Posts by Devain

    regarding Mage/Warlock:


    The new buff Forgotten Black Magic (ID 499814) is now some sort of phyiscal skill. Mage/Warlock is a purely magical class so it doesn't make any sense to have a physical buff on a full magical class.


    Could you please change that to being a magical one?


    Thanks in advance!


    Devain

    Dear team,


    I have a question:


    Today Windows 11 has been announced and I wanted to ask how fast I can play once I have updated to Windows 11 when it's out?


    Do you guys have to do something? Should I update later until you guys a ready for Windows 11? Can you do something before Windows 11 is out?


    An official answer would be awesome!


    Greets!


    Devain

    Heya at all!


    Maybe anyone can help me.


    I'm trying to find out how many materials (including guildstones,runes and rubies) exactly I need to build up all buildings necessary, max level 10, for all towers.


    I know there used to be a rom-welten guide but since the page is dead I can't find it anymore.


    I also found this page (https://firimar.forenverzeichn…t10-ausbau-der-gildenburg) already, but 4 key buildings are missing there.


    Every little hint is appreciated! But please don't tell me "it costs x dias" or anything like this. I want to try farm most of the stuff needed like herbs, ores and wood maybe even the guildstones.


    Thank you in advance!


    Devain

    thats the point the normal mode was made for smaller partys

    exactly! absolutely agree! this was maybe one of the things DEVs learned from the Hades situation. I myself was opposing it at that time aswell and maybe flaming it a little bit too but now that we have a normal mode there is no need for the hard mode to be adjusted to party sizes :)


    Greets.

    I don't think this should be changed for a hard mode instance. It was changed for gorge aswell and this made it so much easier for everyone and since you guys already say the instance is way too easy nothing should be changed on it imo!

    Also bringing 12 people in this circle is kinda shit aswell then nobody is allowed to die either.

    You can easily play the event with 4 people in normal mode though :)



    Greets :)

    Dear Team,


    To make the warlock/mage more logic it would make sense to either change the ISS 490342 to standing still or the warlock/mage elite skill 498703 to stacking while you move so you have to either constantly move to increase your intelligence attribute and dark matk or you stand still and both stacks up. Right now you have to either move or stand still which doesn‘t make any sense.


    Please consider changing this to whatever solution, I would prefer the standing still on both skills!


    Thanks in advance!

    The new bagpack pages seem to be bugged.


    I can not move my weapon from page VIII with right click to my weapon slot. Same with ammunition or other gear items that are place in the new pages.


    Would be nice if you could fix this :)


    Thanks in advance

    True, but having literally nothing to do as a heal while everyone else is doing his/her jobs correct is boring. whats the point in running as heal then?

    Try running without a heal then and tell us how it was, would be pretty exciting I guess.


    And going afk for 4:59min, coming back to click one skill and repeat that behaviour, is still possible at b3 for tanks ^^

    I still think we play the boss differently than you do, because our tank has to move at least every 30 seconds


    Greets

    Thanks, proves my point.

    That is not an achievement? I think you get rewared when you do something right, same with when you play something right then you don't get much damage. Same as in every other game.

    I dont see were this is connected to what I wrote. I wasnt reffering to the wipe mechanic at all. Also be careful of spoilers here! ;)

    You've said the boss should have some sort of timer. He does. We wiped on 2% because we were to slow in one try. Just because you don't see it, doesn't mean that I doesn't exist. Also you have like 30 seconds to burst Nydhor in Gorge, while you just have like 15 seconds (maybe even less) on Balton. And yes, I do think one boss in an HARD MODE instance should be a burst boss, as I mentioned, to bring up morale of players that hate doing events and just want to enjoy at least one time their .lua spamming.

    Same here. Kinda also proves my point, that nothing bad happens until you do something wrong.

    That's the point. If you do everything right, you don't have to fear consequences. Just as in every other instance.

    Quote

    As you can see in my dmg-taken, I didnt get any of those "random" hits, maybe your tank forgot to rebuff +def thus getting higher hits? Cant think of any other reason, since its pretty straight on, what the boss does.

    Could be possible. Another reason for a tank not to go afk during this boss.



    Greets.

    I will ignore the Off-Topic and start with my response directly :)

    You never, NEVER EVER ever need more than one tank for this entire instance. We ran the ini 8 times up to now (including the clear) and are still unsure of some aspects of some bosstactics and how to approach them the best way, but having two tanks is no requirement, unless you are doing something very wrong!

    We are playing this event with an "off tank" (champ as per usual, not a real tank) just to make sure nothing happens here. The only boss we are having problems with currently is b2, all the other ones are pretty clear to us when it comes to tactics.

    Getting to the aggro cap at b2 is also something i dont understand...even if one dps would deal solo dmg to that boss, he/she would not get that much aggro by dealing the dmg needed to kill it and if you are a tank (knight or champion) you should just stop hitting the boss when getting near to the aggro cap...this is more a big misplay than anything that needs to be changed by the DEVs, especially because noone else seems to have had that problem.

    We haven't had this issue so far. Just an aggro reset after add phase but nothing with hitting aggro cap.

    Boss 3 is the best exmaple: everyone is just standing there (or going afk), waiting for dps to do their job, there MUST BE something else happening in that fight. Also I want to say at this point one more time, that you dont need more than one tank for this boss.

    We have played this boss on our first clear one hour, figuring everything out. But when it comes to time management doing dmg is much more efficient than playing tactics here. And you can not tell me that organs don't have much deff or life.

    Boss 4 is the biggest problem. If you want to have a free-loot boss in that HARD MODE instance, i guess i cant do anything about it, but in my eyes that boss should have some sort of timer like Nydhor, that forces you to kill that boss fast. And by fast I mean real fast. As B4 is now, it is easier than most trashmobs in this instance, which much higher reward. Even the Realm Warden is harder to kill than this one and players are more likely to die there.

    If you don't click quick enough, you wipe. If you misclick, you wipe. Some zones are not as they are on the real map since they sort of cross on the boss map. If you click the wrong one here = WIPE. And like I said, you need some kind of "burstboss" here. Especially when you cant "burst" on Balton directly and have to play at least one phase.

    This is my damage-taken in our last rofl-run. we ran with 7 players (1tank, 3dps, 1sup, 2heals, yes the dps's had new weapons) and seeing that I took 74% of all dmg only by whitehits from mobs, makes me just sad. Another 17% is from ONE %-dot from trashmobs, all other sources are 2% and less.

    If you just get white hits then you seem to play trash right :D. I know that my (as wl/m) damage taken looks much different (don't have a screen as I don't take these).

    B3 is also quite interesting. He has hit me with max. 352k, 212k on average. I also tanked all his adds the entire time (3673 hits), one more time showing proof that you dont need two tanks here.

    I mentioned above that you don't need a second tank for this one. We also play it with just a single tank and he sometimes gets some random hits with around 750k hp loss. (I switch from wl/m to pr/wl for this boss since support is kind of useless here)

    Remember, this was a run with 3 dps, so we took a little longer at b5 and he got some stacks, thats why he was hitting me with up to 730k in the end (I believe it was 8 stacks), but the average form the entire fight ist still a mere 150k...no real challenge for tanks AND heals at this point...

    We finished b5 with 10 stacks first try but that was just because we played it pretty safe. Hits on the tank were pretty high (we also had trys where the boss had 24 stacks and our tank parried 2,3kk hits).

    So PLEASE, do something to the bosses to make them more challenging, right now the trashmobs are harder than the bosses (after you figured out how the bosses work) and this will make rofl, which has great potential to be my alltime favourite in this game, very boring within the coming weeks and this is way more discouraging than running gorge for almost 2 years...

    I absolutely can't agree on this. Keep it like it is or MAYBE raise it just a little bit but not much. If you change it too much it will kill the instance like it was with gorge and people who already have the weapons will take profit out of it because those weapons are pretty op (not talking about the grading here, just the base weapons). Also a lot of guilds, that already cleared it, will not be able to clear the instance again and this will frustrate them and make them leave the server real quick.

    Quote

    Correct. But only if its too much. And you could say the same thing the other way around. ;)

    I doubt that. You will need ages to refine the gear anyway with clearing Gorge, Inferno, HoTDL, Tikal and RofL on regular base (which btw is a good thing to combine old instances because this brings more stats to the game, which will get cheaper and makes it possible for people that just start on the server to equip faster)



    Greets.

    My wish is an instance where I can have a challenge and not an instance, where you can run with 6 people after the first week, when you are perfectly playing the events.

    I think Mela is talking about the normal mode when talking about "running with 6 people". And you can't compare RofL with Gorge. Gorge was much easier than RofL compared to clearing and even farming even just with inferno gear.

    Also our tank does not go afk during B3 since he also has some adds on him, but I see we play the boss different then.

    I also think there is a whole lot of damage to the raid in trash. I as wl/m get knocked out instantly when I just stand in group (same goes for our warmages).


    Greets

    Cheers,


    I read a lot of stuff in this thread and see most of it as absolute nonsense, but more about this later.


    First of all I want to congratulate you and everything working here on doing a great job with this patch. Of course there are a couple of small bugs, but nobody (at least not me) expected a perfectly finished instance. The first day was a catastrophe for us. Nearly all of our people had their interfaces crashed or couldn't log in, or couldn't load the patch or had problems with their whole UI but you guys stayed pretty calm and helped as much as you could.


    Obviously the new instance is the main thing here. but there are also a lot of small changes that make life so much more joyful. I created a new char and saw the new beginners gear. It seems to be really well balanced that you can enter HoS HM, farm stats there and create an income with selling stats or using them for yourself. Also the new beginners bag with 15 megaphones in the beginning is really really nice. Regarding the new talentpoints: 40kk TP is really nice, even though I have only seen it for one class (knight, without any sec class) so far. I don't know if other classes will be well equipped with this amount but maybe there is space for improvement in the future.


    Coming to the adjustments in gorge: those are pretty nice, you have to use the boxes now to lit the flames, crit resistance is really low so it is really pleasant now to go through it and farm in the near future. Only thing that really annoys me is a new combination in the Pingou event, that was absolutely unnecessary.


    About the game performance: I don't really see a big improvement here. My dc's are still like before, fps is as before that's why I don't see any improvement here. I really hope we will see a much bigger step here in the future (*smirk*).


    The new chat colour: I really really hate this change. The yellow is so annoying for my eyes and I really dislike it. Maybe it should be possible to change the colour or swap between the old and new design.


    The rework of the transportation book is also not done pretty well. The searchbar is a nice idea but most of my renamed transportation points lost their name, also it's not possible to put your transportation points to your UI anymore which is really annoying aswell.


    Now the important part: rofl

    The instance in my opinion is absolutely beautiful from design and game mechanics. It is a pure event instance which is what players always wanted. No useless bursting or anything, EVERY boss has his events that HAVE to be played. Proof for that is the progress that many guilds have right now. We have around 6 or 7 guilds (if I'm right) that either cleared the instance already or are standing infront of the last boss. This shows me that everything worked out and that skill and game knowledge is required to clear this instance. Any boosts of any kind of crit resistance or damage or deff are absolutely nonsense. This is not about bursting! It is purely about skill. If you want to make any changes regarding deff or attack of the bosses then you have to take away the weapons that are build so far, because I only see one kind of group complaining here about "too low deff" and this kind of group already has, as of right now, 7+ weapons.


    I don't want to spoil anything here in public so I will not go too much into details from every aspect of this instance. But I still try to give as much POV into it as I can.


    The trash is really good! You have to use your skills to kill them! Not as gorge with all the stuns and freezes and all this nasty stuff. You either kill them or they kill you. And I like that! An instance shouldn't be for "rushing through everything just to be done in 30 minutes"


    Let's start with b1: Eneler is right, you have to play it with 2 tank classes which, in my opinion, is absolute fine. There are so many chain gears for champ on the server and everyone of them with skilled shield can easily tank either the boss or the adds in the second phase. In the beginning we were a little more careful but slowly everything is starting to work out, as it's normal for a new instance.

    b2: b2 to me is a pain in the ***. But that's my problem with being sup with not much deff, I can't do the shields close to the boss due to his aoe but that's fine, for that you have a tank or heals. Everything else here is easily to play. I also like the point with the hidden chests and that you have to use some sort of skill that not everyone has (bethomia jumping main speaking here ;) )

    b3: this one is the coolest idea I have seen. The idea with appearing in another room is not new (grafu b4) but I adore this, reminds me of the good old days. We have found a nice way to play it and it's a really nice boss to play. And you don't need two tank classes to play this boss. It's easy done with just one aswell.

    b4: this is the free loot boss, you need this to boost your morale. it's easy, but not too easy to just burn him down.

    b5: my all time favourite EVER. simple, great mechanics, you need a certain amount of damage, you need a good statted tank and some skilled heals and that's it.


    now the most frustrating thing: the update system.

    There is not a single hint in this instance how to get to this point. One guild was pretty lucky, as it looks like but we have searched every little space in there. Yes we've found the mirror, yes we've found the fairy but that was just out of absolute randomly people jumping in there and scanning the instance for unusual stuff. This is an absolute fail! There should be at least some hints about this at some point and there are none. This frustrates everyone because on one side you make progress with farming the instance but on the other side you don't get rewarded with the "real items". I really really hope some non greedy players will find out that secret soon.

    For me personaly I can say: If I find that secret I will share it in forum because I don't want to support a system of greed that damages the server, even though I might risk a kick out of my guild.


    The conclusion of all this to me is: This instance is much more than I expected, it contains a whole lot of meme's (cheers Gandalf and Big Shaq) but I think some of those memes will be outdated already by the end of the year and in a couple of years nobody will care about them anymore. Creating an instance that lives much longer than some memes was maybe not the best idea. BUT from fun and game mechanics it is absolutely fantastic.


    Greets

    Cheers,


    since there are a couple of items that are working for 30 days right now I would like to see this item for 30 days in shop aswell. Or maybe just 7 days, depends on how useful you guys think it would be. It increses your speed a lot especially when you are farming stuff like cenedril materials or tier stones.


    I hope you can make something like that possible :)


    Greets


    Devain