The Shattered Grove [Patch 12.1.0.1000]

    • Official Post

    Greetings,


    Your feedback for Patch 12.1.0.1000 - The Shattered Grove, Shadows & Trees, Autumn Banquet Festival may be posted within this thread.

    Please provide us with your thoughts and opinions while keeping all respective rules in mind when you click the reply button.


    Please use this thread only for The Shattered Grove.
    For Shadows & Trees please use Game Visuals Rework [Patch 12.1.0.1000] thread.


    Feedback should be constructive and provide detailed information, thoughts, and ideas.


    You have ideas how to improve The Shattered Grove and don't want or can't write in the forum? You can write us your ideas here

  • Hi,


    ini is cool. mobs and bosses in design are cool (except that you can't pull many mobs of specific types at once -> one shot)


    But sadly the ini is giving no rewards to ppl, because the ppl don't want to play hide and seek with a needle in a 10000000 square kilometre world.

    Running instances without getting any chance of upgrading your gear is totally demotivating and it's more a type for the asian market and not european gameplay style.


    I suggest to give any reasonable hints how to build new red/yellow gear or more ppl will quit because of demotivating again and again after every patch

    • Official Post

    Hint was supposed to be added but it was overlooked, they will be added in game with client patch soon (most likely tomorrow), however I will publish dialogues here as hint until patch.

    Dim Fragment description will be changed to:

    Quote

    Core of a glitch, but not showing its actual power. Hekhig or Rhognu may know more about this.

    Newly added speak list:


    Quote

    This won't yield to normal smithing. The corruption needs a different approach - delicate work with mirrors and glass, refracting and reflecting until the impurities separate. Some say there are machines built for this purpose, assemblies of crystal and polished surfaces, but I've never encountered one. Not in any smith's workshop, at least.


    Quote

    Fascinating... but beyond my craft. Refining corruption of this caliber requires more than heat and steel. You'd need specialized apparatus - something involving reflective surfaces and crystalline lenses, working in concert. Light and glass, if you understand my meaning. I'm afraid I know of no such device.


    Quote

    A fine specimen of corruption. However, I cannot process it as is. To refine this, you would need something far more delicate than forge and hammer - perhaps intricate glasswork combined with precise light manipulation. I've heard tales of craftsmen who work with mirrors and crystal to purify such materials, but I've never seen such mechanisms in practice.

    Greetings

  • Hey!


    Instance feels really good. Boss events are nice to play, trash patrols are also not only blasting as we were used to it from other instances. It's really fun when the bosses take 3-5 minutes to defeat and not just 10 seconds.


    Ground colors take some time getting used to and cause performance issues. This doesn't seem to be just happening to me, but to all players. Maybe you can take a deeper look into it for improving it. I also recognized ping issues what's related to the zone itself while other zones were totally fine. Maybe also a point to check.


    About building/upgrading gear: Lutine wrote actually all above there, but thanks for immediate response and hopefully we can patch soon.


    Overall great work on the Grove, thanks for the content.

  • Byte

    if patch comes tomorrow, could you take a look at anti-afk system, because right now the skills that affected by this system always cancelling like Rune Overload, Holy Light Domain.

    And also 1st boss:

    When he start casting slam the void zone shows like frontal aoe damage, but actually it hits around the boss with 150 radius

  • Hey Byte,


    is it possible that mobs in grove has higher physical crit resistance than magical crit resistance? While testing with characters having around 35.000 Potency/Lethality, the tooltip with effectiveness in char frame shows for potency 96% and for lethality only 86%. We only picked some monsters at the start for the comparison, so maybe you distributed crit resistance values fairly to all monsters all over the instance and it would be fine then. If not, what is the reason that mdps can have almost full potential of their arcane amplification bonus and pdps only 85%?


    Looking forward to your explanation :)

  • Is it intended, that in the NULL mode the mobs, after you kill them, spawn again random in the group, are not hittable/aggroable, kill 1 person and then despawn?

    Seems a bit weird

  • Hey,


    just a question about the new 4-stat roll-system for the weapons. Would you mind to add an item for like 50 pnc or so where I can select directly the 4 corruption stats which I want to have? In addition this rolls should be max. rolls. I just ask, because I am not a fan of playing lottery with corruption crystalls or the new pnc roll items.


    I'd like to avoid playing around with rng, so instead pay a high price immediately but knowing what I get for it.


    Looking forward to your answer :)

  • There are some things that should be review indeed imo.


    1st thing : the way to roll stats. spending 15k diams then buying PNC and praying for 3 good stats is a bit too much P2W ("Added karma system to corruption shufflers, after certain amount of uses, your next roll will have greatly increased chance of being special pool stats & max roll") --> What are those special pool stats ?? There should be other way (F2P friendly) to roll stats after buying items to unlock number of stats possibilty.


    2nd thing : there are 3 new items to roll stats while locking 1st / 2nd or 3rd one only but what if you get 2 good stats and only want to reroll one ? There should be items that roll all stats AND items that lock stat when you get one you were looking for.


    3rd thing : the amount of arcadia coins needed to build the new stuff. 100k to unlock grandmaster lvls on alchemy and blacksmithing , then 75k + 100k to buy new recipes then 75k per red item and 100k per gold item. That sounds really really to much regarding the amount of coins the ini is droping (7.7k if you get the random amount at max value everytime). We have to build 8 armor pieces and weapons that means 100+ runs to get new red stuff and I don't even want to count for gold stuff. You have to also keep it mind that coins are needed also to craft food / ammunitions for scout / rogues etc.


    4th thing : the performance issue causing low fps (especially in the snowy area leading to 2nd boss) but Ryzek already mentionned it above.



    Overall the ini is really cool looking, bosses have nice mechanics. I'm looking forward for next expansion.

  • Hi,


    regarding the patch notes: "Reduced dynamic attributes of Orkham weapons to expected which were unexpectedly modified by Infuser stones, which were meant to be only usable on The Shattered Grove weapons. Cost of stones will be refunded."


    it was not handled profressional. instead of giving back the ppl the old weapons AND diamonds (Cost of stones refund -> means diamonds for all ppl) you decided to force ppl now to crap weapons and gave them back the infusion stones.... really really not professional.

    you released stones that were for "adding 3rd and 4th corruption stat on a weapon".... I mean... if you don't want it for orkham weapons.... testing on your side failed totally? nobody... I mean NOBODY had a new weapon when you released the stones... so ppl use it on old weapons... it's like 1+1=2


    Greetings

    • Official Post

    Orkham weapons which were modified by Infuser & Exclusion stones:

    - can be restored to their old 2 stat versions for free if you send a support ticket with information of weapon & stat

    - additionally you can also request a refund for returned Infusers if you wish to receive diamonds back instead

    - refund of Exclusion items will be done as soon as possible by support team regardless of submitting any ticket


    I've been robbed. I'm making a responsible statement.

    https://gyazo.com/7a37eb3efba2b5e232a6973be0638346
    You only returned 4 pieces of stones for the 4th stat (ID 1249338). No one returned the damaged extractors (ID 1250531) or the stones for the third stat (ID 1249337). I demand the return of the diamonds and give back my weapon.


    Go-go guys, do it something or Im going to be a deputy.

    Extractor costs will be returned too if you include it in submitted ticket.


    Greetings

  • Hi, good that you reduced AC needed for grandmaster quests and will give back extra AC players spent but what about other suggestions I posted above ? Is it possible to get any toughts from devs side ? Why is there such a high amount of AC required when there is already a new ini plan in few months ? Why the new ini is that P2W ?


    Also one more thing I forget : the new purple stats droprate. We've cleared the ini a significant amount of times and so far we've dropped only 2 orange items on last boss. One had 6 yellow (useless) stats and one had 5 yellow + 1 (useless) new purple stat. Orkham have 3 guarantee stats per run so imo last boss from the new ini should have a guarantee orange item with at least 2-3 purple stats on it otherwise ppl won't craft new gear soon.

    • Official Post

    This is intended, you are supposed to upgrade blueprint to yellow item first to extract stats

    and does it works in the current patch state of the game?

    any hints the players will get how to do that?

    There is no hint, but since it is an equipment in dungeon, so you can basically use main upgraders on it.

    Schematics are upgradeable directly to any tier (red or yellow) with relevant stone (Resonating Stone/Triangle of Bizarre Thing). It should even allow you to pick whichever item type you want (chain/leather/cloth/plate) and give corresponding slot equipment.


    Greetings