Can you just remove the hp regen on wb ? This is just a waste of time tbh , even with 2/3 raids full , bosses stay at 100% until few minutes when %regen start to drop down. The damage reduction itself should already be enough and could also solve the pb for late night wb when there is not as many ppl as there is during the day.
Posts by notrasta
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Hi, could you please seperate world boss pull from npc to 2 different items. If I'm not mistaken , the ring that cost 2850 PoM have both Titan and Colossus possible stats on it. It would be better if there is one item for Titan stats pull (that would cost half of actual price one, so 1400 PoM) and the actual one at 2850 that only drop colossus.
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Hi, Arcane transmutator charges for next happy hour would be awesome
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I agree with Sere's post. Reducing AC on last inis and increase them on lower ones seems to be useless. As Sere said , those inis will still be ignore by endgame players. On the release of Orkham , ppl that were runinig it had plenty of AC and reached max amount very quickly but now that we have to farm grafu (that already gave very few amount of AC) for moon artefact we don't get much AC anymore while they're still needed for ammunitions or buff foods craft or even to transform cores for Goldenpull or DC/Orkham pull. I think you should've just let it has it was and in the same time increase AC on older inis so new players could benifit from the change but it wouln't impact endgame players.
I also don't really get the change on buff duration nerf cause as sere said some classes needs to use many skills before really starting to burst. I think about r/wd that has to use 3 buffskills before starting the main combo "Shadowstab --> Lowblow --> Wound Attack" . Consider the fact that you use the Assasin rage while runing to a boss you already lose half of the burst time before you can reach this main combo.
What would be good is that before doing such big changes you should ask for players opinions in a forum thread so you would get arguments for/against such changes that lead you for the final decision. You said in world chat that you talked with some players about this changes before releasing it and they tought it would be good ones but obviously most of the community disagree.
Same thing for class balance. For a moment devs posted pre patch notes changes so people could see the upcoming balance changes that would be made and we could talk with devs about it if it would be a good or bad ones (with arguments). You should have keep doing this in my opinion.
I know that the game need new players and that's a good thing that you guys are trying to help them but you should also hear old players complaints cause they're also needed for the game to be alive.
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Maybe you should increase a bit the amount of arcadia coins. Actually 5900 seems a bit low for 7 bosses.
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I think that r/w should be a bit up , it was already not the best rogue in single target but now even in aoe it's very low (at least in orkham) when it suppose to be a good aoe combo like it was before all the nerfs.
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Can you take a look into r/p. I always have back tp , I think it comes from the skills "Sneak attack" id 1490387.
And please give some love again to leather in next balance patch
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Transmutator charges in happy hour pls
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The poison debuff from snake arrow (s/d) doesn't apply on organs on 3rd rofl boss.
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Can you fix combo shot on s/d pls , now it has "piercing arrow" as name, so we have 2 piercing arrow skills
I also agree with Yukki and Pistanos, this change on Snake Poison Arrow make it weird to use now. Scout/Druid is already strong atm and don't necessary need this dot aoe I guess so maybe you could change it back to how it was before patch or let it with the dot poison but remove the aoe.ps: thanks for giving some love to scout anyway !
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Hi again, there is an other thing that could be improved/changed. The "Great Snowball Fight" timing spawns are kinda weird (midnight / 8am ???) . I think you should add more timing spawn or change those to time where most people are online.
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Hello, there is thing that should be change in a snowflake event. Indeed for the title "Powerful Spirit Blessings" (id 530947) , you need a group to be able to kill it BUT the problem is that only the person who summon the boss get the title so thats unfair for all others ppl in the party. Could you please change it so the title can be obtenable by all ppl in the party so we don't have to summon and kill him one by one.
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Hello, could you take a look to rogue/warden in sw and fix an issue with "Phantom blade" (id 494922). Indeed it randomly makes some random texture/building/tower etc appear on him when hitting guards or ennemy buidlings with this skill and during 2 sw it was the ennemy crystal that spawn on me when I was hitting guard or building and that leads to ennemy's crystal disapeared after we killed it so we couldn't end sw and had to wait until 8pm.
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Hello , apparently the title "Corrupted Champion" id 532106 is needed to select against which forces we want to fight in AoD (vs Light or Dark) but at the moment the only way to get it is from the "easy" mode of last boss from DC.
I would like to know if it is possible to add it on both modes as it is same boss anyway ?
Greetings
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"Please note that only newly looted cards will be included in new system as usually."
That really means we wasted hours of farm (or diams) for nothing with new maps added on cards system ?
If this is what is plan, please change this to cards to are already in deck
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"Reworked tank and dps artefact effects."
There is indeed a change on tank one description , but the dps one is exactly the same as it was before patch or am I wrong ? I don't remember exactly the values before patch, maybe it was dmg dealt on mobs with less than 10% hp ? If not, then what's suppose to be this reworked effect ?
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Yes I know , this screenshot was taken on an alt acc just for fun . But still there are some ping issue on the server atm. I don't know if it affects all players, but some got high ping and has to dc. I already had 4 dc in less than 30min.
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Is it an other ddos attack or something ? Can we have some news about whats happening ?
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\o/ Merry christmas and happy new year \o/
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About S/W
Changed Target Lock to be permanent effect, changed it to reduce movement speed by 12% additionally.
Actually what you've done doesn't really make it a "permanent" effect. Indeed you can have it "permanently" but the buff last 30s so you have to check your buffs everytime and use the skill again every 30s, that is not really "permanent" skill. Maybe you should change it to a buff that would last 15min for example, that would be better in my opinion. -
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Happy anniversary CoA !
Notrasta
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Could you change range of Joint Blow on S/CH and make it usable on long range same as every other scout combos ?
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S/M
Mistake on a skill traduction (on french) --> Cursed arrow (id 492623). On the french trad, skill says that it's an aoe but it's a buff increasing fire dmg.
Mistake trad on the elite skill lvl 45 (Ashen blood) on the french trad, says that landing successfuly "mutliple shots" (id 1491044) on an ennemy will increase physical attack of all raid members but this is supposed to be the modification of the blood arrow according to patch note.
Mistake trad on the elite skill lvl 60. It says you obtain an accursed shell effect after effect of "gone with the wind" end and increase physical attack by 1%.
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Skill Frost Arrow (id 491163) is now buged after today's patch and can't be used on any scout combos anymore.