Hello, I have not been active on this forum before, because the introduced changes were survivable and my English is not very good (google translate ). However, seeing the upcoming changes, I found that despite my English, I will express my opinion about the classes I play.
Warlock:
Increased Severed Consciousness damage to 1932 from 1771. The Planned Change is okay, but neither was it needed
Warlock/Warden:
In my opinion, all planned changes are wrong, starting with the following:
-PSI can only be renewed with set skills, beer or universal potion (unfortunately, no skill restores PSi while in Blade or Construction, potions run out, we switch to spam Charged until the cooldown on potions ends). There is no PSI renewal like on warlock / mage or warlock / rogue (especially if anyone wants to play it as tank / offtank, although on magic EQ in int / int I don't see it )
- Reduction of matt, attributes is not needed in my opinion, because this connection is not very, very strong, in my opinion it is perfectly balanced (finally some alternative to magic DPS player besides mage) I was this connection on instance and if physical DPS have -30% from mage/warlock + all buffs from warlock/mage are physical DPS >>> magic DPS). Warlock/warden beats a lot like mage, druid/warlock.
Warlock/rogue:
The planned change is interesting, but redundant, as I preferred teleporting to the target to avoid the target visibility problem, rather than the larger DPS.
Warlock/champion and warlock/warrior
These carbon connections do not exist, we cannot renew PSI on either blade or construction, as on warlock/mage or warlock/rogue, which makes these classes significantly different in doing DPS on instances. Planned increases in dark damage or skill CDs will not fix the weakness of these connections. Wrl/w not only cannot regenerate PSI, e.g. with Slash, but also has Frenzy that does not last without a fight, and Enrage renews it once yes like VN cape or Battle Strength (100 Frenzy = 6 A cut that beats very average) (Yes I know wrl/ch used to be OP, but currently useless, only suitable for DN or GOH fast farm)
All mage connections
I don't know why the person dealing with this balance has been gradually weakening mages for a long time, taking their magic attack, replacing it with magic damage.
Damage whether physical or magical is of no use to making better results on instances if we don't have enough matt/patt. I understand that a lot of people may have EQ in t13-t16, weapons in t16-t18, runes XIII, but I doubt that even such a strong equipment allows you to use this amount of damage (I have a friend in guild who has much stronger equipment than mine and after each such change, matt to mdmg did much weaker results on the instance, which I noticed even more in my case). Apart from this constant change from matt to mdmg, why suddenly practically all aoe are weakened. (I know that a mage owes a lot of his results in the instance to the aoe skill, but they are already weakened by less magic attack)
Unfortunately, I am very sad about the fact that to play magic DPS here you need to have very strong equipment (which is also very expensive to make), and even so the creator of this game does not even give hope that in the future magic classes will be more than just a debuff on m/wrl or buff on wrl/m .
At the same time it's very funny that the strongest magic combination after making these planned changes will be druid/warlock
I apologize to everyone who had to read such a long monologue