New Player Help!

  • I have a few questions as I have never once played this game.


    1. Playing an elven mage. Are there any guides I can find for best choice in spells?

    2. I cannot find the ent Fufenya in the starter elf area. I found the other 2. It's a daily quest called Save Plant Seeds


    3. Megaphone to talk in world. How do you communicate with others if your chat to global is limited?

  • 3) Either whisper to another player directly or type in /z or /s.


    1) You can have 3 classes for free (or 4 now with the new packages maybe?) so pick whatever you want. Some people recommend mage/rogue. There is an NPC in Varanas Eye of Wisdom that can get your CURRENT main class to 90 level for free and can give you free items for it. Use World Search for "Johnny" in Silverspring to find it.

  • I have a few questions as I have never once played this game.


    1. Playing an elven mage. Are there any guides I can find for best choice in spells?

    2. I cannot find the ent Fufenya in the starter elf area. I found the other 2. It's a daily quest called Save Plant Seeds


    3. Megaphone to talk in world. How do you communicate with others if your chat to global is limited?

    2. Pressing Backspace opens the World search . Type the name of the mob/npc there and it will show you

    If you identify a UFO as a UFO , then it becomes an FO. Unless it has landed , then it is simply an -> O

  • I have a few questions as I have never once played this game.


    1. Playing an elven mage. Are there any guides I can find for best choice in spells?

    I can highly recommend the Mage/Knight to start up. Advantages are:

    • Less cooldown buffs (only passive buffs that proc on skill use)
    • Easy rotation (single cast, fireball, ground targets and stars), stars are best for sustain dmg (single and area)
    • One of the best shields in the game: Shield of Discipline
    • Decent damage
    • More base HP through stamina bonus from knight
    • Only need a 2h staff, no further weapon required

    Mage/Rogue requires much more timing of your cooldowns and is much weaker in defense. If something goes wrong you probably die while M/K can still handle the stress much easier. As long as SoD runs, you don't need to be afraid to jump into large groups for discharge at all :thumbup: