Posts by notrasta

    Hi, this is not about the same event but I think the requirement for this title "Eggstraordinary Hare Helper" is a bit too much. Finding 40 eggs seems impossible. Did someone managed to get it recently ?


    Imo this should be reduce to 30, it is also challenging and more realistic to obtain.

    An other suggestion would be to add the need items for titles (id's : 205084 / 205085 / 205086) drops with lvl 100 seeds as it seems to don't drop actually.


    Also any feedback about my previous suggestion on this topic ?

    Yes the code of this system is probably from offi and wasn't change here. But since there is a ranking for titles here, and 1 title = 1 all attribut , you should be able to obtain the 12 titles from plantation and not only 4.

    Hi, can you change the fact that, at the moment, you can't stack plantation's titles as they overwrite each other. It's stupid as they don't bring anything special and for ppl who are collecting titles for ranking it's sad.


    There is a confirmation of a player from discord that just unlocked the 2nd title from a serie and the previous one got deleted.


    Fixed catching fish was possible to sometimes get it stucked in bag queue.


    This bug is still happening. It seems to happens when you broke your fishing rod and equip a new one.

    Is there someone that already got a blue or purple card from sacrifice ? I've did 5+ sacrifice with many heavy fishes in bag and still got none. I've only drop green cards so far. Would be nice to get the droprate to get blue/purple cards from sacrifice :D

    Hi, it would be cool if you could increase the drop rate of fishing cards. It is really really bad. I just reached lvl 100 today, it took hours of farming, I mostly used the gold rod + fish salad food most of the time and I only got 2 (TWO) cards. Are we suppose to spend a year at fishing to get the 24 cards ? And don't tell me that we can buy them in AH blablabla, by spending that amount of time fishing, you should get more than 2 cards even tough it 5 stars cards..

    Hi, here is a suggestion about Hilarzu. At the moment it seems almost impossible to make him spawn since you already have low odds to make a guard spawn , then low odds to make a captain spawn from a guard and an even smaller odds to make Hilarzu spawn from a captain (like 1% ?). It would be nice to increase the spawning odds for Hilarzu to like 15/20% at least imo.

    Hello, this would be more enjoyable if you could change the way vortex of chaos is working. At the moment it opened only once a week because of the very long cd after close and when it opens it only last 2min because when ONE person kill last boss then the portal closes. So my suggestion is to change this to not close as soon as one person decide to clean the ini but let it open, for example, as long it is for arcane chamber and all halls when donations phases are done. At the moment it is impossible to do collectibles from vortex of chaos and also to farm cards is quit hard.


    Please change it !

    I also had backports in DC as scout 2 days ago (but it also happened a lot months ago as r/p in dc too) and also today in orkham it happened twice in the same run (on descents with the big golems)

    Can you just remove the hp regen on wb ? This is just a waste of time tbh , even with 2/3 raids full , bosses stay at 100% until few minutes when %regen start to drop down. The damage reduction itself should already be enough and could also solve the pb for late night wb when there is not as many ppl as there is during the day.

    Hi, could you please seperate world boss pull from npc to 2 different items. If I'm not mistaken , the ring that cost 2850 PoM have both Titan and Colossus possible stats on it. It would be better if there is one item for Titan stats pull (that would cost half of actual price one, so 1400 PoM) and the actual one at 2850 that only drop colossus.

    I agree with Sere's post. Reducing AC on last inis and increase them on lower ones seems to be useless. As Sere said , those inis will still be ignore by endgame players. On the release of Orkham , ppl that were runinig it had plenty of AC and reached max amount very quickly but now that we have to farm grafu (that already gave very few amount of AC) for moon artefact we don't get much AC anymore while they're still needed for ammunitions or buff foods craft or even to transform cores for Goldenpull or DC/Orkham pull. I think you should've just let it has it was and in the same time increase AC on older inis so new players could benifit from the change but it wouln't impact endgame players.


    I also don't really get the change on buff duration nerf cause as sere said some classes needs to use many skills before really starting to burst. I think about r/wd that has to use 3 buffskills before starting the main combo "Shadowstab --> Lowblow --> Wound Attack" . Consider the fact that you use the Assasin rage while runing to a boss you already lose half of the burst time before you can reach this main combo.


    What would be good is that before doing such big changes you should ask for players opinions in a forum thread so you would get arguments for/against such changes that lead you for the final decision. You said in world chat that you talked with some players about this changes before releasing it and they tought it would be good ones but obviously most of the community disagree.

    Same thing for class balance. For a moment devs posted pre patch notes changes so people could see the upcoming balance changes that would be made and we could talk with devs about it if it would be a good or bad ones (with arguments). You should have keep doing this in my opinion.


    I know that the game need new players and that's a good thing that you guys are trying to help them but you should also hear old players complaints cause they're also needed for the game to be alive.

    I think that r/w should be a bit up , it was already not the best rogue in single target but now even in aoe it's very low (at least in orkham) when it suppose to be a good aoe combo like it was before all the nerfs.

    Can you take a look into r/p. I always have back tp , I think it comes from the skills "Sneak attack" id 1490387.


    And please give some love again to leather in next balance patch :D

    Can you fix combo shot on s/d pls , now it has "piercing arrow" as name, so we have 2 piercing arrow skills :D

    I also agree with Yukki and Pistanos, this change on Snake Poison Arrow make it weird to use now. Scout/Druid is already strong atm and don't necessary need this dot aoe I guess so maybe you could change it back to how it was before patch or let it with the dot poison but remove the aoe.


    ps: thanks for giving some love to scout anyway !

    Hi again, there is an other thing that could be improved/changed. The "Great Snowball Fight" timing spawns are kinda weird (midnight / 8am ???) . I think you should add more timing spawn or change those to time where most people are online.