Posts by Dendrobatus

    The passive skill Shadow Smash (494923) is supposed to extend the Poison Shroud debuff during by 4 seconds according to:


    EN - Extends your [494961|Poison Shroud] effect by 4 seconds and inflicts dark damage to targets within a range of 70.


    In fact, the debuff Poison Shroud (623128) caused by Poison Shroud (499569) has a duration of 12 seconds, but that is already the inital duration of that skill without Shadow Smash (494923).


    Please change it like Shadow Smash (494923) does extend the duration by 4 seconds.

    The skill description of Heart Rune Energy (498612) says:


    EN - Restores (DMG1) HP to friendly targets. Also increases caster's [SC_SKILLTIPS_MND|Wisdom] by (Buff4-0)% for (Buff4-Time) seconds.
    DE - Stellt bei befreundeten Zielen (DMG1) LP wieder her. Erhöht außerdem die [SC_SKILLTIPS_MND|Weisheit] des Zauberwirkers um (Buff4-0)%. Hält für (Buff4-Time) Sekunden an.


    In fact, it only heals the target but no other player.


    Please change the skill like it is intended to work

    The skill Rune Energy Consecration (498716) causes the buff Rune Energy Consecration (621429) for the person who casts it. At the same time, skill Rune Energy Consecration (498718) gets triggered which should recover 5 rage, 5 energy, 5 focus and 3% MP according to the skill description:


    EN - Restores (Buff-Dot-621429)% MP every 2 seconds and restores (Buff-Dot-621453) rage, (Buff-Dot-621455) energy, (Buff-Dot-621456) focus and (Buff-Dot-621430)% MP for all party members within a range of 200. Lasts for (Buff0-Time) seconds.


    In fact, only the attribute of the main classes get triggered.
    For example, imagine a scout/rogue. There only focus would be recovered, but no energy.


    Please fix it so that it works like intended.


    Additional suggestion:
    I thought about adding 1 PSI to this skill to make all classes get an effort the same way. Maybe that would be an option :)

    The skill Rune Energy Consecration (498716) has a tiny spelling error in DE.


    Actual Sys498716_shortnote:
    DE - Stellt alle 2 Sekunden (Buff-Dot-621429) % MP wieder her und stellt
    außerdem bei allen Gruppenmitgliedern innerhalb von 200
    (Buff-Dot-621453) Zorn, (Buff-Dot-621455) Energie, (Buff-Dot-621456)
    Focus und (Buff-Dot-621430) % MP wieder her. Hält für (Buff0-Time)
    Sekunden an.


    It should be Fokus:
    DE - Stellt alle 2 Sekunden (Buff-Dot-621429) % MP wieder her und stellt
    außerdem bei allen Gruppenmitgliedern innerhalb von 200
    (Buff-Dot-621453) Zorn, (Buff-Dot-621455) Energie, (Buff-Dot-621456)
    Fokus und (Buff-Dot-621430) % MP wieder her. Hält für (Buff0-Time)
    Sekunden an.

    The skill Holy Chain (491613, 499925) cause the debuff Holy Chains (502058, 623162, 623163) do not work as their description mention.



    The descriptions say:
    EN - The Holy Chains root your victim.
    DE - Die heiligen Ketten machen ihr Opfer bewegungsunfähig.


    In fact, the target not only gets rooted but even stunned.
    Either the descriptions are wrong and need to be corrected or the skill does not work as intended.

    The skill Speed Catalysis (494023) and the corresponding buff Speed Catalysis (504532) have a wrong description. They say:
    EN - Temporarily raises the physical attack and casting speed of party
    members within a range of 150 by (Buff0-0)% for (Buff0-Time) seconds.
    DE - Steigert den physischen Angriff und die Zaubergeschwindigkeit von
    Gruppenmitgliedern in einem Radius von 150 für (Buff0-Time) Sekunden um
    (Buff0-0)%.
    In fact, it should be:


    EN - Temporarily raises the attack speed and casting speed of party
    members within a range of 150 by (Buff0-0)% for (Buff0-Time) seconds.
    DE - Steigert die physische Angriffsgeschwindigkeit und die Zaubergeschwindigkeit von
    Gruppenmitgliedern in einem Radius von 150 für (Buff0-Time) Sekunden um
    (Buff0-0)%.

    Indeed, that is a good idea :thumbup:


    grox: Would it be possible to add an option in the interface settings to enable or disable this time depending order? Maybe some people don't interest for those short time buffs but want to see their own long term buffs to renew them if necessary.
    Best greetings

    No, it does not absorb a specific amount of damage. It does absorb an specific number (30 or so) of white hits and/or DoTs. The issue is that you need to deal that number of whit hits / DoTs within 30 seconds because even though the immune buff has a duration of 45 seconds, it just has a cooldown of 30 seconds. That means it gets renewed after 30 seconds and you need to deal 30 white hits / DoTs again.


    Btw I would suggest to change that since classes which need that mirror world instance do not all have enough DoT skills neither deal enough damage to onehit the mobs.
    Decrease the number of white hits / DoTs from 30 to an maximum of 10 AND add a counter just like Mogmogur has with its immune buff. That allows players to understand the mechanic and play with more fun in that instance.

    The buff Transformation Potion - Evil Teddy Bear (620501) caused by the skill 498087 by using the item 240450 has a wrong imageid 576167.


    Even though I love the skin I get with 620501 I guess that it is not intended to be transformed into a Mammoth Mount (102783/102784) :thumbup:


    Please change the imageid to 585635 like NPC 103746 has.


    Additional suggestion: Please add a transformation potion that really transforms one into a Mammoth Mount (102783/102784) because it is really funny to run like a Mammoth :love:

    The skill/buff description of Half-assimilate (850155) is wrong since it says


    Transforms a portion of your body into a Kulech, blocking damage from the next attack for (Buff0-Time) seconds. When the effect ends, you will receive the [622389] effect, increasing [SC_SKILLTIPS_HEAL] by (Buff0-622389)% for (Buff-Time-622389) seconds.


    The issue is that it says 5% for 50 seconds but in fact it is 50% for 5 seconds.


    That means that (Buff0-622389) needs to be change from 5 to 50 and (Buff-Time-622389) needs to be changed from 50 to 5.

    The skill Truth Shield Bash (490081 + 490186) from knight does not trigger the healing effect when killing the enemy with the skill. That healing effect is triggered by 500050/500051/500052/500053 for 490081 and by 500186/500187/500188/500189 for 490186.


    This is because 490081/490186 trigger the other skills which trigger the script YOYO_JOB6_5TruthWord( 1/2/3/4 ) on runplot. The problem is that if one kills the enemy with 490081/490186, the other skills can't be casted on the mob anymore so that the healing effect does not work.


    Please change the behaviour of 500050/500051/500052/500053 for 490081 and by 500186/500187/500188/500189 for 490186 so that is does also trigger the healing effect if the enemy dies. For example, change it so that it is casted on the player itself so that it always triggers.

    The elite skill Holy Smite (490194) from knight/priest does not trigger the healing effect caused by 500108 when killing the enemy with the skill.


    This is because 490194 triggers 500108 which triggers the script YOYO_JOB6_5_DivineRaid on enduse. The problem is that if one kills the enemy with 490194, 500108 can't be casted on the mob anymore so that the healing effect does not work.


    Please change the behaviour of 500108 so that is does also trigger the healing effect if the enemy dies. For example, change it so that it is casted on the player itself so that it always triggers.

    The worldboss Zalkenrys (107213) does not respawn after killing it once after servers are started.


    This is because Zalkenrys (107493) has a respawn of 24 hours and all other Zalkenrys IDs (107213, 107417, 107481) have no respawn. The problem is that the NPC which needs to respawn is not 107493 since Zalkenrys' respawn needs to be triggered by the flying NPC object.


    Please change the respawn of the correct ID to 24 hours so that Zalkenrys will respawn.

    First of all, I would like to thank you for this great opportunity to work together with the community on balancing!
    I think it's good that you are aware of the topic and want to treat it as well.


    Although I find the potential change in set skills good, I wonder if changing or replacing some set-skills will adequately capture the complex topic of balancing.
    Fundamental class differences can certainly be remedied well, but I wonder to what extent such class differences prevail at all seriously.


    Classes which are actually balanced in my opinion are: druid, scout, priest, champ, knight, warlock, warden and rogue. In my opinion, global class inequalities are reduced to the magician, who cannot keep up with other classes in damage. Surely you can argue with the other classes, whether one or the other is stronger or worse, and possibly there may have a small adjustment also have positive effects.
    I think much more decisive is currently not the damage done to the different classes, but the disadvantage that close combatants die much faster because of damage to the surface than as far-fliers. Perhaps this could be counteracted by adding a set-skill similar to the weapon master of the warrior for these classes, which would reduce the area damage suffered.


    However, most of the necessary balancing is in the different secondary classes of the different classes. Because while now you can actually play any class with one or more secondary classes meaningful, there are some class combinations that are not useful because their skills are not adapted or too weak.


    Therefore, I would be very happy if this problem is also treated. Maybe only after the set skills, if that would be too much at the same time. Nevertheless, this aspect should also be considered during the set-skills balancing so that no aggravations occur, also with regard to the different class combinations.

    The skill Attack Is the Best Defense (497760) should trigger the buff Attack Is the Best Defense (500074) when attacking enemies. In fact, the buff Attack Is the Best Defense (500073) should cause this by Attack Is the Best Defense (850881).


    In fact, Attack Is the Best Defense (500074) is not triggered at all.


    The older skill Battle Defense Transfer (850880) gives the buff Battle Defense Transfer (624369) which triggers Battle Defense Transfer (624370) when attacking enemies. There, everything works as intended.


    Please change Attack Is the Best Defense (497760, 500074, 500075) so that is works similar to Battle Defense Transfer (850880, 624369, 624370).


    If this issue can't be reproduced, I can upload a video to demonstrate the issue as it happens all the time for us.

    The item Hungry Greyce's Spirit Crystal (240668) dropped by Hungry Greyce (100622, 100687, 100689) should give the title Trailblazing Explorer (530823).


    In fact, when looting Hungry Greyce's Spirit Crystal (240668), which is equivalent to using the item, one does not get the title Trailblazing Explorer (530823).


    Please fix the problem so that players can receive this title correctly.

    The item Old Bag (209231) drops Skill Training Certificates from Lv. 15 until Lv. 50.
    Most Skill Training Certificates work well. Following levels work as intended:

    • Level 15 Skill Training Certificate (202949)
    • Level 20 Skill Training Certificate (202950)
    • Level 30 Skill Training Certificate (202957)
    • Level 40 Skill Training Certificate (202964)
    • Level 45 Skill Training Certificate (202965)
    • Level 50 Skill Training Certificate (202966)

    Those items have the description "(Your contributions are recorded on this certificate.)".


    But since for level 25 and 35 the description is "(Your contributions are recorded on this certificate.)\n\n[SC_ELITESKILL_NOTES_1]" which is linked with the problem that they are only useable in Heffner Camp and Morfantas City but not in Varanas.


    Please change it like also Skill Training Certificates Lv. 25 & 35 (209075, 209076) don't have [SC_ELITESKILL_NOTES_1] and are useable in Varanas too so that Human can also use them in their city.

    May I kindly ask, why "Intensification" Buff doesn't work at all on Mage/Druid ??


    I have checked several times, but there is no raising of MDmg at all with this buff.


    Is it OK, that it works just on few connection of subclasses, eg. M/W ?

    There is no raising of the MDmg but of the dealt magical damage. So if the skill should raise your magical damage by 2000 than you do e.g. 102000 instead of 100000 magical damage on enemies.
    One could rather think about changing that skill but actual it works as the skill says (maybe depending on language of the skill description)