Luntine why so toxic ? Mages build gear too i know u dont know much about Mage because u only play a midclass tank but there is a different between mages and supports like WL/M if u wanna i can explain u more about Mage classes. Im allways welcome to help getting used to them.
Posts by Mela
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I received the last title for 500 Goblin badges in the Goblin minigame today. Now I noticed that from now on you can exchange 15 more badges for a Goblin Glitter Capsule. But the rewards inside are a bad joke 2x level 3 runes? Only the Phoenix is somewhat okay.
My suggestion is to revise these so that they make sense, e.g., with universal potions, etc., or to continue through titles.
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i know but 60% dot nerf hell how bad u wanna make mages ?
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Reducing dots by 60% makes dots useless meanwill each Warrior has rly good dots. One of the good points on M/R is this 2 dots make him to an like dot dark mage. so i agree Tarsq 60% is a way to much
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"leather is overall much better" this is right
but "There is no point in even mentioning warlocks" is just wrong
+ the Point from Madoxx only m/s > m/r > m/wl are play abel is wrong to m/k and m/p perform rly good too. -
Than u do something wrong rex deals as M/K and M/P rly good dmg too and with 2 WL/ classes too
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so use it 4 times in a row ?
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sounds rly nice
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and as soon u hit the max roll u cant use a reroll stone on it anymore
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Ich nutze die Möglichkeit, hier mal einige Beispiele zu sammeln von Skills etc., welche nur kaum oder teilweise übersetzt sind bzw. auch für solche, bei denen die Beschreibung nicht mit dem Skill übereinstimmt, bezogen auf was er macht. Gerne halte ich die Deutsche Community dazu auf eigene Erfahrungen hier mit zu teilen.
M/R: Dieser Skill sagt noch das er den Raid mit heilt welches aber schon länger auf Grund von FPS Problemen entfernt wurde
M/R: Bei folgenden Skills wurde nur teilweise übersetzt, (besonders bei komplexeren Skills wie Kuss des Vampires oder Skills mit langer Skill Beschreibung Schatten des Baron. Ist es für Spiele mit kaum Englisch Kenntnissen schwierig die Mechanik dahinter zu verstehen).RAScrnShot_2024-05-23_18-52-53.bmpRAScrnShot_2024-05-23_18-53-28.bmpRAScrnShot_2024-05-23_18-52-49.bmpRAScrnShot_2024-05-23_18-52-58.bmp
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Finally yes this how I mean it it’s the only thing which makes sense
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removing the travel dealy of the skill sounds good solution
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Previously, there used to be an addon (see my attachment) that allowed for enhancing the quality of life in handling items, specifically regarding placing them inside house chests.
Implements splitting and automatic stacking in chests. Also makes item movements in foreign chests avaible. Was the main reason and use for it.
but it is not working on CoA sadly (as i know, or atleast only for me not haha).
Now, onto my proposal, if it's possible. It would be a significant improvement in quality of life if this addon could be made functional again on CoA, or even better, if it could be modified to the server to change how house chests function. The fact that items don't stack automatically is quite burdensome.
Regards Mela
ChestFix.zip -
i see no point for this in trash u should do a big pull rota so better buff the dmg from purgatory
Let me explain this with my perspective, as a mage/rogue you always need to use Kiss of the Vampire for maximum potantial damage, of course you can just use AoE skills for mobs. But then your dmg will not be so high. If you are playing with a strong raid, your AoE damage will always be lesser because mobs will die before you use Cursed Fangs + Kiss of the Vampire ( these 2 skills will take 1 second to use, but even 1 second is too much). And your overall damage will be lower.
That is why i am suggesting to use Kiss of the Vampire skill (ID:491345) without Cursed Fangs skill ( ID: 49158).
But of course this is my experience with mage/rogue. If you have a better idea, you can share it with us.We run Orkham and balancing should always go with the highest dungeon. We do really big pulls so my experience is to get Warlock shield or other immunity and jump in, doing Purgefire. And if you really want, you can do/get the buff from Curse Fangs because mobs live long enough. To boost the overall damage in trash, I think it's better to improve/buff the AoE skills.
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so it would just make more sence to do it like i said like Aldo like the New world boss evryone near boss / in party doing the boss is just blocked from attacking him for 24h so ppl which needs quest or farm for skins or what ever dont need to wait till boss event. + camping will gets useless.
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Not obtaining cards is not u can’t kill it anymore. And why the debuff gets reset when u killing an other boss so u can still all kill ?
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if u killed an world boss u should get an debuff 24h not being abel to deal dmg on the one u killed befor. so it doesnt matter if u switching twinks when your main cant deal dmg to him anymore.
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i see no point for this in trash u should do a big pull rota so better buff the dmg from purgatory
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a lot of Warlock/xx and Mage/xx a way stronger than m/r . Its enoth m/r got so many nerfs now
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First of all, I would like to say that I find the concept of the Battle/Prestige Pass very cool, as it offers many useful features for both free-to-play and low to high spenders. However, even for a highly investing player, achieving everything at maximum level is hardly feasible. Especially with only daily quest completions, reaching the maximum level will not be possible, and even if one manages to reach it, it's likely to be just before the pass expires. In my opinion, this is very unfortunate because it means you cannot fully utilize the entire splendor of the pass over a longer period of time.
Now, onto my suggestion: the pass typically runs for 90 days, which means at least 4 passes per year, starting from scratch each time... This doesn't really improve the situation. Therefore, I believe the best way to enhance the pass is by extending its duration to at least 180 days, resetting it twice a year. Players, regardless of their financial means, will be motivated to invest more time and money, perhaps even purchasing higher-tier memberships. With the longer duration, completing the pass becomes more achievable. Consequently, players can benefit from the pass's completeness for a longer period.
Greetings
Mela -
Does anyone else have the problem that the % price function for the item in the auction house doesn't work
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Rest in peace John