Is Warrior/Rogue MoonCleave supposed to be still 1 hit?
Posts by Silversin
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There are still classes missing an element type of dmg to skills such as almost all warriors. We need this for badge titles to be worth using
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would still like it if you could add in Warriors that can do elemental type of damage.
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is there anyway to get an element type of damage added to classes that dont have any? Ex. most Warrior/x
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Ch/K:
Rune pulse is not reset when chain drive is proc'd.
Ch/D:
Rune pulse is supposed to heal lowest HP target with recover, it does not work but shows the animation.
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Could you please make it so that any priest ISS that give you any Magical attack or Magical damage increase also do Physical Attack and Physical Damage so that Priest/Warrior have some ISS to help them out. Thanks
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Priest/warrior
"Chain of Light"- deals continuous damage around caster, "Light Healer Fighting Spirit" makes it so that if "Chain of Light" kills target it gets reset.
Currently does not reset if target is killed on first hit, has to be killed at the end of the cast.
Question, why did you not fix the skill, but removed it?
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Hello Team, this might be a little off topic from the current updated class combo's, just as a new player this is what i see that may help or may not.
This is regarding Priest/warrior:
"Fighting Spirit Combination"- applies "Fighting Spirit Strike" to target.(Lasts only 3 seconds)
"Ascending Dragon Strike" - consumes "Fighting Spirit Strike" to use this skill and carries a stun effect for 1 second and movement speed reduction for 2 seconds after the stun.
"Violent Kick"- when "Ascending Dragon Strike" is used this carries a stun effect for 1 second and movement speed reduction for 2 seconds after the stun.
Possible improvment-Make it so that "Ascending Dragon Strike" does not consume the "Fighting Spirit Strike" from the skill "Fighting Spirit Combination".
Lower the rage needed from "Ascending Dragon Strike" from 45 to 40 rage needed to use this skill .
Put a cooldown on "Violent Kick" for 10 seconds.
Skill Needed Fixed-
"Chain of Light"- deals continuous damage around caster, "Light Healer Fighting Spirit" makes it so that if "Chain of Light" kills target it gets reset.
Currently does not reset if target is killed on first hit, has to be killed at the end of the cast.