Display MoreDisplay MoreHello Dev-Team,
i have a suggestin regarding some monster cards.
First.
Lvl 8 Dungeon in dwarf starting zone.
This dungeaon is quite corresponding to the lvl 8 starting dungeon in howling montains. In my opinion, there is no difference in lvl requiremnets and "sense of implementation", in these two.
So, my guess is, that monster cards should have the same rarity in both dungeons. ==> blue (normal mobs) purple (endboss).
I am not aiming on anhancement of the attributes, but in lowering the requirements for Yrvantis cards to get to stardom 5.
The "problem" is, that purple cards "only" need 242 kills to get a card to lvl 5 stardom, whereas a blue card requires 484.
==> Meaning, double the amount of kills for just this endboss in Yrvantis.
In comparison to the same lvl dungeon in Howling mountains, this makes not much sense to me, with the new card system.
I think developers of Runewaker did not realy care about this, and afterwards it was never changed^^
So please consider changing the rarity of these monster cards.
AT LEAST the rarity of the endboss to purple^^
Unfortunately, changing existing cards, even changing their rarity, can create conflicts with monster cards that players already have. Considering that not all instance are the same, we have to leave things as they are in this situation.
Thank you for your feedback.
Ok, so i understand the message that you give.
the new monster card system is a great idea and great implementation in my opinion, but it has some minor weakness or faults, anyways, i undersatand that there is no will to improve or correct this. got it!
but, as you have a vast understanding of the game, maybe you can enlighten me, and tell me, from a game design point of view, how am i supposed to bring these cards, let's take ID 100560 as an example, to stardom 5.
Can you please describe the process, what is from game design intended to do ?
For my character, it is impossible to do, if not using alt chars, just as a hint.
So, please enlighten me, what is the "plan" ...