There are raidbosses and worldbosses. The ones you killed with a raid are the raidbosses and not the correct bosses. The normal worldbosses spawn independently and are rarely alive since players will kill them on spawn, for cards mostly i think. I suggest you buy the proof of valors from the ingame itemshop. You only need to complete both the level 60 and 70 elite skill quests once with your character. Every new class you want to unlock them on, you can simply talk to the NPCs that you finished these quests at.
Posts by NetFlix
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Das auf jeden Fall, ja.
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Danke erstmal.^^
Tatsächlich bin ich bereits in einer Eltern-Kind Beziehung. Unabhängig davon klingt das aber auch nach einem Bug...
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Kann mir jemand erklären, was es mit dieser Meldung auf sich hat?
Sie kam auch schon häufiger.
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Bei dem Blumentopf (Stil 48) [1247329] ist hat sich wohl ein Tippfehler eingeschlichen.
Der Multiplikator für gute Erntechancen sollte lauten:
- Bergbau = 2.20%
- Holzfällen = 1.60%
- Kräuterkunde = 1.60%
Beim Bergbau steht jedoch 1.20%.
Aufgrund der Tatsache, dass alle anderen Blumentöpfe dieser Preisklasse (99 Dias) die oben aufgelisteten Boni, lediglich angepasst an ihre Spezialisierung, geben, ist dies relativ eindeutig als Fehler einzuordnen.
Screenshots von diesem und einem anderen Topf im Vergleich beigefügt.
Nur zur Info, danke.
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Nope, unfortunately that was not the problem.
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Normally, when you gain a stack of 1505441, granted by using 1490691, you are able to consume all of the stacks that you currently have by using 1490571 on an enemy to activate a buff that's granted to all raidmembers. This mechanic is explained in the passive skill 1490574 aswell.
Now, today I ran Orkham 2 times and in each run I tried multiple times to use this mechanic on Ruddrass, Buddrass and Muddrass. When I used 1490571 on them though, instead of granting the buff, the skill 1490571 went on cooldown as it should while simply keeping my stacks of 1505441 without a change. Since I couldn't find any effect in their buffbar, that would explain this outcome, I assume this might be a bug. A screenshot is added for visualization.
Thank you.
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As I said, you unlock fighting for the light side when killing the endboss in dark core on "easy mode".
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Right, I just noticed yesterday^^ But either way, same result.
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What he said.
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Agreed. In my opinion it's a mistake not to change how worldbosses work. Scaling with gearscore is fine but fact is, that on a good day we see only 2 of 5 daily worldbosses down. This is super frustrating because you would always try, just in case, only to be faced with the reality, which is that there has to be, like, a perfect combination of playeramount and gearscores to have any chance at all I guess? Anyway, fact is: assuming that you would want worldbosses to be killable, it's not working as it is. Btw, still haven't seen Zalkenrys killed since you've added the healing buff.
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Once you've completed the eliteskill-quests, you can level up any class to min. 70 and go to Laath Tawan in Silverspring. He will grant you all skills from 15 to 60. After that, you go to Votokai for the level 70 eliteskill.
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Just to let you know.
Screenshot explains everything.
Only happened once. It's back to normal for me at the moment.
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There are multiple occasions, where I just wish that the audio settings were allowing for more individual/diverse balance.
In my case, those would primarily be the sound for completing quests and the new attack sounds.
Even though the former is included in, I believe, the category "sound-effects", the problem that comes with it is that there are many more sounds included in this category and those will be basically muted at the same setting that would have my ears bear the volume of the "quest-completion-sound".
For the latter, I haven't found any category to adjust it's volume.
So my idea is to offer an extra window for example, where players get a more diverse selection of specific soundeffects to adjust to their liking and/or setup.
Feel free to add your thoughts and/or react to mine to let me know if you're with me or not. Thanks.
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Confirmed to be related to ArcadiaUtilitiesLite addon. Threat may be closed. Thanks.
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When entering zones like house, minigames etc. the Buffs & Debuffs displays get big whithout the
settings changing. They jump back to normal size once you move the scale slider in settings.
Screenshots added for better understanding.
1. Big Buffs
2. Player-Buff-Scaling slided to "124"
3. Player-Buff-Scaling slided back to "125"
4. Player Buffs after entering house, unchanged at "125".
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I just won a Magical Perfume (1day) [207582] on the daily free spin but since I buy the 30 day version every month,
which is basically a must-have item, the 1 day version is just a throwaway for me and I feel like it really is an overseen mistake to not have time-limited items removed from the prizepool, that the player already has,
for as long as that period is active.
Feel free to add thoughts or react so officials may consider with enough people agreing.
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Mir ist aufgefallen, dass sich beim Hexer/Bewahrer bei 2 Fähigkeiten willkürlich jeweils
2 unterschiedliche Tooltips beim darüberfahren mit der Maus öffnen.
Diese wären: [1494099] Verwirrendes Rätsel und [497959] Schwächender Webefluch
Dabei ist zu bedenken, dass die Zauberzeit dank der passiven Fähigkeit [1490607] Verwirrendes Rätsel
auf sofort verändert ist von Original mit Zauberzeit während Schwächender Webefluch in
beiden Fällen (Nur Hexer und Hexer/Bewahrer) Zauberzeit hat. Beim Wirken sind diese
werden diese auch korrekt ausgeführt. Es geht also tatsächlich nur um die Tooltips.
Im Anhang sind Screenshots von den Tooltips.
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Wie im Titel beschrieben. Bild im Anhang
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Das Auswahlfenster beim Klassenwechsel zeigt ungewünschte Optionen.
Screenshot im Anhang.