Posts by Xanadú

    I have a suggestion regarding loot/drop per zone.


    My idea is, to have an overview for ALL items that can possible drop in a zone (maybe as additional page/button on map).

    Ad in this overview give the possibility to DE-select unwanted loot.


    For example. In Dust devil canyon can drop a lot of equip items, runes, projectiles, etc.

    ==> my idea would be to de-select projectiles and runes, so that there will not even be a drop of the, hence, not necessary to delete via addon (like lootomatic/lootit)

    This might also reduce slightly performace problems, when performing addon functionality.

    This might be helpful especially in low lvl/outdated zones, where people just farm cards, or quest, but don't want all the "worthless" loot pop into bag, and then having them to delete (or let delete by addons).

    I have 2 suggestions for auction house.


    1. Implement buy orders, so people can set up an order when they look for a specific item, like buff food, monster cards, manastones etc.

    You may take a look at the system in "Eve Online", where this works very good, and would enhance trade activity in my opinion.


    2. Make some improvements for "mass buying" in auction house.

    In the current state, when i list/select/filter several items i am interested in, like buff food, monster cards, cenedril items etc. i need to explicitly click "buy", and then again, "confirm" the action.

    This is really time consuming, and annoying over time, with dozens, or even hundreds of purchases.


    So, my suggestion:

    Remove confirm dialogue (maybe check box, once per auction house use, if i want to confirm every time, or skip the confirm)

    Or, make it possible to check any item (with checkbox) and then "mass buy" all of them

    With a recent patch, a few months ago, you brought higher rank basic runes (rank 4-7) into the droptable of mobs.

    In my opinion, this corresponds well, to the higher level mobs, and may have been forgotten by the original developers, so good to have this.


    But, what was the plan behind this ? Do you plan any changes ? Currently these runes just make more items in the bagpack.


    So, my suggesttion is, change the requirements to upgrade runes up to rank 10.


    In the current state, you need 5 runes to upgrade to the next rank. This leads to a massive amount of runes, if trying to get from low levels to rank 10, not even talking further.


    Back in the days, it was a fun and interesting part of the game to build runes from the base runes.


    My suggesttion is:

    Up to rank 10, change the requirements to only 2:1 ratio instead of a 5:1 ratio.

    This may encorage people to build runes at a least reasonable way/cost and build better runes from there, spending transmute charges, and using these runes instead of trashing them on loot.


    Additional (bonus) suggestion:

    If a rune was build (and not bought from IS), remove the max rank limit. So, if people want, they can craft/transmute/build runes higher than rank 13.

    I would understand your reasons, why it is not allowed for IS runes. but with built runes, the situation will be different, as the amount of runes is limited to drops, and still require a lot of base runes.

    As of the favourites, i was too fast to celebrate^^


    I tried remving cards from favourites, and this does not work always, at least, some cards still appear in favourites after removing. The first card I removed, was removed correctly, but then the next 2 cards still remain in the selectin, display, and counter.


    It gets even stranger, when I repeat this "remove card from favourites" after closing the compendium, and reopening (hoping it would update correctly).

    After that, I suddenly see, the previously removed card again in the favourites.

    Removing it again, adds the same card as duplicate.

    I made a short video to show this.

    Feel free to ping me on discord, if you need more infos or re-testing


    After the latest patch I tested this again. Favourites get updated. adding new favourites also appear in the the list now. So either it was fixed, or a it resetted the update process somehow.


    Regarding the other "filter options", I have a suggestion:

    Add "0-star" option to the list (you have already 1-star to 5-star).

    In my opinion it should solve the problem.


    reason: When you can DE-select 0-star, they should be excluded form the filtered list. result should be, when i only select 4-star, i get only 4-star, and not "0-star + 4-star" cards in the resulting list.


    I hope i explained my resoning well enough^^


    In the screenshot you can see, i selected 4-star cards only, but i get 0-star and 4-star.

    As I assume, that 0-star cards are included in other categories they appear, as long as they are not EX-cluded,

    So, adding an optin to check/uncheck, though exclude, 0-star might fix the issue.


    I guess there is some issue with "updating the actual state of cards and selections".

    About an hour ago, i upgraded 3 cards to 5 star, reopend compendium a dozen times, changed zone, played, etc.

    Now i open the compendium, check for 4-star cards and these cards appear in this listing.


    Ok, thank you.

    Another question.

    I have set some cards to favourites.

    Long time ago i set all 21 purple cards from mirrorworlds to favourite, and they keep bein selected, so far so good.

    Today I added a few cards from Talaghan to favourites, but they don't appear.

    closed compendium, reopend. changed zone, still not appearing there.

    but now Tabareth card appears 2 times...

    In filters all is active.

    With one of the latest patches you introduced some interesting filter options.

    I am wondering how they are intended to work.


    Example:

    I want to filter all 4-star cards. Setting the options (screenshot 1) I do get no cards selected.

    When I add another option "Boss Card" (screenshot 2), then boss cards, wuth 0 stars and 4 stars are shown. Interestingly, also an orange card (which I assume is a world boss card) is shown.

    But, I do not get to the point where i get ONLY 4-star cards selected.


    So, please, if I am missing something, can you help me and tell me what options I need to set to get ALL 4 star cards, no matter if they are boss, blue, green or whatever, just all 4 star cards.


    My attempts to do so end up in giving results which seem to "mix the selected options".

    e.g. selecting "magic cards" i get all magic cards 0-stars as well, and also 4 stars.

    It seems, as if the options are processed as "OR" conditions, rather than "AND" conditions.





    It would also be nice to have a "select all" and "deselect all" button.

    If the mob spawns every few minutes, then there is no problem, if it has only 1 or 2 of them, if they spawn, there is no problem. It just takes time, and 5-star is meant to be a time sink and an achievement, not and freely handed gift....

    Kill requirements were reduced significantly already, still card drops are more challenging, so ending up killing the mob twice as often as required by the kill counter to get the number of cards.

    So I think kill requirements are not too high at all - if the mob spawns.

    You have a different picture with festival cards, these are limited to the festival durarion have extreme low drop rate, if at all, and had a recent increase of requirements (80%-90% more needed than before) - if you want to address this, i support!


    edit: You can also check AH, sometimes 5-star cards appear, and you can decide to get it there, instead of farming yourself.

    I really don’t understand why the number of kills required for green cards can’t be reduced. In my opinion, 480 kills is way too much.


    On the other hand, blue cards are perfectly fine – they are fast to farm and don’t require a lot of time.
    Reducing the kill requirement for green cards would make the system feel much more fair and enjoyable, especially for players who don’t spend all day farming cards and do other things.

    How do you get the required cards then ? I end up killing almost 1000 mobs to get the required green monstercards. For me the kills are usually nt the problme, but rather the monstercards themselves. Do you have so much droprate that it gets you enough cards ?

    except for festival cards.

    Festival cards had extra reduction based on their initial difficulty when introducing star system, however after years of updates, this has since been made even easier due to festival card stones, removing kill requirements (where needed), and introducing collectible system to further reduce them. As a result, this implementation was removed with previous patch, as the extra requirements no longer reflect the current difficulty, and remains consistent with all other cards.

    You can pick a few dozens of festival cards and tell me how many decades you will need to upgrade them to 5-star.

    I understand the basic idea, why you removed the reduction, to streamline everything, without too much deviation, i get this.

    BUT you should look into the card system and aknowledge, that most festival cards have just inexistent droprates, and are only available for short periods of time.

    Also, you reduced the effect of collectible bonus, which again affacts festival cards, making it up to 80% harder to upgrade then before the patch.

    nothing got easier with festival cards, if you tell otherwise, you may not have tried to upgrade the major part of them, as they are either not available and or not really farmable.

    Most of the cards have green rarity. This means a lot of duplicates required for upgrade, alone 24 for the last step from 4-5. You can run a check on price history in auction house how many of these festival cards have not even half of that as long time history, as these cards are mostly rare.


    So with the latest patch you make things easier, that were easy enough before, and you made things harder which were already too hard before, congratulations, once again.

    Farming cards to upgrade them to 5-star is a long term investment.

    the latest patch made this process ridiculously easy, except for festival cards.

    So i think this is exactly what the designers of the card system intended it to be, time consuming, for the people who want to go the grind road, or diamond consuming for the peaople who like the shortcut.

    Ok, thank you for the update.

    I understand, that the fix might be to late for this season. but, you could send the courage coins related to these rewards, items and exp no problem, but it is a lot of courage coins in these achievements/rewards.

    Can someone of the DEV team / prestige team please tell us if this problem is know, being adressed, ? I have not seen any comment, not any improvement with latest patch. Season End is coming and i don't want to lose these rewards, that are locked uncorrectly.

    Once again, some achievements in the Prestige seem to NOT count.

    In this case, I completed all tasks/achievements in areas like Chrysalia, Saliocabecken.

    but in Chronicles of Prestige there are a lot missing.


    Is this a known issue ? I did not check chronicles of prestige a while, as I was busy with base tasks. So I don't know when this broke...

    Currently I cannot get the rewards associated with these achievements in chronicles of prestige.

    So please fix this, before the end of season, to avoid destruction of the rewards.

    In this case it might be more efficient to use another card modification stone. There are different types. One of them allows to specifically change ONE selected attributes' value.

    Another stone allows you to explicitly upgrade one specific attributes' value by a certain amount.

    This might be cheaper than the option to upgrade the cards attributes to all max values by the star/diamond option.

    I just noticed some strange display bug, or counting bug for collectibles.

    As you can see, I have 100% and all sub-achievements completed in Bolyinthia,

    although it shows 3 quests not completed.

    I did a lot quests and some quests repeatedly so I did not keep track initially, but it seems that some quests

    did not count properly.

    I remember this happened in other zones as well, like Ystra and Elven Island.

    Can you check if there are issues witht the quests, or is this just a display bug ?

    As for the bosses, I killed several times, but there seems to be no issue.


    Hi,
    thanks for your report.
    The responsible Developer is allready aware of this issue and looking into it.

    Greetings

    Hi,

    I just notoced some huge Prestige achievement updates a few minutes ago.

    It seems, as the issue was getting fixed on live already, right ?

    Thank you

    One more observation.

    I tried this in monster hunt and also in monster card category.

    In both categories, the continent achievements stopped counting.

    As you can see here, again, the zone achievements are 100% completed, but the continent still does not count all.

    It just stopped counting maybe in one of the previous patches. As it it almost done, so i have seen it update in the past quite normally.

    Somehow there are specific Prestige Achievements that stopped counting.

    As you can see in the screenshot, I have 100% of continent Zandorya completed, however the continent achievements all stopped counting at some point.

    All zones are completed 100%. And I tracked all boss kills and elites.

    They counted in the respective zone, but they did not count for continent.

    No matter if I kill instanced bosses/elites/mobs at all, they count in the zone only, not for continent.

    In the beginning of the season they counted correctly. but I don't know when they stopped...

    Please check this.

    As all the zones are completed already, how could I possibly complete the continent ? No additional kill would count right.


    I think this affects all "continent" achievements. In Balanzasar I just tried a Boss and this also only counted in zone, not for continent.

    Regarding Quests in Ystra for Collectibles, there are 2 Quests that seem not to be obtainable.

    id 420276 is a daily quest, but it is not available anywhere (for me and some other players, compare Collectibles thread), also the required item does only drop from these mobswhen having the quest active.

    In the following screenshots and video you can see, that the Quest has a predecessor 420275, which can be completed by "new characters" and after completion the follow-up daily. But for me the quest does not appear. There seems to a an internal flag 540803.

    This flag is not set for my main Char Xanadú, but other chars, that "freshly" complete the 420275 quest, get this flag set correctly.

    I will link a short video and additonal information i harthered from testing with different (newly doing pre-quest) character.


    Quest CoA 420275 420276
    Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
    www.youtube.com


    the other quest is id 420292 Minotauren sind der Feind. As far as I remember from the past, there was a quest where you had to choose either one of the possible outcomes, which opened a follow-up quest. This follow-up quest was different, depending on what you chose before. But resulting in only one of the quests being able to obtain. So I suggest, this quest to exclide from the Ystra collectibles counter. And maybe the other, above mentioned quest, as well. Bild




    Bild


    I think regarding the Minotaur one, there was only one option. kill the minotaur or heal him, either way, you had to choose one way and could only complete one quest, making the other one unobtainable. So I guess, some people had one, and other people might have the other one, but nobody might get both of the minotaur quests.
    [15:35]Regarding the daily quest, yeah, maybe it is bound to a festival and a daily within, in queststate i have no quest available at the moment. Can you see when the quest was completed, so we can figure out what festival might be the right one ?


    I tried the prequest of 420276 with an alt char, this quest is id: 420275. It also requires the same item. It is easy to complete and easy to obtain, as there seem to be no pre-requisites. I was in the same group, but it was not possible to obtain the questitem as it is bound and it makes sense not to get it when not having the quest...but worth a try. However, when I completed the quest 420275, there was a short action performed by the respective NPC Atlank 110242, where a mob was unfrozen and came to live. Once killed, the alt character was able to obtain the quest 420276 which is a daily quest. The is an internal flag being set id 540803, this flag opens the daily quest for the alt char, but my main char has this flag not set, although it have all quests completed long time ago. I attached a short video. I guess the flag was not set originally when i completed the quest and there might have been some change to the quest itself. Maybe you can check the conditions for flag 540803.



    The quest, although it was marked with a blue exclamatin mark, appears as normal quest in the log, not as daily. Also, there seems to be no reward indicated in the quest. Bild




    One more observation. The quest apparently does not count towards the daily quests at all, as the char has already all dailies completed, still can accept this quest endlessly.




    From VERY old Patchnotes back i the days, this quest was changed apparently, but it makes no sense in my opinion^^ the quest can be done endlessly, but it does not give any reward and no follow up quest....weird Bild

    Well, i think the idea is a good one.

    When you have these public events, this could be an additional motivation.

    Name the bridge, or any future public event "building", after the guild that most contributed to it.

    Make a "Sign-post" or something, so every future adventurer would see "who first build the bridge" in this case....

    How do you calculate the 300d ?

    When i check for second deck, the individual attribute change varies, some cost 25d, others may cost 125d.


    There will be a new card attribute system, someone posted a few weeks (or months maybe) ago, which will make things easier.

    However, there was no info about cost for these kind of changes.

    For DECK 1, a green card costs 120d to maximize stats.