Posts by Dendrobatus

    When the revival effect of Phoenix's Redemption (501389) gets triggered and Phoenix's Inhibition (501617) appeares as debuff, some other buffs get remove from the player's buffs.



    Forge (622184) gets removed on trigger of Phoenix's Redemption (501389).


    Shield Form (621218) also gets removed for a very short moment and is renewed afterwards (because of some invisible buff I guess) but the problem is that in this short period of time the effect of Shield Form (621218) disappears and Champions get their old attributes back. If during that time they received another damage, they die again...


    All other buffs I knew to be affected by this issue have already been fixed.



    Please change it like no buff gets removed by the trigger of Phoenix's Redemption (501389).

    The elite skill Create Opportunity (498024) from Rogue/Mage does not work properly since according to the skill description (and as it was some time ago) the buff 503267 which can be caused by Create Opportunity (498024) should stun the target for 4.0 seconds. Now, the target gets stunned by 503267 for 0.0 seconds so in fact not at all.


    That means that the Buff Time of 503267 is wrong and needs to be fixed.

    When using the items Transport Portal Rune (202904) or Passageway Rune (202905), the Passageway and Transport Portal lead to a wrong channel if there is more than just one channel.


    For example, if one opens a Passageway on channel 1 and if there are also channel 2-5, both Transport Portals (each direction) appear on channel 1, but both lead to channel 4 after using it.


    Please fix the issue so that Passageway and Transport Portal always end on that channel where they are used initally.

    We think that for now we would increase heal cap a little

    if you increase the cap without finding a balance, makes the whole no sense. Currently you need no man behind the keyboard to play a healer because the healoutput is already to strong. I would suggest to gather some Ideas to find a reasonable balance without simply increasing the cap.

    This situation is only caused by one really big bug (or at least bad bad balancing issue) with Briar Shield 499884 caused by Briar Life 499938. Because of this passive skill Briar Shield increases the heal by nearly 100% which is totally unballanced and can't be intended like this...
    This issue leads to the situation where heal output is far to high with Druid/Warden. In actual instances and worldboss the healing output is challenging without Briar Shield but I guess every single group uses a Druid/Warden or at least an alt to buff it since it doubles heal...


    If an increament of the healing output by Briar Shield 499884 is really intended, than it should be reduced to an maximum of 10-20% or be removed completely since it is already very strong because of the other effect of Briar Life 499938 which let it do an heal AoE by receiving damage.
    In my opinion, this passive increament of heal for 15 minutes :!: is not balanced and just completely op...



    Initially, I wanted to suggest this issue of Briar Shield later more detailled and seperately, but I think this must be discussed in this context already now...



    I know that maybe some people will hate me for bringing this issue to discussion because they like this way of easy healing, but when I came to Arcadia, I was close to quitting my game play of Druid because it was so boring because of this balancing issue / bug which is every higher than on official servers because of +55 instead of +50...
    I dream of the good times where playing a healer was challenging and high concentration was necessary when healing a whole raid alone, but those times are gone with Briar Life...
    I would love to see those times comming back since it would make the game more interesting again in my opinion :love:

    Hi,


    glad to hear that - thats great news! :thumbup: :love:


    I would like to mention that not only Recover from the Druid is effected, but also the skill Healing Arrows 494021 (buff 620446 - actual cap at 36.020) and Life Guide 494020 (buff 504530 - actual cap at 24.015 which I reached already before level 57...) from Druid/Scout are effected. If it was possible to change those healings caps at the same time, I would be totally satisfied :love:


    Regards
    Dendrobatus

    Me and some guild members would love to see the Codex buff food for Mementos added to the summon NPC!
    We would like to suggest the following items which would be very nice (hope I don't forget any...):

    • 207921 Madness Potion Bag
    • 207922 Defense Potion Bag
    • 207923 Cleansing Potion Bag
    • 207033 Rage Potion Bag
    • 207034 Shielding Potion Bag
    • 207035 Demonic Mobility Potion Bag
    • 207036 Holy Potion Bag
    • 207037 Onslaught Potion Bag
    • 207038 Demonic Ruin Potion Bag
    • 207039 Arcane Potion Bag
    • 207040 Potion of Annihilation Bag
    • 207041 Frenzy Potion Bag
    • 206891 Lizard Blood
    • 206892 Tiger Fury
    • 206893 Arcane Mystery
    • 207969 Rhinoceros Blood
    • 207970 War Insignia
    • 207971 Secret Ritual Manual
    • 207022 Grassland Mix Lunchbox
    • 207023 Fresh Fish Soup Lunchbox
    • 207024 Smoked Salmon Lunchbox
    • 207025 Roast Wolf Leg Lunchbox
    • 207026 Roast Leg of Lamb Lunchbox
    • 207027 Crispy Chicken Drumstick Lunchbox
    • 207031 Charcoal Barbequed Beef Lunchbox
    • 207032 Vegetable Sandwich Lunchbox

    I guess that should have been all buff food for Mementos fromt the Black Codex (feel free to add some if I forget anything).

    Sometimes, the Auction House displays an error message that no results are found. This seems to can happen for all search inputs.


    When this happens, the first load of items is displayed in the search results but it is not possible to hover the items for more information, display the history or buy them. No more items are loaded afterwards since it seems like the error blocks the loading.



    I wold love to have Magic Cavias spawning in Custom Instances. Actually they don't spawn there but I think that be a very nice and funny feature for those players who are interested in catching Cavias :love:

    We dropped already 3 cards in Inferno. Works fine.