Posts by Captaincapslock

    Ive been hoping for a good chainbuff with the patch .2008 but im dissappointed. Lets take a look at Warrior without any secondary class.

    We have Tactical Attack (491142) and Moon Cleave (490121) which requires a 2-H Weapon.

    We have Thunder (491139) which requires a 1-H Weapon.

    We have Morale Slash (1491760) which requires either a 2-H Sword or a Katana.

    We have Long Reach (1492407) which requires a Spear.


    If i choose to pick a 2-H Weapon, my best option would be a Sword or Katana, (based on your secondary class, since they also have different weapon requirements aswell!!!!) so i could use Tactical Attack (not really usefull, only for partys full of warriors), Moon Cleave (2x 354% dmg, 10sec CD) and Morale Slash (480% dmg, 5sec CD). This would mean i would deal --> some <-- damage in trash, but not even closely good with other classes because of its cooldown.

    If i choose to pick a 1-H Weapon, i would pass on my aoe skills, and only have an extra spell thunder, which has 15 seconds cooldown for not even 1000% damage. It stuns THE target for 10 seconds, but thats not really usefull considering bosses are immune to stuns.

    If i pick a Spear i will deal good extra bleed damage, but would lose my Morale Slash and my Thunder.


    If i choose a class combo like warrior/scout, i wish to still be able to use all my Warrior general spells.

    The Icon of "Disassembly Mode" (1490284) is bugged, it´s still saved in the setskills file. Some addons have problems with it,

    since it´s a normal dwarf spell now, but the icon is not listed in the dwarf spells.

    It is just a joke, how little damage the "Mage" makes.
    Also a joke is, that the "Mage" have not one usefull setskill.


    Please change something that our lovely "Mage" is playable.


    For example change some setskills:



    1.)

    The setskill level 80 "Earth Splitting Giant Phantom" is so useless like snow in the summer :)
    I have never met anyone that use this skill.


    Please change the skill in:


    Name:

    "Strength Of The Wind"


    Description/Modification:

    Permanently raises your Wind Damage by 20%, but also raises the aggro you cause by 5.0%.



    2.)

    The setskill level 85 "Voice of the Sea" is useless like a car without wheels :)


    Please change the skill in:


    Name:

    "Deep Power Of The Magician"


    Description/Modification:

    For 20.0 seconds, increases magical damage by 20.0%.

    180 seconds cooldown and the skills cost 1% Mana.



    3.)

    The Mage need a skill like the elite skill "Soul Stepping) form the Mage/Warlock.


    That is not important like point 1. and 2. but definitely usefull.

    First of all i want to say that the Instance overall is a huge fun to play.
    Also from the pov of an healer, it was a fun to heal and also the problems from inferno with the target not in sight did not occur.
    The Boss Strats are verry nice, but we dislike the random - factors, especialy from the second boss.
    Also the fith boss was a little confusing because the start of the bossfight semens to be random, with the 11 adds spawning at the start, or just a single add, wich is not so nice.
    The second boss needs also an improvement about the rng factor of the candles and the oil, for example let ppl pick up multiple items or something.
    Also im sad to hear that Melte semens to be nerved another time, i liked this boss the version before ..
    Also im not sure if the Mammoths at the second boss should be cc-able.
    For the last boss, we were disapointed. The first event was nice, but the bossfight himself was really boring.
    I would reccomend giving the Towers wich holds up the barrier an indicator how many hits they have got.


    The last, and really the biggest problem, is what exvee pointed out. The loot is in no relation to the effort we have to take.
    Compare it to inferno, its just a joke and really demotivating. Exvee did made some Suggestions, maybe there are other ideas, but please dont take to long to adjust this, cause it will result in a loss of players.

    I might have a solution for the MEELE-DD problem


    The Meele classes are nearly impossible to
    play in the current instances of the game in comparrison to their ranged
    counterparts. Granting the meele-classes a form of anti-fear/anti-stunn -some
    kind of immunity or just a reduction- should help to make them competitive
    again.


    Ex.: Attacking the trash in Inferno results in
    an instant stun followed up by no dps-output or an instant death.


    Creating a set-skill for this kind of problem
    would reduce the amount of pdd-scout-only-groups and enable the player
    community to play much loved classes like Warrior, Rogue and Warden.


    A Reference for this kind of skill could be
    the knight and champion which already own one.



    Old ItemSetSkill:
    Skillname: unrestrained (I don´t know the skillname in english xD)
    Skilllevel: 90



    Skillname: Defiance of nature
    Description: Immune to Helpless, Stun, Root and SLow for 15 Seconds.
    Duration: 15 seconds.
    Cooldown: 90 seconds.
    Cost: 10% mana



    We put a lot of energy and thoughts into these ideas and would be happy to hear positive critism

    I might have a solution for the MEELE-DD problem


    The Meele classes are nearly impossible to
    play in the current instances of the game in comparrison to their ranged
    counterparts. Granting the meele-classes a form of anti-fear/anti-stunn -some
    kind of immunity or just a reduction- should help to make them competitive
    again.


    Ex.: Attacking the trash in Inferno results in
    an instant stun followed up by no dps-output or an instant death.


    Creating a set-skill for this kind of problem
    would reduce the amount of pdd-scout-only-groups and enable the player
    community to play much loved classes like Warrior, Rogue and Warden.


    A Reference for this kind of skill could be
    the knight and champion which already own one.


    Old ItemSetSkill:
    Skillname: claw scar (I don´t know the english skillname xD)
    Skilllevel: 98


    New ItemSetSkill:


    Skillname: Through the shadows


    Description: Immune to Helpless, Stun, Root and SLow for 15 Seconds.


    Duration: 15 seconds.


    Cooldown: 90 seconds.


    Cost: 10 energy

    I might have a solution for the MEELE-DD problem


    The Meele classes are nearly impossible to
    play in the current instances of the game in comparrison to their ranged
    counterparts. Granting the meele-classes a form of anti-fear/anti-stunn -some
    kind of immunity or just a reduction- should help to make them competitive
    again.


    Ex.: Attacking the trash in Inferno results in
    an instant stun followed up by no dps-output or an instant death.


    Creating a set-skill for this kind of problem
    would reduce the amount of pdd-scout-only-groups and enable the player
    community to play much loved classes like Warrior, Rogue and Warden.


    A Reference for this kind of skill could be
    the knight and champion which already own one.


    Old ItemSetSkill:
    Skillname: power plant sword
    Skilllevel: 75


    New ItemSetSkill:


    Skillname: unbending will


    Description: Immune to Helpless, Stun, Root and Slow for 15 Seconds.


    Duration: 15 seconds.


    Cooldown: 90 seconds.


    Cost: 5 Rage

    I think the ranking system is very bad.
    Some players have a full buffed value, some half, some players with pets, and so on...


    Can you fix it that only the base value would displayed?


    Base value:


    - Items
    - Stats
    - Monster cards
    - maybe title
    - ...


    If I forgot something pls add it to this thread


    Greetings

    Hello Arcadia-Team,
    hello players from Paradise,


    i have a little improvement for all players they are running every day tikal.


    Many guilds are complain that the ini is buggy.


    One trashmob hits our tanks or me (1.600.000 pdef) with 100.000 - 150.000 damage per hit (wide attack).
    The physical damagedealer make not normal damage. The magical damage dealer make ironically normal damage. After Thor, Khira or somebody else are restarting the zone/ini everything is normal/perfect.


    Solution proposal:


    Is it possible to make an automated reboot of the zone/ini once a day, at a certain time.
    So everyone is satisfied.



    I hope everybody who will read this understand my bad english =)))))))))))))))))


    I would be glade about a feedback!!!


    Greetings and have a nice day

    RUNES would be nice



    Sacred Phoenix - ID 202540
    Redemption of Phoenix - ID 201141
    Big Purified Package - ID 207149
    Package of Drills
    Advanced Bind Lifter - ID 202520 (good offer)



    In single Packages:


    Hot Stew - ID 200359
    Soulmate Mixed Dessert - ID 241961
    Featured Suisine Delicacy - ID 241967
    Everlasting Love Spiced Juice - ID 241964

    Hello players of Arcadia and Arcadia-Team,


    at first thank you Nadana for the great update from the Charplan.
    After we have build our new equip with the new items we have some problems, because the Tikal items are much better.

    It makes no sense to go for the new items.



    1. New scout and rogue jewellery set




    This set is very nice, but the ring has approximately 20% less critical damage - that means this set is useless, because the critical damage is more important than the setbonus.

    Improvements:

    The Setbonus of 10% movement speed change to 20% critical damage. But only for the physical and magical damage dealer. The movement speed for healer and tank is very nice.