Posts by Mela
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I have a suggestion and believe these options would be very useful.
Suggestion to Improve Interface Settings
Would it be possible to add an option in the interface settings that allows players to completely hide various buttons and elements, similar to how the Auto UI does when performance drops? However, in this case, the selected elements would remain permanently hidden, such as certain minimap buttons, the experience bar, world event counters (see screenshot), the chat window, whisper window, minimap, etc.
In particular, I would love to hide most of the minimap buttons—I rarely use any of them. Features like the diamond recharge function and the error message button, which are constantly blinking, don’t contribute to a clean and streamlined view. The same goes for the quest tracker, monster/companion collection button, and the raid button, as I don’t use them either.
For those who rely on these features, they could keep them enabled, but I would prefer the option to hide as many elements as possible.
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so da ist kein spezifischer Grund dafür ?
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I think this problem is already in the base game, and always was. There are not many occasions when so many players gather...
However, it is really paingful.
I did not even see the Boss, the screen just freezes, no movement, no reaction from game client.
might not affect all players, as many player do damage and can play, but it is unplayable for many as well.
You should maybe consider deactivate all effects from skills/char modification, in this specific zone/area.
I think the guild resource orbs also pose a big problem.
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I think a really huge performance improvement would be if it were possible to disable the aura effect from other players. When I disable my own, I already get about 15 FPS more, but many people still have theirs active. Even if you have other players disabled, the small ball still has the aura effect (see pic).
RAScrnShot_2024-11-02_07-43-58.bmp -
I think you talking about drop bonus. So yea i like the idea
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Ich habe die letzten Tage verbracht alle Waffen auf Max zu bringen.
Nun habe ich eine Frage und würde gerne eine Erklärung für haben.
Warum aus welchen Grund sind manche Waffen um einiges niedriger ?
Ich habe alle Möglichen Klassen Kombis probiert und ich muss auch sagen das ich als M/R doch noch recht häufig verfehle obwohl ich max bin.
Eine Erklärung und Begründung währe recht cool. Vill geht ja doch noch eine Waffe höher und ich habe nur nicht die richte Klassen Kombi gefunden.
Danke schon mal.
Einhandaxt, Zweihandaxt, Zweihandschwert, Stab und Zweihandstab sind die Waffen die nicht auf 285 gehen -
so now randome runs ? everyone should know now how to do stuff
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humorous times xD -
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Aspect one.
-teammate: buff pls.
Yeah its first what he say. Its true, he can do more dps to kill something. Priest have many buffs, here need a table ranking in this aspect.just a question: do you calculate with orkham weapons? If yes, why is p/r ranked so low in buffs? p/r has by far the strongest attack buff of all priests bcs of 2 weapons with %-wisdom
sure he has but when u have one 1 healer in party an noone playing with /druid is best to pick so u get the dmg druid buff too. But still he hasnt the biggest heal out put
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eben kann mir nicht vorstellen das da was bugged ist vill auch ein Addon was Probleme macht
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Artefakt auch ? Weil normal müsste es auch aus gegraut sein wen nichts zum Reparieren ist
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naja hast du schon mal geschaut ob dein Robo Unterdura ist ?
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and names and chat
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In the same way, I want to be able to disable the confirmation when buying gold. It's so annoying when you have to buy multiple offers, like 15 in a row. XD
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Duebrithil bist der echte ? weil wen ja kenne ich dich noch aus alten Zeiten
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First of all, you’ve done an amazing job with the Prestige Battle Pass over the last few weeks. It's great both for players who spend little and for those like me who occasionally buy Platinum.
However, I have one major criticism: I can’t say exactly, but I’ve spent 30k+ diamonds on Courage Coins and also some on experience. What I find quite disappointing is that the progress of these two aspects (Courage and Experience) resets in the bonus reward window. Unfortunately, this progress is not retained like in the boost feature, where when it's full, it starts over again.I wish—and I’m sure the community would agree—that these two other points (Courage and Experience) were handled the same way in the bonus rewards as the boost feature. It's nearly impossible to reach the end, and only towards the end do the rewards really become relevant and interesting. For example, if you're already at max level, you can no longer buy experience, and you’re stuck. And with the coins, it's disappointing to be three reward pages short of the end because, mathematically, all functions are already leveled up, and a lot of diamonds have already been invested in this season.
Therefore, I kindly urge you to reconsider the way this feature works. It’s truly a win-win for everyone because, naturally, if players know that the progress on these reward pages won’t be reset, they will be more inclined to invest diamonds.
The community is also welcome to provide further input on this matter.
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what u mean O.o ?
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So true! GoH is one of the few things new people can start with to earn a small amount of MEMs, and it would be really nice to improve the mechanics, as Yukki suggested.
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Do you need more information, or is it possible that the post got overlooked?
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Danke ich schreib aber keine guids mehr.
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The level 100 herb seeds don't give what is stated in the description, so either the description is wrong or the drop is.
it should gave Oleander and not Chlorophya
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hmm i only see new card system
and when i scroll to them i still see cards which i have not updated to the new systeni wanna filter to see cards which are missed (have this following symbole)