Posts by Mela

    code 1 parent:UIParent call PlayerFrame's OnEvent, line: (null)


    code 2 parent:AddonManagerFramePageAddonsPagingBar call AddonManagerFramePageAddonsPagingBarLeftPage's OnClick, line: [string "?"]:188: attempt to index local 'frame' (a nil value)


    code 3 parent:AddonManagerFramePageAddonsPagingBar call AddonManagerFramePageAddonsPagingBarRightPage's OnClick, line: [string "?"]:188: attempt to index local 'frame' (a nil value)


    code 4 parent:UIParent call PlayerFramePetButton's OnEnter, line: [string "?"]:233: attempt to call field 'difftime' (a nil value)

    Someone found all in Howling Mountains ? i missing there like 3 and checkt all codinats posted here

    Please remember that main zones include also counts of instances on this zone. In future we will add special frame that will allow to see clearly what is missing yet.


    Greetings

    i have ffrom the dungen zones all

    I have a suggestion and believe these options would be very useful.


    Suggestion to Improve Interface Settings

    Would it be possible to add an option in the interface settings that allows players to completely hide various buttons and elements, similar to how the Auto UI does when performance drops? However, in this case, the selected elements would remain permanently hidden, such as certain minimap buttons, the experience bar, world event counters (see screenshot), the chat window, whisper window, minimap, etc.

    In particular, I would love to hide most of the minimap buttons—I rarely use any of them. Features like the diamond recharge function and the error message button, which are constantly blinking, don’t contribute to a clean and streamlined view. The same goes for the quest tracker, monster/companion collection button, and the raid button, as I don’t use them either.

    For those who rely on these features, they could keep them enabled, but I would prefer the option to hide as many elements as possible.

    RAScrnShot_2024-11-08_01-23-27.bmp
    Mela <3

    I think the guild resource orbs also pose a big problem.

    Ich habe die letzten Tage verbracht alle Waffen auf Max zu bringen.
    Nun habe ich eine Frage und würde gerne eine Erklärung für haben.
    Warum aus welchen Grund sind manche Waffen um einiges niedriger ?
    Ich habe alle Möglichen Klassen Kombis probiert und ich muss auch sagen das ich als M/R doch noch recht häufig verfehle obwohl ich max bin.
    Eine Erklärung und Begründung währe recht cool. Vill geht ja doch noch eine Waffe höher und ich habe nur nicht die richte Klassen Kombi gefunden.
    Danke schon mal.
    Einhandaxt, Zweihandaxt, Zweihandschwert, Stab und Zweihandstab sind die Waffen die nicht auf 285 gehen

    1. Waiting

    2. Sleeping

    3. Ravo in Prison

    4. Core Inferno

    5. Core Tikal

    6. Salty hmmm interesting / all ppl dead

    7. past love

    8. Hi GM, plz back! (annelia bugged)

    9. First time Gorge with Pulse

    10. My start and first week on server

    Aspect one.
    -teammate: buff pls.
    Yeah its first what he say. Its true, he can do more dps to kill something. Priest have many buffs, here need a table ranking in this aspect.

    just a question: do you calculate with orkham weapons? If yes, why is p/r ranked so low in buffs? p/r has by far the strongest attack buff of all priests bcs of 2 weapons with %-wisdom

    sure he has but when u have one 1 healer in party an noone playing with /druid is best to pick so u get the dmg druid buff too. But still he hasnt the biggest heal out put