The boss works as intended. It is supposed to be a direct damage check for the party and a tankiness check for the, well, tank. The boss gains 5% pAtk and 5% damage every second whilst losing defense.
The boss is stacking dmg into cosmic values, I think there is a big bug in boosting the damage
I like the design of this boss, because it is not only a gear check, but also a tank check...Through a lot of runs i can confirm as well that some "brain afk" Gold gear Tanks can die even earlier as Red geared tanks. So if you know how to tank, it is even possible to stay alive until 70 Stacks with Red gear. With Gold gear 70+ ... idk. And if the Boss is not dead until that point, then the group is just too weak.
Greetings
I understand, I like the boss idea too.
However, I do not like the time when such a change is introduced. From the beginning of the instance? Okey!
But in the current situation, changing this boss is not fair to other players, it is simply not fair.
Anticipating arguments about equality distorted in my opinion. Soon Int or someone will write that everyone had equal chances and could kill this boss at that time.
Well no! This is not equality, because if someone could not at that time because life, then changing it right now is no equality.