Posts by Xanadú

    Patchnotes:

    - Adjusted rates of Arcadia Coins > Ancient Mementos exchange NPC


    This is not an adjustment.

    It collapsed from 5 Arcada Coins = 4 Memento

    to 16 Coins = 4 Memento

    This is more than 300% the previous value.

    Adjustmenbts go in single digit percentages.

    Maybe it is a bug in conversion, so please check and correct.


    Anyways. if you make these huge changes at least grant the destroyed Arcadia Coin value for people holding them.

    Hello once again...



    I was looking at dust devil canyon achievements and noticed something, i would consider an inconsistency.

    You have (seen on left side) the achievements for collecting specific type of monster cards.

    But as you can see at the bottom, this achievements says "disenchant" instead of collect for orange cards.


    On the right side, i listed all the "disenchant" achievements for the zone, and there is another "disenchant" achievements.

    I noticed, when i disenchanted orange cards, it triggered both achievements. It does not seem a display bug.


    I think it is not intended, right ?

    Will you fix it soon ? Or at least give a short info about this, as I want to proceed with dust devil canyon ;)


    Thank you

    Greetings,

    After reviewing your data, we found an inaccuracy: the base value is 226, not 248. With an active boost, it increases to 248, and with the specified item, it reaches 270. Minor rounding discrepancies have been added to our fix list. However, we identified an actual bug: you're receiving 250 instead of the stated 248 — this issue has been escalated for resolution.
    Everything is clearly indicated in the attached video.

    Hello again,

    thank you for the clarification, the benefit is, as you explaind, already calculated in the displayed value, my bad, i thought it would be calculated afterwards.

    Wit this in mind, however, i think the 250 is correct.

    226 base ==> 10% = 22.6 so the amount would be 248.6 (displayed as 248) and there will be an additional 1 courage coin due to a prestige benefit (see screenshot), as I bought this achievements with diamonds and got the additional benefit.

    This will result in 249.6 rounded 250.

    I hope this helps with tracking the actual numbers, i don't think it is a bug, but working correctly, considering the rounding procedure 249.6 to 250


    Another observation...



    This seems to be a passive achievement, however, the text is a bit confusing.

    I assume it means Increase the level to "1" for the first rank of this achievement, not 33, right ?


    Assuming this is the case, i have a foolow-up question to this specific achievement.

    When rank 1 is completed, it most certainly requires a number of cards to be increased to level 2 stardom,

    however...it might not count cards, that have already been upgraded to level 2, before the rank1 got completed, correct ?


    Plase consider counting, already upgraded cards (within the actual prestige season, of course) as well.

    I think many people, including myself, do upgrade cards, not in the way, that I do 165 cards n every zone to level one, and then proceed to level 2.

    I upgrade cards usually one after another, to higher ranks.

    So, by the time i finish 165 to lvl 1, i might have already upgraded 100+ cards to lvevel 3, 4 or 5, whicht might not count at all.

    So, please take a look into this, how the upgrades are counted.

    Thank you

    Another observation from reward-stars not counting/triggering correctly

    This is from Elven Island - zone-ID : 12


    As you can see in the screenshots, from "Monster Hunt" left side, and "Monster Cards" right side.

    I have the 4-star achievements completed for the reward, however, it did not trigger as completed/obtainable.

    On the right side I have also completed the 2-star achievements (3/3) however, it also does not show as completed/obtainable.


    And I have doubts, that I got all the expericne/courage coins when completing some of the achievements.



    For my second observation i felt something strange when doing other zones, and later checking Elven Island, as some achievements seem to have triggered higher than I would expect from my kills/card collect/enchant.


    When checking the Elven island tracker specifically it shows:


    Is this intended connection ? I never associated this dungeon with Elven Island, as Elven island has no dungeon itself.

    Unfortunately, this seems to trigger some of the achievements (intended?/unintended?) but not grant the rewards associated.

    Hello again,


    For the achievement in Yrvantis Hollows zone id 212

    it requires to kill bosses.

    however, in this zone, and dungeon the only "boss" is the endboss in the dungeon, which drops a blue card, though i think it might not count as boss, but rather only as elite.

    A yaer ago, i already mentiond that in this dungeon, other than "karge Höhlen" in howling mountains area (same lvl dungen). the mobs in Yrvantis dungeon are "green" drops with the endboss only "blue" drop, compared to "blue" mobs and "purple" drop in karge höhlen.


    In this case, the zone has no real boss and the achievement might not be completable.

    So, suggestion, change the requirement to elite instead of boss.


    Can you please check if the benefit shown in this screenshot is applied correctly ?

    Scroll: 1249214 says it will give 10% additional Courage coins, when completing the next 5 lvl 1 prestige achievements.

    Also shown in the tooltip above.

    However, it only gave 1% instead of 10%. ( Base reward is 248 coins, and i got 250).

    And I am not sure if this 1% actually comes from this buff at all, or if another buff already gives this amount.

    In any case, I think this buff is not applied correctly, so please check this.

    Completed Achievements via Diamond purchase:

    Buffmeister (cannot see any id)

    Angelspezialist (cannot see any id)



    I used a lot of scroll fpor the buff, with 5% before, and I was not tracking the reward, as I trusted the prestige system...

    I only recognized with the 10% scrol, so maybe the other are also affected.

    Hello


    It was sadly overlooked when reworking store to have disabled resets. With next patch it will be reverted so that free store is same as it was pre patch, and tabs will be restored but with unlimited stock like current free store (as prices are currently based on old paid tabs).


    Greetings

    Hi,

    i used this feature a lot in the past, and when using the stone shop (resettable) for the orange stones the maths were as follows:

    reset was at 150 diamonds, with Prestige benefit and boost it was possible to reduce the rest to 105 diamonds.

    For this price any stone could be purchased 2 times.

    Let's assume you only buy 5 different stones, meaning 10 in total

    ==> the average diamond cost per stone was 10.5 diamonds + orange card currency


    My suggestion is, that you guide the new price along this diamond price tag, and raise the Elemental Soul Stone Currency cost, to encourage farming cards and disenchanting. Also with the new benefits, you raise the available amount of soul stone currency.

    So, in short, reduce the cost in diamond, and raise the cost in soul stone currency accordingly.

    This Prestige achievement gives out a very "generous" amount of experience ( 0 - zero) and courage coins (1 - ONE!!)

    Is this really intended to be this low.

    It comes from killing 2475 monsters in the world.


    I was referring to Minigame Malatina, not Mini pass prestige.

    This mingame did not count, and I think this is not intended (a bug), so I reported here.

    Other minigames I played were counting. So I am not sure if this is only this Malatina, and also not sure if this was temporary issue.

    I just started new Prestige with mini games, however, this malatina mini game does not count as completed.

    In screenshot you can see the prestige counter (also respectice for overall mini game counter).

    You can see in the chatlog that i completed it a few minutes ago.

    Goblin and Malatina Parcours did count as normal, but this one did not count at all.

    please check, if this is a general problem,

    thank you


    In the patch notes you write the following.


    Card Stones Shop

    • Disabled paid stores.
    • Removed reset options.
    • Added multi purchase option with Shift + Left click.
    • Changed free stores to contain unlimited stocks with adjusted prices.


    Where can I find the free store tab ?

    In Game, the NPC, shows only a hefty-greed tab, with prices oinflaed 4-5 times compared to previous prices.


    ❗ 2. Sale Not Showing in “History” Tab

    To double-check my recent transaction, I clicked the “History” button in the Auction House — but surprisingly, my successful sale from yesterday does not appear in the history.

    Instead, the last recorded sale date for this item is shown as:

    I have noticed the same, with many monstercards, as in this area i am 100% sure about my personal transactions, and they usually do not appear in the history. In the past i think this worked fine, but somehow the history got stuck in time, or does not update all transactions.

    I assumed something in my settings was off, but as others have the same issue, i just want to tell you, this is not an isolated incidence, also it is not only 1 or 2 items, i notice this in almost all monster cards i am looking into.

    Upcoming Changes for Season 5

    • Currency Reduction at Level 20: Currency gained from activities will be reduced by 50% upon reaching Prestige level 20. This rule doesn't apply when purchasing achievements with diamonds - players will receive 100% currency plus expected bonuses. This change does not affect the amount of currency you receive from the right-side rewards block for completing stars.


    Can you please explain this a bit further. Is this meant to be less Courage Coins granted when completing quests /missions/achievements ? Or what currency are you referring to ?


    After the experience from the actual season I felt much less courage coins were obtainable, due to the fact of not having any daily/repeatable achievements/missions. And the higher reward achievements locked behind pay to unlock mechanics.


    The rest of the changes seem interesting, need to check out when released :)

    Prestiege Achievements still seem to be a bit buggy.

    Dust Devil Canyon i have all 3 star 4 star and stars required, still the 4 star shows incomplete.

    In Aslan it shows i need 26 prestige achievements, although i think they are completed.

    5 star achievements are missing, i have only 1 option left to complete, which may not be needed, i have all 5 star required already, as far as i can see. (total of 15 required for full 5 star in hero tab, i have 16/15, one more than required).


    Positive; all other achievements seem to count now, also the "long awaited" one star bar is now correct,



    Additional Observation:

    Today I completed malatinas parcour 18/18, giving a 5 star achievement in mini games.

    However, it counted towards the Aslan counters. 5 star count was increased from 3/5 to 4/5.

    So, i assume, the number for Aslan are somehow not accurately connected to the aslan zone itself, or mixed up, i don't know.

    Malatina is by no means near Aslan^^

    After the patch, and contrary to be written in Patch-Notes, the issue still persists. the above screenshot is exactly the same.

    I cannot see any change.

    Is there any trigger maybe, need to complete prestige achievements to be re-calculated ?

    Hello all together, i want to ask if you are aware, that there are still some issues with counting achievements in the Prestige.

    You may already know about this an already work on it, so just a question about when you think it will be fixed, as the season is approaching the end.


    As you can see in the screenshot, 1 star achievements are not counted correctly, this applies to many other zones as well, it is an "old bug" i think from the beginning, while new achievements now are counted, the already completed achievements still not appear.


    For 4-star, i am little confused, i have all 4-star, still, one is shown as missing, although i already have all 5star achievements. On the right part, this is not counting towards the reward counter.


    This is not zone specific, it appears in various other zones as well.


    In the Monster Compendium Thynos and Pangkor do not show up in Awakened overview, they are only listed in normal mode overview.

    Other cards show both dungeons (normal/awakened) in the tooltip, like Eiswächter.

    And there are other Bosses, that only appear in Awakened mode.


    If Pangkor and Thynos appear also in Awakened mode, than i think they miss the respective tag, to be listed in the respective dungeon.

    There are 2 versions of this dungeon, one is the awakened. Pangkor seems to be in the "normal" dungeon.

    But i am not sure if kills in the normal dungeon count towards cards. I think they only count in awakened. But...Pangkor is only in normal mode, so i am not sure. Need to test.

    According to the MONSTER BOOK, there are 35 cards in area 750016 [South Janost Forest], but I have 36 cards. It's currently 36/35. I think this can be updated.

    when you manually count the cards, you will see it is only 35 cards in total, as of your screenshots. But this visual bug, as Miraiyu already said, i also encounter sometimes in bagpack, telling me i have 61/60 bag slots used^^ Maybe some internal counter/variable having false definition (1....x+1 instead of 0...x).

    Are there plans to change the whole idea, or just the way to change stats ?

    I was understanding, that the additional DECKs were meant to handle this exact scenario, to have different stat-DECKs, but with the cost to upgrade the first DECK, so you unlock the cards for the next DECK.

    Doing this is, indeed, quite expensive, but once done you can switch at any time.

    So, I assume, your changes will make this process easier, more convenient, correct ?

    Maybe, a suggestion, could it be possible to have some check box feature to switch on, Elite visibility on map then ?

    So people could swithc between show all "elite/boss" mobs or just boss mobs, and not elites.