Orkham [Patch 11.1.1.1000]

    • Official Post

    Hello,


    It has been added to our to-do list, but not with highest priority since such change require a few hours of coding to move boundaries into another place where they could be actually dynamically accessed.


    Greetings

  • Hi,


    a little idea for a side class.

    What about increasing the flat parry value on corrupted weapon rolls to like 6-7k? like there is also flat amount of pdmg and mdmg.

    in that case you could catch up again after todays patch with the other classes and it would make your gear even more special *.*


    Greetings

  • Since the barbarian gloves are not used at their current state, I suggest the following.
    Change them to deal damage based on either your mainhand, your offhand, or your ranged damage, whatever value is higher (similar to the new moon artifact). This way they would be at least useful for some classes in singletarget encounters.

  • Gloves with bonus from poison


    As we are well aware, gloves for Orkham magic classes give a bonus to elementals such as:

    fire, water, earth, air - one pair of gloves,

    darkness, light and channel speed - a second pair of gloves.

    And everything would be fine ... BUT

    There are magic combinations that deal poison damage, namely:

    mage/bard, drudi/warlock, scout/warlock.

    There is NO BONUS for the above combinations !!!

    Therefore, I propose that for one gloves add a POISON DAMAGE.