Prestige [Patch 11.0.0.1000]

  • I have another question regarding Prestige Monster Cards :)

    There are categories for each zone, also for Yrvantis (dwarf) zone.

    In total there are 15 zones actually implemented for Prestige.

    There is also a major category for Taborea and Candara.

    The respective monster card categories seem to implement an overall sum of all zones.

    e.g. each zone has 5 monster cards to rank 1, 4 monster cards to rank 2 etc.

    The overall category has 75 monster cards to rank 1, 60 monster fards to rank 2 etc.

    I assume this is due to the 15 zones....


    but, i think the Yrvantis zone monster cards (at least the dungeon i have checked) do not count towards this category, which is understandable as it is from a different continent/world.


    With this in mind, would it be better to separate Yrvantis from Candara/Taborea and make a separate category ?

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    • Official Post

    We're uncertain about your question. Is this a suggestion or an bug report? The basic Gnome location will remain part of the Candara continent, just like the Elf location.

  • I am not sure what was intended. If you say the gnome location should count like Elven island, than i might say it is a bug.

    I tested today with "normal Yrvantis zone", these cards count for Candara/Taborea.

    So i think it is only the dungeon, inside Yrvantis.

    I upgraded cards from the dungeon, and they did not count towards the Candara/Taborea overall count.

    It is no big deal, i now, just wanted to clarify where these cards should be "located" ....

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    • Official Post

    I am not sure what was intended. If you say the gnome location should count like Elven island, than i might say it is a bug.

    I tested today with "normal Yrvantis zone", these cards count for Candara/Taborea.

    So i think it is only the dungeon, inside Yrvantis.

    I upgraded cards from the dungeon, and they did not count towards the Candara/Taborea overall count.

    It is no big deal, i now, just wanted to clarify where these cards should be "located" ....

    We need more specific information to address your concern. If you're reporting an error, please provide the correct zone name or ID, the achievement name, and a description of the suspected or confirmed issue. Precise information helps us expedite the troubleshooting process and provide better feedback


  • In the above screenshot i tested in Yrvantis zone, ID 31, i think everything is correct there, it triggers all necessary prestige achievements. Also the "Candara/Taborea" Achievements.

    ==> Seelen-Sammler / Kartensucher = correct !


    The second screenshot shows the Yrvantis dungeon, zone ID 212 (which is located within the Gnome region/zone).

    Collecting these monster card triggers no Achievement for Candara/Taborea. (It would only trigger the dungeon ones).

    The same is for disenchanting these cards, it does not count towards Candara/Taborea.

    Geisterbrecher, Kartenzerstörer, Grüner Extraktor, Smaragdverstreuer.

    Also upgrading to higher rank does not count towards

    Pfad des Sternsuchers, Stellare Kartenbeherrschung

    It might affect other achievements too, but i have not tested all.

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    • Official Post

    Thank you for the detailed information. We will definitely check everything and fix it in one of the next patches if we find a bug.

  • When will the automatic quest items be available again? The season has been running for some time now, but it has a bad aftertaste when you have items that are not usable and can still be obtained from the rewards.

    The last statement I got was at the end of this month. Please don't make bold predictions for the future again.

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    • Official Post

    Greetings,

    When will the automatic quest items be available again? The season has been running for some time now, but it has a bad aftertaste when you have items that are not usable and can still be obtained from the rewards.

    The last statement I got was at the end of this month. Please don't make bold predictions for the future again.

    We want to assure you that this remains on our radar. Our team is methodically addressing all issues in order of priority, starting with critical bugs before moving to other significant improvements.


    Barring any new critical issues that might emerge, we anticipate delivering functional items within the next 1-2 weeks.


    Thank you for your continued patience and understanding!


    Hello,

    750302 [Vahşi Rüzgar Ruhu] There is no riding allowed in this zone.

    Event zones may have specific restrictions by design. While your benefit allows mount usage in standard instances, this privilege does not extend to event zones.


    These limitations are intentional design elements created to preserve the intended experience. Any restrictions present reflect the conscious decisions of our design team to maintain balance and gameplay integrity.


    Thank you for your understanding on this matter.

  • Thanks for the reply, but otherwise just weak. You change the prestige, change it so that items collected so far don't work and stall us. What is currently more important in prestige? How many players do you think have such items in stock and can't use them?

    They were earned/worked for/gathered last season, for nothing and the only statement is always be patient, I can say it at work, sorry boss not today maybe tomorrow or the day after tomorrow and so on.

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    • Official Post

    Thanks for the reply, but otherwise just weak. You change the prestige, change it so that items collected so far don't work and stall us. What is currently more important in prestige? How many players do you think have such items in stock and can't use them?

    They were earned/worked for/gathered last season, for nothing and the only statement is always be patient, I can say it at work, sorry boss not today maybe tomorrow or the day after tomorrow and so on.

    I understand your frustration, and your concerns are completely valid.


    This isn't just about our asking for patience without reason.

    When we implemented the new Prestige system, we had to make fundamental architectural changes that unfortunately affected previously collected items. We're dealing with 63 distinct items that need to be carefully integrated into the new framework - this isn't a simple flip of a switch, but requires methodical testing to ensure everything works correctly without introducing new bugs.


    Regarding priority - we're balancing multiple critical issues affecting larger portions of the playerbase. While the inability to use specific items impacts a segment of dedicated players like yourself, we're simultaneously addressing issues that affect core gameplay functionality for everyone.


    The items you've earned aren't lost forever - they will be made compatible with the new system. We value the time and effort you invested in collecting them, which is precisely why we want to ensure they're properly integrated rather than implementing a quick but flawed solution.


    I appreciate that "please wait" feels inadequate when you've already dedicated significant time to earning these items. We're not dismissing your concern - we're working to address it properly within our development pipeline, with a concrete timeline of 1-2 weeks assuming no new critical issues arise.

  • well, then I already know the answer in 1-2 weeks, “unfortunately new problems have arisen that need time again”, sounds like some support contact points, “all our waiting loops are busy, try again later”......1 hour later “unfortunately you are calling outside our office hours”.......but I'm happy to be taught better.

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    I appreciate your feedback. You're right that launching a more complete system initially would have been ideal, and that's a lesson we're taking to heart for future updates.


    As previously stated, we have a concrete timeline of 1-2 weeks to address the item functionality, barring any critical issues. This isn't an automated response or a stalling tactic - it's our genuine development roadmap based on current priorities and resources.


    We've provided all the information we currently have on this matter. The team is actively working on the solution, and we'll update you when the fix is implemented rather than continuing to discuss timeframes.


    Thank you for your passion for the game and for holding us accountable for providing a complete experience.

  • I understand, that the new Prestige system is a real big change, with a lot of dependencies, and a lot of effort put into.

    I personally do a lot in prestige, and do not "buy" the steps for diamonds, so i am testing it intensely, and my opinion has not really changed, from what I posted in the beginning, especially regarding effort and total reward, i am pretty sure, the overall Coins will not rech, what we got in the previous season, maybe (in part) due to some high rewarding achievements being "pay-to-complete" achievements (hero destiny).

    but this apart...


    2 suggestions:

    1. regarding the unusable items, you coud grant a 2 hour buff every day for extra prestige exp/coins, like the drop buff from NPCs in Atlas, for the time, the items do not work.

    2. Consider for future adjustment one daily task to give courage coins, once people reach Demi-god.

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    • Official Post

    Thank you for your feedback and suggestions regarding the Prestige system. We appreciate your active engagement with the feature.


    At this time, we're not ready to implement these specific ideas as we're focusing on stabilizing the current system and observing how players progress through the content. We may revisit similar concepts in the future as the system evolves, but currently these changes aren't aligned with our immediate development priorities.


    Your input is still valuable to us as we continue refining the Prestige experience.

  • Can you share your ideas for replacing the "old" scrolls, that gave the experience and courage coins bonusses, as well as the quest completion scrolls.

    There were quite valuable scrolls, like "complete all daily quests".

    So, it may be interesting to share your ideas, what these may look, after replacing, so people can give feedback, before it is "too late".

    I recently got one of these scrolls into my seasonal tresor, is this intended ? Season is still going long time, so no problem, but all other scroll rewards were put into permanent tresor.

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    Can you share your ideas for replacing the "old" scrolls, that gave the experience and courage coins bonusses, as well as the quest completion scrolls.

    There were quite valuable scrolls, like "complete all daily quests".

    So, it may be interesting to share your ideas, what these may look, after replacing, so people can give feedback, before it is "too late".

    I recently got one of these scrolls into my seasonal tresor, is this intended ? Season is still going long time, so no problem, but all other scroll rewards were put into permanent tresor.


    NamingOld VersionNew Version
    Scroll of Wisdom of GreeneryWhen used, it increases the experience gained from green quests by 1% for the current day.
    It cannot be used without an active basic Prestige subscription.
    When used, increases experience gained by 5% for the next 5 completed 1-star Prestige Achievements.


    • Requires an active Mini Pass subscription or higher.

    • Does not affect passive achievements.

    The Fateful EndingWhen used, it completes a random quest for the current day for free in Prestige. Cannot be used without an active basic Prestige subscription.When used, instantly completes a random Prestige Achievement at no additional cost.

    • Requires an active Mini Pass subscription or higher.
    • Does not affect achievements in the "Chronicles of Prestige" category.
    • Does not affect passive achievements.
    Scroll of the Courage of GreeneryWhen used, it increases the received currency Courage Coin from green quests by 1% for the current day.
    It cannot be used without an active basic Prestige subscription.
    When used, increases Courage Coins gained by 5% for the next 5 completed 1-star Prestige Achievements.

    • Requires an active Mini Pass subscription or higher.
    • Does not affect passive achievements.
  • I'm a little confused. I don't think the items I see in this table will be of any use to those in a similar situation to me because I've earned almost all the achievements.

    I think it will take 91 days and Season 5 to come for these items to be useful to me.

    I hope there will be good news for those in a similar situation to me.

  • Sorry for empty quote^^ I did not want to repeat all...

    Thank you for sharing the ideas.

    In general i think it is a good solution, higher percentages on old cards, i assume, will give higher percentages on new as well.

    as for the "complete random quest" .. i am usually not "complaining" when something is too good^^ but i think this new version could be really a bit more valuable than the old one.

    The old one would complete a random daily quest, the new one would complete a random "permanent achievement",

    i personally really like this, but maybe it is too much in some cases.

    There are, of course, also specific old scrolls for green quests, blue quests.... orange quests.

    Will they complete a specific 1 star .... 2 star ... or 5 star quest then ?


    Again, thank you for sharing :)

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    • Official Post

    This was just an example of potential changes, not a statement that only 3 items out of all items would be modified or perhaps I misunderstood the essence of your message.


    There are, of course, also specific old scrolls for green quests, blue quests.... orange quests.

    Will they complete a specific 1 star .... 2 star ... or 5 star quest then ?

    Absolutely correct. The core essence of the items isn't changing, they're simply being integrated to fit current conditions. The changes won't exceed approximately 15-20% modifications to the underlying logic.

  • Can you please explain the exact requirements for this achievement ? or, what is intended to be the requirement ?

    I think the description is not what is required.

    I used different methods to enhance the attributes, and enhancing single attributes on the card did in NO case trigger the achievement.

    Using the "boost card to max attributes" will trigger the achievement.

    With my latest test, i upgraded all attributes step by step, meaning, one attribute by another.

    Only with the very last attribute getting to max value, the achievement was triggered.


    So maybe it is intended like this, but then, the description is misleading, at least for my understanding.