Hey,
is it possible to display the height of the roll for the items?
At some point you no longer know how high the roll is and what would be possible.
Greetings
Shadowt
Hey,
is it possible to display the height of the roll for the items?
At some point you no longer know how high the roll is and what would be possible.
Greetings
Shadowt
Display MoreHey,
is it possible to display the height of the roll for the items?
At some point you no longer know how high the roll is and what would be possible.
Greetings
Shadowt
Hello,
It has been added to our to-do list, but not with highest priority since such change require a few hours of coding to move boundaries into another place where they could be actually dynamically accessed.
Greetings
Hi,
a little idea for a side class.
What about increasing the flat parry value on corrupted weapon rolls to like 6-7k? like there is also flat amount of pdmg and mdmg.
in that case you could catch up again after todays patch with the other classes and it would make your gear even more special *.*
Greetings
Since the barbarian gloves are not used at their current state, I suggest the following.
Change them to deal damage based on either your mainhand, your offhand, or your ranged damage, whatever value is higher (similar to the new moon artifact). This way they would be at least useful for some classes in singletarget encounters.
Gloves with bonus from poison
As we are well aware, gloves for Orkham magic classes give a bonus to elementals such as:
fire, water, earth, air - one pair of gloves,
darkness, light and channel speed - a second pair of gloves.
And everything would be fine ... BUT
There are magic combinations that deal poison damage, namely:
mage/bard, drudi/warlock, scout/warlock.
There is NO BONUS for the above combinations !!!
Therefore, I propose that for one gloves add a POISON DAMAGE.
Hi,
I’ve encountered something I’m unsure about and wanted to ask whether it’s intended behavior or a bug.
🧙♂️ Skill: Divine Intervention +105
ID: 1490677
Class: Warden / Priest
Effect: Reduces the target’s Physical and Magical Defense by 18.8% for 18 seconds
In the dungeon Orkham (ID: 750978 )
This skill works perfectly on elite enemies
But it has no effect at all on bosses — neither debuff icon shows up, nor do their resistances seem affected
Is this working as intended (i.e. are Orkham bosses immune to this debuff by design)?
Or is this a bug or oversight where the debuff is not applying properly to bosses?
I’d really appreciate any clarification, as this skill is an important part of our strategy — especially when trying to increase party damage during boss fights.