Prestige [Patch 11.0.0.1000]

  • Yeah main issue seems to be with Chronicles of Prestige Tab not checking correctly if zones are already completed / if dias spend to finish a task it doesnt count for Chronicles of Prestige aswell. I have all zones 100% at Monsterhunt and Cards, also 100% on Consumables and Minigames and still most zones are not 100% at Chronicles.

    Most of them tell me that I should complete Prestige stars to advance but well all tasks already done :D

    At least in German client.

    Greetings


    Miraiyu

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    • Official Post

    Thanks for the feedback. We will check the information.

  • No problem :) Will also send some screenshots maybe those will help aswell ^^


    The 4 Tasks i miss on MonsterHunt are from Hunting bosses in Candara and Taborea, therefore has nothing to do with the other zones*

  • (I use translate) I’ve been spending time testing and completing content under the Prestige Achievement System (opened via J key), and I wanted to provide some feedback — particularly regarding the “Prestige Chronicles” category.


    As shown in my attached screenshot, my progress is currently stuck at 50% (303/605). However, after playing actively for quite a while and completing various related content, many achievements in this category seem to not register progress at all.

    🔎 I’m not sure if:

    • This issue is specific to my character/account

    • Or if this is a general bug affecting all players

    • Or if some achievements are temporarily not active or bugged

    This is especially concerning since Prestige is a paid feature, and achievement progress is a big part of the motivation to engage with it long-term.

    🧩 My questions:

    1. Is the Prestige Chronicles section currently fully working and trackable for all players?

    2. Are there known issues with some of the achievements not progressing?

    3. Will this category be updated/fixed in an upcoming patch?

    Thanks support!


    parent:PrestigeFrame call PrestigeFrameExperienceProgressBar's OnEnter, line: [string "?"]:1919: bad argument #5 to 'format' (string expected, got no value)


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    Edited once, last by kleos: kleos tarafından oluşturulan bir mesaj bu mesaj ile birleştirildi. ().

  • When I click on 540197 [Altın Kanatlı Tekboynuz] on other maps, if the game does not allow it, I get a "mounts cannot be ridden here" warning in the middle of the screen, but there is no such warning on the PVP map. Only the warning in the lower left corner appears. [15:07:21] SysKeyFunctionResult 197/0 false


  • I’d like to report an inconsistency related to the Prestige System and the gathering resource display on the world map (M key).

    🧭 As part of the Prestige benefit, we are supposed to see real-time locations of Wood, Ore, and Plants on the world map while exploring zones.

    However, this feature frequently does not work as expected.

    For example:

    • In the attached screenshot, the mini-map (top right corner) correctly displays the nearby ore and plant nodes, and they are indeed present in the game world.

    • But when I open the main map with (M), these same resources are not shown, even though they should appear due to Prestige functionality.

    🔍 This creates confusion and makes it harder to rely on the Prestige resource tracking when farming across zones.

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    • Official Post

    Greetings,

    We're receiving error reports with varying descriptions that appear to stem from the same underlying issue. Currently, we cannot determine whether this represents a new bug or if it's related to existing issues we're actively working on. We need additional time to collect comprehensive logs and conduct thorough analysis.

    Over the next month and leading into the upcoming season, we'll be able to provide definitive answers to these concerns or eliminate these errors entirely. We appreciate the patience and understanding of all players experiencing these issues.


    When I click on 540197 [Altın Kanatlı Tekboynuz] on other maps, if the game does not allow it, I get a "mounts cannot be ridden here" warning in the middle of the screen, but there is no such warning on the PVP map. Only the warning in the lower left corner appears. [15:07:21] SysKeyFunctionResult 197/0 false


    We've reported these issues to our development team and are awaiting a fix. Thank you for bringing this to our attention.

  • 426388 [Neutralizing Odors]=> Clear Liquid Lure - Sarlo 34.6/72.1 (3 CD)

  • 428002 [Bir Günlüğüne Kovboy]=> 5 CD

  • According to the functionality of the Prestige feature, resource nodes, elite mobs, and bosses should appear on the world map in real-time if they are currently alive.

    However, (ID: 107787) Spider Priestess Mandara only becomes visible on the map after approaching her physically. As shown in the attached video, her position is not revealed when pressing (M) to view the map unless the player is already near her.

    Expected Behavior:

    • If the boss is alive, its location should be displayed on the map via the Prestige system, regardless of the player's distance.

    Actual Behavior:

    • Mandara’s icon does not appear on the map until the player is nearby.


    📽️ Video Evidence: (attach your video or screenshot here)


  • Hello all together, i want to ask if you are aware, that there are still some issues with counting achievements in the Prestige.

    You may already know about this an already work on it, so just a question about when you think it will be fixed, as the season is approaching the end.


    As you can see in the screenshot, 1 star achievements are not counted correctly, this applies to many other zones as well, it is an "old bug" i think from the beginning, while new achievements now are counted, the already completed achievements still not appear.


    For 4-star, i am little confused, i have all 4-star, still, one is shown as missing, although i already have all 5star achievements. On the right part, this is not counting towards the reward counter.


    This is not zone specific, it appears in various other zones as well.


  • After the patch, and contrary to be written in Patch-Notes, the issue still persists. the above screenshot is exactly the same.

    I cannot see any change.

    Is there any trigger maybe, need to complete prestige achievements to be re-calculated ?

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    • Official Post

    After the patch, and contrary to be written in Patch-Notes, the issue still persists. the above screenshot is exactly the same.

    I cannot see any change.

    Is there any trigger maybe, need to complete prestige achievements to be re-calculated ?

    Thank you for providing the feedback we requested. This information has been forwarded to our development team, and now we await their response. We understand this situation can be frustrating and inconvenient, but please rest assured that resolving this issue is currently our highest priority for the Prestige project. Your patience during this process is greatly appreciated.

  • 🧭 Map: Bolinthya Abyss [750190]


    👹 Boss: Lanka the Dreadful [104786]

    👹 Boss: 104666 [Tanboli]


    📌 Issue: Not visible on map despite being alive

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    • Official Post

    After the patch, and contrary to be written in Patch-Notes, the issue still persists. the above screenshot is exactly the same.

    I cannot see any change.

    Is there any trigger maybe, need to complete prestige achievements to be re-calculated ?

    We've implemented additional fixes. Please standby for the upcoming patch. After the patch is deployed, we'd appreciate your feedback — whether everything works smoothly or if issues persist. Thank you for your patience.

  • 📍 Map: 750018 [Limo Desert]

    📌 Location: [Limo Desert: 65.2, 74.2]

    👹 Boss Name: 103129 [Zanka]

    🐉 Type: Dragon – Level 60

    While exploring Zanka's Nest, I encountered a visibility issue with the world boss Zanka.

    🔎 Issue Description:

    • Zanka does not appear on the world map (M) or minimap, even if it is alive, unless the player directly approaches the boss and is detected by it.

    • Even after being engaged in combat, the boss remains invisible on both maps.

    ⚙️ This behavior defeats the purpose of the prestige feature, which should help players locate bosses in real time if they are alive. If players still have to find the exact location manually, the prestige system's tracking loses its intended value.

    Suggestion for Fix:

    If the boss is alive, it should:

    • Be visible on the (M) map.

    • Be visible on the minimap, especially when in combat or already detected.

    🧭 This would not only make the prestige system more useful but also improve tracking and engagement with world bosses like Zanka.

    📸 Screenshot provided showing Zanka’s location and lack of visibility on maps.


  • Hi,

    Normally, most daily quests in the game have a short delay (cooldown) between objective completions. Some are 5 seconds, some 7 seconds, and so on. However, thanks to the Prestige system, these delays are practically removed — objectives are completed instantly upon interaction. This is one of the most useful aspects of the Prestige system.

    That said, I’ve noticed something strange with certain daily quests where the player needs to collect items from the ground, such as:

    • 426482 [First Class Healing]

    • 426484 [Precious as Water]

    • 426415 [Master Chef's Personal Recipe I]

    • 426416 [Master Chef's Personal Recipe II]

    • 426420 [Seaweed for Supper]

    • ...and many others

    📌 Issue / Question:

    In these quests, the ground item usually exists in a limited quantity (e.g. only one object at a time). However, if I rapidly right-click or quickly press the interaction key (default: F) multiple times on a single object, I can collect it multiple times in an instant. For example, even though I only interact with 1 visible item, it counts as if I’ve picked it up 10 times, allowing me to complete the whole quest instantly.

    ❓ So my question is:

    • Is this intentional behavior tied to Prestige features (instant quest completion)?

    • Or is this an unintended bug or exploit due to rapid multi-clicking?

    If this is a planned quality-of-life benefit of Prestige, it’s amazing. But if not, I wanted to report it and ask for clarification.

    Thanks in advance for your feedback!

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    • Official Post

    Greetings, kleos
    Thanks for the feedback. We will check the information.