Posts by notrasta

    "Changed cooldown speed titles to add 30s of global cooldown when they are unequipped."


    Is it possible to change this so it would be effective only in ini ? It's a bit annoying that when you switch class in openworld you get this long cd for no reason.

    And if we already used Dim fragments before the change for malus ? Can we expect some refund (like half at least) of them ? :)


    And do you think about adding a "lock attribut" stone , so if we get 2 good stats we aren't force to rerol one of them ?

    Thanks for the answer.


    Can we expect this adjustment for next patch and will we get refund extraAC spent like grandmaster quests ?


    I don't understand why you want those purple stats to be so rare. I mean you know most ppl won't craft T13-T15 new gear without all perfect stats right ?

    Hi, it would be nice if you could also give us an answer about coins / stats.


    Does the amount of coins needed is going to stay like so we'll really have to farm 2kk AC (that mean around 300 SG runs) for the golden armor gear ? I'm not even counting weapons there.


    Will you implement those blueprints (100% guarantee) on last boss with at least 1-2 guarantee purple stats on them ? We've made over 20+ runs and we still didn't get any usefull stat and if i'm not mistaken only 1 good stat from weapon pull. Don't you think there's something wrong in this ?


    Hope you will give us some explanations / toughts on those questions "soon" :D

    I'll repeat myself and what other already said but regarding my experience the way to roll stats is actually very very terrible. I spent over 200+ corruption crystals, once I had 2 good and max rolls stats but the 3rd one and malus were bad but I had no choice than choose one of the two good stats I wanted to keep and use IS item that lock one stat but I would've lose the 2nd good stat... Then I spent PNC (15) and even those IS stones are terrible... You can still get useless stats and most of the time , stats aren't even max roll .... I mean, we're talking about P2W way and even this doesn't guarantee to get what you want .... I stoped after I get 3 decent stats but the 2 I rerolled aren't even max roll... This is insanly bad ...


    You really have to listen the community and change/adjust things we say very quick before ppl lose patience and quit the game. And about dynamic stats don't say thing like "but you're not force to add 4 stats, you can do the f2p way and only get 1 stat (+ malus)", you know that players that are/will craft new gear are very endgame players and will want to have the best gear (especially if we're gonna keep this new stuff for a long time).


    I hope that with those amount of feedbacks/suggestions you'll listen to ppl that makes the server alive and do something !

    Hi, good that you reduced AC needed for grandmaster quests and will give back extra AC players spent but what about other suggestions I posted above ? Is it possible to get any toughts from devs side ? Why is there such a high amount of AC required when there is already a new ini plan in few months ? Why the new ini is that P2W ?


    Also one more thing I forget : the new purple stats droprate. We've cleared the ini a significant amount of times and so far we've dropped only 2 orange items on last boss. One had 6 yellow (useless) stats and one had 5 yellow + 1 (useless) new purple stat. Orkham have 3 guarantee stats per run so imo last boss from the new ini should have a guarantee orange item with at least 2-3 purple stats on it otherwise ppl won't craft new gear soon.

    There are some things that should be review indeed imo.


    1st thing : the way to roll stats. spending 15k diams then buying PNC and praying for 3 good stats is a bit too much P2W ("Added karma system to corruption shufflers, after certain amount of uses, your next roll will have greatly increased chance of being special pool stats & max roll") --> What are those special pool stats ?? There should be other way (F2P friendly) to roll stats after buying items to unlock number of stats possibilty.


    2nd thing : there are 3 new items to roll stats while locking 1st / 2nd or 3rd one only but what if you get 2 good stats and only want to reroll one ? There should be items that roll all stats AND items that lock stat when you get one you were looking for.


    3rd thing : the amount of arcadia coins needed to build the new stuff. 100k to unlock grandmaster lvls on alchemy and blacksmithing , then 75k + 100k to buy new recipes then 75k per red item and 100k per gold item. That sounds really really to much regarding the amount of coins the ini is droping (7.7k if you get the random amount at max value everytime). We have to build 8 armor pieces and weapons that means 100+ runs to get new red stuff and I don't even want to count for gold stuff. You have to also keep it mind that coins are needed also to craft food / ammunitions for scout / rogues etc.


    4th thing : the performance issue causing low fps (especially in the snowy area leading to 2nd boss) but Ryzek already mentionned it above.



    Overall the ini is really cool looking, bosses have nice mechanics. I'm looking forward for next expansion.

    Hi, maybe it's only my feeling but with latest patch/class balance, it look like scout/druid got a little bit to much nerfed. It was strong indeed but not necessarly huge overperforming.


    Also I've the feeling that scouts in general got a bit impacted (negativly) , idk if it's with new crit rework or the general scouts change on Eagle Eyes.


    I don't know what other scouts players feels about last patch, i'm glad to hear your toughts.

    Hi , do you plan to add amulet's xp in custom ini anytime ? I know this upgrade for artefacts is suppose to be long time but it would already take ages to complete them just with nostalgias ini and with new custom one coming soon most ppl won't do nostalgia that soon. . Highests artefacts lvl are barely above lvl 50 and it was just the easy part so adding xp to normal inis (dc / orkham / new ini) would be a QoL.

    Why aren't we tp next to Gelek npc when we choose the 2nd option from the bottom npc instead of having a few secs run ? ^^

    Also can you make player who have the jumping puzzle buff (the emberfold's one) to be totally invisible / can't get aggro from mobs around ?

    Would it be possible to make the jumping events a daily thing available once per day (reset time 6am like every daily things) ? Like arcane forge, dreamland etc ..but without possibility to reset it ofc , it's already tilting enough once I think :D

    Can you show/tell where it is ? Cause I just checked and I still can only see the little amulet and not the big one. I think you're mistaken which currencie i'm talking about. I'm talking about phirius shell (obtainable with mini games) and not phirius token (obtainable with daily quests).


    I'm not using LootIt but Lootomatic but I guess it works the same way. A guildmate probably found why do we have bag item stuck queue. It happens (randomly ?) when the addon don't have enough time to delete items before you change area (having a loading screen). I've farmed gold for some hours and did mirrorworlds everyday and since I wait few secs for items to be deleted before changing area I didn't experienced any stuck queue anymore.


    Maybe devs could now try to find a solution assuming there is a possible one.

    gz for having them boosted. Anywyay it doesn't change the fact that they are normal mobs so the card should be obtain from their body and not chests. And having 5k/7k/9k kills on those mobs and still not 5 stars (because cards doesn't drop on mob) is a non sense. If cards would drop like every other mobs , you should have get 5 stars for a long time.

    Hi, could you make the cards from worms and goblins dropping directly from the mobs (like it is with elementals mobs from last room). For those mobs it seems like it only can be drops from chests (I never got a single card yet) at the moment and that's not the way it should imo, they're just normal mobs so the way card drop should be from their dead body directly like every mobs.

    Yes the mechanic of stacking seems a bit weird I agree. And so far I tested on burst with 0.47 attspeed and could only reach 67 buffs , so yes 100 seems impossible.

    Hi , after approx 45min of gold farm I didn't experienced a single issue with queue item stuck. In mirrorworlds also no problem so far , so I guess you fixed the issue :)