Hello
This NPC and quest are both not obtainable. Not all quests inside QuestState can be obtained, or all completed due to other requirements, like completing different versions of questlines etc.
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Hello
This NPC and quest are both not obtainable. Not all quests inside QuestState can be obtained, or all completed due to other requirements, like completing different versions of questlines etc.
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Kills are only granted inside areas where cards are dropping from advanced system, meaning you don't gain progress from normal mode.
Awakened mode is also having this card.
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Crystals have names to object related to it's location, due to not having different unique map IDs inside. This is intended.
Hello,
I left my alt guild and planned to join a new one. I left the guild at 14:15 server time, and now it's 15:55 server time, yet when I try to join a new guild, I receive the following message:
Quote"You left a guild at 14:15. You cannot join a new guild for 1 hour."
As you can see in the warning message, more than 1 hour has passed, but I'm still unable to join any guild. I'm not sure if this is a translation issue or a mechanical/system-related issue.
Note: A friend of mine told me that the restriction might actually be 6 hours, not 1 hour.
Can anyone clarify what the actual cooldown is?
Guild leave time is 6 hours.
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This item is already disabled inside all bgs.
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yeah right sorry, mistaken reward/courage in english.
but the picture in the shop list is the same item like phirius coins o.o
Maybe change it for courage, if it is really courage coins (at mine it was both 0 anyway xD)
Currencies with own tabs are excluded from this tooltip, as currency amount is already visible in tab. We may look to adjust icons in future to further distinguish the two, or look to make tooltip icons bigger to be clearer.
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Courage Coins from Prestige.
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Would be nice if this instance could be added, still wondering why it wasnt added yet altho its located in a location that was added very early.
Instances are almost always excluded from new system, to allow for future rewards from nostalgia content in future if needed, especially whilst there is still regular zones not included. Though this may change in future once all regular zones are added to new system.
I couldn't get any cards despite farming continuously. If this is as it should be, it's really hard. I spend almost all day but no cards come. I think it could be great if this is improved a little.
- 11.06.2025 12:40
- 11.06.2025 12:46
- 11.06.2025 12:53
- 11.06.2025 13:00
- 11.06.2025 13:04
- 11.06.2025 13:10
- 11.06.2025 13:17
These cards aren't part of new system, and as such have much lower droprate chance, it is not abnormal to not obtain the card from 7 kills. There is no plans to adjust the droprates of non-new system cards, as it is depreciated system that is eventually being moved to new.
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Hallo, weiß nicht , ob ich hier richtig bin^^. Eine Frage : Man kann ja im Prestig Karten Gashas kaufen für Tapferkeits Münzen. Sind in den Gashas auch Karten drin von Orkham und Grafu, oder ist bei Dunkler Kern Schluss ??
Obtaining newest cards from from these gashas is not possible. Future updates will enable more cards inside these as more instances come.
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Task is considered low priority due to upcoming projects, meaning it is not likely to be done anytime soon. Currently no ETA.
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As mentioned on last post, it requires addon and game update. So far only the game was updated, the addon will be updated later today.
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Display MoreYeah i checked it and seems like it rly is like that altho i am not sure why it is like that.
Its only for very few purple cards that they are not listed as "boss card" but instead "def or magical".
But it seems like a mistake for me that it is like that rn, might not be the case for the cavia but definitly for some other cards for example.
what i mentioned above also is the case for a HOTO boss which is clearly a boss monster.
I know that the type of npc which makes card purple is boss thats what i meant in the first place, the cavia is a boss monster it has the wrong type (it should not be a magical card) O.o
If you check in front of varanas the event you notice that this cavia is a boss indeed so why change it to be sth else?
All boss monsters normaly are categorised as those and give a bit higher stats. O.o
These may have been mistakes when adding card, that's correct, however changing card type wouldn't update all existing cards with max attributes to new values, meaning people who had previously paid to max them wouldn't be refunded for this change and would have to reboost or use extra stones to maximise attributes again.
In this case it's always easier to adjust NPC type to ensure it still remains the same for everyone. However isn't always the case for all cards, and it can be situational depending on the circumstances.
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Display MoreI found a card with wrong values.
Card ID 777055
Its a Boss card and therefore should give up to 15 patk but instead it has values of a magical card even tho that should not apply to boss cards
Greetings Mira
Hello
This card is a magical card, but having boss type as NPC, causing it to appear purple. The correct type here is always the type indicated by the card itself rather than the rarity colour, and this is how attribute values are decided. Changing card to boss card is not planned, but NPC type will likely be adjusted in future.
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Hello
issue has been found and will be fixed with the next update/patch.
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Hello
Can you provide more information about object attacked and location to generate this dmg?
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Hello
This issue should be fully solved with next patch. We apologise for the inconvenience caused whilst finding the cause of this issue.
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randomly on first wrong click?
Every wrong click is rerolling chance to obtain this encounter.
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Display MoreHi Ikaria ,
is it intended to click wrong number on door event, kill mobs fast, click wrong again, kill mobs and so on... until the mob of this card (ID 778329) is spawning.. and all within only 60 seconds?
Maybe after implementing the timelimit, this mob+card wasn't considered? maybe add the card to the chest loot after successfully doing the event?
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This encounter is spawned randomly with 25% chance. It's not planned to move this card to treasure chest.
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Will be improved with next patch.
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Hello
Respawn time is only valid for monsters that actually respawn. One off enemies that spawn does not use this time.
Hillarzu has small chance to spawn when killing fungus, as visible in their tooltips with chances. There is also chance to spawn it guaranteed based on total previous server kills if there wasn't spawn yet as bad luck mitigation like most other bosses that use similar mechanics.
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Hello
Wiki and game are correct. Some patch notes seem to not have been updated when some elements were adjusted 6 months ago to be in logical order for our festival structure.
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Hello
Multiple team members are unable to reproduce this error.
Can you please share list of addons and also check modify date on Bindings.txt after logging out located inside your stored settings folder(You can open it through launcher).
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Hello
This was missed with world boss update. Will be updated with next patch.
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I think the reasoning you mentioned behind those changes is understandable. It is a good thing that you keep new players in mind. However, I hope you keep a close eye on data, since I'm afraid mid to high end players will just stop doing boss event altogether, instead of inviting new players to their group - because it is simply not worth it anymore.
I for one see no point in spending an unreasonable amount of time for mediocre, mostly outdated loot.
Hiya
It's a valid point too, that things have to be enticing also for high-end players to make it worth their time too to help weaker players inside, especially when they have the capabilities to farm such items at higher capacities than weaker players. It shows the age of the boss event (already over 7 years old) even more, as what once were items that everyone needed, setskills, AC etc, stats, now are outdated for such players or have better farm methods due to 7 years of power creep.
Previously the average solo times of boss event were ~60-70minutes for high-end. We see group runs for similar players now to be between 25-35 minutes, so drastically faster, but obviously less loot outside of guaranteed mementos/arcadia coins etc.
Boss Event may have changes depending on this data in future events as a result.
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atlas/events/bosses were a great way to get some equip and currency as a newer player and at least try to bridge the gigantic gap that older players have. sadly after the changes this is no longer possible. (this includes worldbosses, where some like sismond/Kolanda/zalkyris have longer not been killed by the community)
i do get that you want to evolve the game, but in the process took one of the few ways for newer players to catch up (not everyone has maxed out gear). it is already insanely hard to get anywhere near doing some dmg on the endgame things like wb/atlas mobs if you are starting out from zero (without putting tons of IRL money into the game). the game still is very grindy if you are new, these activities were a nice change and gave a good return on your time investmend. anyway, thx for working on the game and all your time and effort. keep the new players and smaller guilds in mind if you do things
Hello
New players was quite a important reason this change was introduced. Previously Boss Event/Atlas Defense was being done by high end players in very small groups (often even solo, quite often duo). Leaving smaller players struggling to make progress due to being weaker and not invited often unless inside a guild who took people along. Now players have the chance to contribute by making the event weaker for stronger players, a much more meaningful contribution than just standing there pulling the lever, as well as having easier time if trying to go further with weaker parties.
Also alongside this, the randomness of boss event was removed, previously bosses were having random effects which reduced dmg by over 50%, more offensive dmg by 50%, or simply having larger amounts of HP. Now this difficulty is mostly static, allowing new players to not be penalised by randomness, and still having easier time, and bosses are substantially weaker without HP buffs.
About Atlas Defense, it may need some finer tuning for substantially weaker parties based on feedback from some weaker players who have tried this so far, and it will be implemented before next weekend, however from looking at data from higher end groups, so far the results behind this change seem as expected in regards to run times (10-20 mins).
To the other posts(Too many to quote):
The original data of 40-45min runs was due to 1 change which was missed when updating server with recent patch and was updated on Saturday around 16:00 (Removing insanely high crit resistance), however some groups had already attempted it prior to this. This change alone allows a larger class diversity, as well as making the event significantly faster, which is clear from looking at event times made since the patch, so if you were in this group and wrote off the event as being not worth your time after the change, it would be worth retrying it before dismissing it fully.
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