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Arena of Darkness Survey
Arena of Darkness [Patch 11.0.0.1000]
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Hello, sometimes we need to do relog in Arena of Darkness. But i think instance would kick us if we do relog.
Can you change this please ? Make us stay in instance if we do relog
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Hi, i just realized that we cant buy Arena of Darkness titles again if we already have them. How can we sell these titles then ? I have 5k nero coins but sadly they are useless now. Please change these title items to be obtainable even if we have them.
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Hello,
I have two questions and one suggestion.
- In Arena of Darkness, the boss 139598 [Öncü] sometimes uses a skill called 1502973 [Antihex], and when he uses this skill, he always kills me because he deals at least 8,000,000 damage. Is this normal?
- If 139598 [Öncü] uses the 1502973 [Antihex], skill, is there a way to avoid it? Because, as you can see in the video below, I died after losing my 201141 [Anka Kuşunun Kefareti] first, even though I stayed as far away from him as possible instead of fighting it.
- As a healer, I progress as slowly as possible in the Arena of Darkness because I don't have a strong enough DPS, and if I encounter 139598 [Pioneer], I can't move forward anymore. Is there anything you can do about this?
Thank you.
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Hi
You need to stay close to the boss to not get oneshot, if you go away he use his skill.
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Hi
You need to stay close to the boss to not get oneshot, if you go away he use his skill.
I did what you said today and it worked. Thank you.
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This error happens when swapping ATF titles with same ID, so caused by some addon swapping them automatically. (Probably AU)
Greetings
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Merhaba,
Karanlığın Arenası ile ilgili bir sorum olacak.
Burada 1. neye göre seçiliyor?
Öldürme?
Savunma?
Ölümler?
Hasar?
İyileştirme?
veya hepsinin toplamının kendisine bölümü olan K.D.A göre mi?
Öldürmeler Savunma Ölümler Hasar İyileştirme K.D.A. Username(1) 7 159.91K 13 126.02K 14.07K 63.8 Username(2) 6 157.57K 12 65.71K 28.08K 53.6 Username(3) 15 125.11K 3 170.53K 92.70K 81 Username(4) 4 143.77K 12 78.68K 14.29K 49,4 Çünkü aşağıdaki video da görebileceğiniz üzere ben 1. olduğumu düşünürken oyun bana 1. lik ödülü vermedi.
Teşekkürler.
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Merhaba,
Karanlığın Arenası ile ilgili bir sorum olacak.
Burada 1. neye göre seçiliyor?
Öldürme?
Savunma?
Ölümler?
Hasar?
İyileştirme?
veya hepsinin toplamının kendisine bölümü olan K.D.A göre mi?
Öldürmeler Savunma Ölümler Hasar İyileştirme K.D.A. Username(1) 7 159.91K 13 126.02K 14.07K 63.8 Username(2) 6 157.57K 12 65.71K 28.08K 53.6 Username(3) 15 125.11K 3 170.53K 92.70K 81 Username(4) 4 143.77K 12 78.68K 14.29K 49,4 Çünkü aşağıdaki video da görebileceğiniz üzere ben 1. olduğumu düşünürken oyun bana 1. lik ödülü vermedi.
Teşekkürler.
Hello
Rewards given also scale from number of players participating.
Greetings
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savaş alanı arayüzünden yapılan katılımlar 1 sefer olsun. katılım yeterli olduğunda savaş alanına alım otomatik olsun. şu anki sistem çok sıkıntılı. afk olanlardan dolayı giremiyoruz. otomatik alım olursa hemen başlar. savaşmayan zaten puan alamaz. savaş alanına gir seçeneği olmadan alımlar otomatik olsun. oyun daha oynanışlı olur. destekleyen arkadaşların çok olacağına eminim.
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savaş alanı arayüzünden yapılan katılımlar 1 sefer olsun. katılım yeterli olduğunda savaş alanına alım otomatik olsun. şu anki sistem çok sıkıntılı. afk olanlardan dolayı giremiyoruz. otomatik alım olursa hemen başlar. savaşmayan zaten puan alamaz. savaş alanına gir seçeneği olmadan alımlar otomatik olsun. oyun daha oynanışlı olur. destekleyen arkadaşların çok olacağına eminim.
428250 [Champion of the Dark Arena]=>
This post is for this quest.
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Hello,
When we pass over [?] while fighting here, a skill comes. The skill that comes is not visible in the lower left corner. Even if there is this skill in the skill bar, there is nothing that shows that it is active when I pick it up from the ground.
So when we get a new skill, we can only see what this skill is when we press the (K) key. In this case, (K) has to be open on the screen all the time while PVPing.
I think it would be nice to see what this skill is on the screen when we pick up a skill from the ground,
I think it would be nice if this skill was previously placed in the skill bar and there was something that showed that we could use it at that moment if it was picked up from the ground.
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Hello,
Today we entered 750977 [Arena of Darkness] as a group for the first time, and I would like to share our experience.
🔹 Potion Restriction
In this zone, potions such as 202153 Universal Potion and 203496 Phirius Potion - Type C cannot be used. This was disappointing, especially considering the difficulty of the content.
🔹 139613 [Rumlar] – 1502972 [Metal Shield]
When 1502972 [Metal Shield] buff becomes active on 139613 [Rumlar], we were completely unable to deal any damage to the boss — literally zero damage.
If there is a specific mechanic or strategy to counter this buff, our group was unable to figure it out, and we used one of our fail attempts because of this.
My questions are:
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Is there a specific counter-mechanic for this buff?
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Or is it intended to work exactly like this?
If there is no counter mechanic, this situation feels extremely punishing and frustrating for players.
🔹 Excessive HP Regeneration 139613 [Rumlar]
While progressing through the dungeon, I noticed that only Rumlar had extremely high HP regeneration.
No other boss in this area regenerated HP at this level.
This made the fight significantly harder than expected.
🔹 509869 [Rune Attack] Debuff
While playing as a tank, I unintentionally triggered 509869 [Rune Attack].
The main issue here is:
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There is no clear visual preview showing where the electricity will activate.
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The debuff lasts approximately 20 seconds.
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During this time, you cannot use any skills.
For a tank, this is catastrophic.
Because I was unable to use skills, my party members died immediately.
While mistakes can happen, a 20-second total skill lock feels excessively punishing, especially when applied to the tank.
Perhaps an alternative counterplay, shorter duration, or clearer telegraph would improve the experience.
This reflects my personal experience, but there may be balance concerns within the dungeon mechanics.
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Hello,
I would like to provide feedback regarding an interface inconsistency between PvP battlegrounds.
In 750449 [Seasonal Wind Runner Race], when there are not enough players for a match, the system automatically cancels the encounter and displays the Horse Racing Ranking window. From there, players can leave the battleground instantly with a single button and re-queue quickly. This system works efficiently and is very practical.
However, this is not the case for:
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750447 [Arena of Darkness]
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750445 [Visdun Fortress]
In these two PvP zones, when matchmaking fails due to insufficient players, a message appears stating that the match has been cancelled and the area will close in 60 seconds. Naturally, players wait for the 60-second countdown (I did the same initially).
Later, I discovered by coincidence that it is actually possible to leave immediately by clicking the battleground button in the top-right corner, without waiting for the 60 seconds.
Since this is not clearly indicated in the interface, many players may not be aware of this and may wait unnecessarily.
This is simply feedback. It might be helpful to standardize or clarify the exit mechanics across PvP battlegrounds.
Thank you.
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