    When some items drop from World Boss chests, the system treats them as a “valuable drop” and applies the 1-week valuable item cooldown to the player. This mechanic is understandable for truly rare and valuable items.

    For example:

    239407 [Altın Kanatlar]

    239895 [Kidd'in Runik Kılıcı]

    Items like these are truly rare and valuable. If a player receives such an item, it is understandable that the weekly valuable item cooldown is applied.

    However, some items no longer feel as valuable as they may have been in the past.

    For example:

    1249208 [Destruction Core]

    1248588 [Corruption Crystal]

    1244331 [Kadim Mutlak Çekirdek]

    These items may have been much more valuable in older systems. At that time, players were happy when they received them. However, in the current state of the game, some of these items no longer feel rare or valuable enough to justify triggering the weekly valuable item cooldown.

    When such items are still counted as “valuable drops”, it can feel very frustrating. The player does not feel like they received a truly valuable reward, but the system still treats it as if they did and locks them out of better rewards for the next week.

    Because of this, I think the World Boss valuable drop list should also be reviewed according to the current game economy.

    In short, my suggestions are:

    Better scaling for World Bosses based on current player participation.

    Reviewing bosses like Zalkenrys that have not been killed for a long time.

    Checking the success rate of World Bosses during low-population hours.

    Reviewing the valuable drop list according to the current game economy.

    Removing outdated or low-value materials from the weekly valuable item cooldown list.

    The World Boss system is a good piece of content, but in its current state, some bosses and some loot rules feel too punishing for players.

    Thank you.