Posts by Merkur

    I would like to share my feelings about several classes.


    1) M/s on slow runs its too strong, we need in guild fast run to try compare dps

    2) Magical s/m is much stronger than physical, moreover, it is generally too strong, since it only had 1-2 patches, I will not believe anyone that after such a short time it is well balanced

    3) W/d is in my feelings bit too strong on aoe

    4) R/k now is only tank, on leather gear we don't have much dps classes (especially without blood arrow) and the fact that now only the tank makes me sad, please let him do dps without tank transformation

    Hello, after a few runs I would like to talk a bit more about hoto.


    1) It is necessary to add some amount of coins for EACH!!! boss (not like on DL, only last boss)

    2) It is necessary to add cards from ini, preferably attribute cards

    3) In my opinion (I have jewelry in t13, rogue), on my class it doesn't make much sense to try to get new jewelry, maybe it's worth thinking about some passive ISS

    4) It seems to me that the amount of 1000 green items is not proportional to the rest of the resources

    5) In my guild, this instance is not liked because the limit of 6 people, please add a table like on rt, which will enable the mode for 12 people, increase the amount of hp of monsters and increase the drop of green items

    6) However, the absolutely most necessary change is the addition of crystals

    A few remarks about the new instance, it is much better made than the dl remake, at the moment what is the biggest problem is the return after death, it takes me about 3 minutes to the last boss, you can feel the lack of the possibility of using an ostrich or crystals here. In my opinion, this is a necessary change.

    I have the impression that the devs see the problems we write about but use irrational methods to improve the situation.


    Btw defense cards are joke for me :D


    I believe players will not use defensive cards with defensive values and will choose patt / matt on those cards anyway. This means that the problem of people with few eq has not been solved, only the digital values have changed

    The fact that the numerical values have been lowered is a misunderstanding for me, the system now gives too little (in my opinion)


    Idea with typing of card is mistake for me, this still doesn't solve the problem of having multiple inventories.


    Remove all stones!


    Give us only 35 stones, we dont need more.


    Let the cards have up to 6 stats.


    For example we will can create:

    +Patt

    +Matt

    +Str

    +Dex

    +Int

    +Sta


    With that we will can create mage-rogue cards.


    Or just make part of cards only for mages, part only for rogues, etc

    Finally, I would like to add three more things.


    First

    Sorry for spam.


    Second

    I have a small appeal to the developers of the game.


    I understand you want to give us a nice system that will keep us busy for a long time and I like that.

    Additionally, I know you want to earn money on it and I understand it.

    But let's go back two years into the future:

    most of us (players) will spend huge amounts of time or spend huge amounts of diamonds and max out the card system.

    Then what? With the values that can be achieved in the system, I think that the NEW PLAYER will not have a chance to break through the endgame and it will require two years of being a little useful player or force him to buy a huge amount of diamonds. This brings us to the subject of the global server, which is not doing very well because of such a policy.


    Third and last

    I am begging you to change those idiotic names again. I like that, according to my suggestion, you added the parameter to which the stones relate to the name. I am very grateful to you for that. But you still haven't removed the old name elements, and it looks terrible.


    Transmutation Laguz: Isa (DEX → HP)

    Really? Can't you just call it Transmutation (Dex → Hp)? The current name doesn't even fit in the window.

    ...ADDITIONALLY...


    Summarizing the system as a whole:


    + new form of endgame race

    + more possibilities in the game

    + huge potential of the system

    + nice general idea

    - milking from dias

    - milking from time

    - huge amount of RNG!

    - huge amount of RNG !!

    - huge amount of RNG !!!

    - huge amount of RNG !!

    - huge amount of RNG!

    - huge frustration

    - a large amount of nerves

    - memories from global server



    But also not that I am only complaining (it means that I care), I will also give you a handful of ideas that will make this system better for me.


    Ideas:

    1) Adjust the soul stone prices in the community shop

    Currently, the prices of stones are 5-6 times higher, which in my opinion makes this store not worth

    2) Lower the price of green stones from 500k gold to 50/100k gold

    Upgrading more cards in one day is hard due to Agnes' gold exchange limit. I think it's too high a price anyway

    3) Detail here, but please make the NPC available on all channels

    4) Do all the rng increasing !!!

    What does it mean? This means that if I have the parameter +30 and reload it, it cannot get +1.4

    5) Again, too many stones

    Nothing to add here

    6) Add stones that increase all stats with sense values


    Okay, a few more feelings from me. (again :D )


    After the patch, I spent nearly 3 hours losing a total of about 50,000 diamonds, a huge amount of souls, 4 buckets of nerves and 800kk gold.


    What did I gain in return?

    1) I have all the blue and green upgradable cards at Patt +- 20 and sometimes additional dex/str +- 5

    2) 15 gray hairs

    3) Wake-up neighbors

    4) A scared cat


    Additionally, I used a certain amount of blue, purple, orange souls and made quite a few changes to single blue/green cards and all purple/orange.


    What did I gain in return?

    1) Some extra stats on a ridiculously low level (max +10)

    2) another 11 gray hairs

    3) re wake up neighbors

    4) scared cat again


    What do I think about it?

    We still have a huge amount of rng here, too much rng. This randomness makes me nervous, gives me a headache and takes away the pleasure of the game.


    I do not know if it makes sense to give any ideas because the longer I observe this system and the more, I take part in its creation via the forum, the more I am convinced that it should not be simple, it should not be intuitive, it should not be fast, it is not supposed to be cheap.

    I am grateful that changes have been made in the right direction :)


    Unfortunately, I have to say that this is still not the level of randomness I would like to achieve.

    Perhaps I misunderstood any of the planned changes, if so, please correct me and apologize in advance.



    • Changed personal store to include all of 174 stones without any randomness.

    Okey, that is nice change, in my opinion 174 stones still is a joke, but zero rng in this place is GOOD.


    I repeat my proposition again, remove all stones, we only need 35 stones


    • After an item is out of stock, the player can continue to buy by paying smaller amount of diamonds or can reset stock and prices of all available items by repaying the cost of the store.
    • Increased green item quantity per refresh to 20 from 3-5.
    • Increased blue item quantity per refresh to 15 from 2-4.
    • Increased purple item quantity per refresh to 5 from 2-3.
    • Increased orange item quantity per refresh to 2 from 1-2.
    • Reduced green item extra diamond cost for out-of-stock purchases to 1 diamond and changed increment to 1 diamond for every 20 purchase.
    • Reduced blue item extra diamond cost for out-of-stock purchases to 2 diamond and changed increment to 2 diamond for every 15 purchase.
    • Reduced purple item extra diamond cost for out-of-stock purchases to 8 diamond and changed increment to 5 diamond for every 3 purchase.
    • Reduced orange item extra diamond cost for out-of-stock purchases to 30 diamond and changed increment to 20 diamond for every 2 purchase.

    This is still dias milking, only smaller and still too much rng, but a general positive change


    • Reduced Breakthrough stones obtainable by paying green currency price to 10.000 from 24.000.
    • Reduced Breakthrough stones obtainable by paying blue currency price to 7.000 from 20.000.
    • Reduced Breakthrough stones obtainable by paying purple currency price to 1.000 from 2.500.
    • Reduced Breakthrough stones obtainable by paying orange currency price to 50 from 75.


    It's still a big misunderstanding for me!


    10 000 green souls for 0.3 to the attribute? not even attributes?

    Let's calculate how it would look like in the case of maxing cards for green souls.


    In this moment we have 2455 cards, I know, not all of them can be improved, but there will also be a lot of new ones, so for the sake of convenience I will talk about the amount of 2500 to be improved.


    2500 cards * 4 attributes = 10 000 parameters.


    Suppose all cards can be upgraded to a maximum of 40. In addition, let's also assume that each attribute previously reached level 25.


    40-25 = 15 attribute points that we are missing.


    10 000 * 15 = 150 000 points


    Now let's use the stones


    150 000 / 0.3 = 500 000 stones :D

    How much it costs?

    500 000 stones * 10 000 green souls = 5 000 000 000 souls


    One card can give us 25-100 souls. Let's choos a high score of 72 souls from one card.

    5 000 000 000 / 72 = 69 444 445


    So we need only 69 444 445 cards :D

    Not too much? :D

    Indeed, I forgot about Physical and Magic Attack, I'll fix it in a moment, thank you.

    I took a few days off due to the card system and we got a new patch in this time.


    What can I say? This is still some kind of misunderstanding for me ^^


    The fact that personal shops that need to be renewed everyday, buying prices are rising in them, is still not the right system in my opinion.


    The fact that stones cost 24,000 souls and add 0.3 to attribute is a total nonsense and absurdity. That is fight with RNG?


    You can find 4 stones in your personal shop ... Does anyone here know how many stones there are in total? If I count it well 194 !!!, if someone has better knowledge, please correct me.


    There are 11 attributes that modify cards !!!


    11 attributes and 194 stones! Madness, madness and stupidity, I can't name it otherwise.


    My proposition about stones:

    Remove 194 stones, add only 35:

    11 stones that add a specific stat

    11 stones that remove a specific stat

    11 stones that INCREASE a specific stat by a SENSE / RANDOM value

    1 stone that adds a random stat

    1 stone that increases a random stat


    In this simple way, we have 90% less randomness, we are not milked from diamonds, and our nerves are fine.


    EDIT: And I am begging you, remove these idiotic names and name the stones logically, "Add HP", "Remove MP" etc.

    (if you agree please, write the same :) )

    EDIT 2: A stone for 24,000 souls should upgrade the card's parameters to its maximum value. With the current amount of cards (which will increase), 2455 * 24,000 = 58,920,000 is needed anyway, that's probably enough farming.


    Again, here is Arcadia, not Casino ;(


    These is not "spoil", these can be your skills, maybe you should try improve them, in our guild we don't find any problems with "treatment".

    there is a problem with treatment because when you need this treatment you don't have it, and don't tell me that it's my only problem and that you have such a pro guild because you don't have a pro guild, every cure has the same problem as me, you don't play with treatment, so don't say anything about it if you don't know something. ;))

    When I need healing, I take with me heal with medium+ skills and he can heal me without any problems.

    You wrote that when someone needs healing, they don't have it, does it have to do with reducing the "Arcadia Patience" buff? If it were, then the healing should be too little, but you wrote that it was missing.

    So, are you sure you are making good use of your character's skills? Maybe you should try cast any healing skills?


    Why you said me "your guild is not pro"? That hurt me, maybe you spoken the truth, but our heals don't have any problems, so my guild is guild with pro heals :D

    That is possible to change name "Transmutation Isa:Dagaz" to "Transmutation HP : STR"?


    In my opinion these special addonś in the name are totally unnecessary, they cause confusion.


    I found a small problem, if we try add card to bestary and before completing the cast we will close bestary, we will can't find new card in book. We must add new card and dont close book before completing the cast or remove any card from bestary.


    congratulations on spoiling the treatment, more and more people are falling for the lack of treatment.

    These is not "spoil", these can be your skills, maybe you should try improve them, in our guild we don't find any problems with "treatment".


    At the same time I would like to ask the endgame folks that get annoyed at the criticisms to take a breather for a moment. The conversation is starting to turn sour and toxic.

    I don't think the conversation is toxic, on the contrary, in my opinion, there are a lot of constructive comments.


    Quote


    On the contrary, making the content really hard brings us back to times of the official server, where the barrier of entry to an instance was about 300€+.

    Comparing the price of the red equipment from the highest instance to the price of HD equipment on the global server, I see a total gap here, so I cannot agree with this argument. In addition, it should be noted that the current stat prices are veeery low and the cores obtainable on instances are free and still worth a lot.


    Quote

    This, together with the fact that many players dislike ROFL as an instance leads to the frustrations that have been bubbling to just come out now. It's not a good valve and does not make productive discussion.

    I think gorge is liked much less.

    Quote

    Instead of "I don't like the nerfs it makes it so hard for midgame players" say

    "The Event at boss three is boring and repetetive, people with lower gears sit around for much longer times now doing barely anything. The last boss also got exponentionally harder for weaker teams, as you need to play more phases - and with the disproportionate difficulty of the bull phase in comparison to the other puzzles"

    We know Jerath is really boring and we say that on forum and in game many times, nothing has changed because of this so I don't see the point in presenting the same 80 times. The more that following this logic, it should be argued anyway. I remember our first astaroth, we dont burst him in 40 sec, we spended on this boss 20 min, with many tactics, with many bulls and with waiting for all buffs. In my opinion new players should do the same.

    Quote


    these nerfs disproportionately target midgame players when the main goal was to make the endgame more challenging."

    That is why we should add new mode or add option from RT that is "silver, gold,etc"

    I can agree with idea to remove system of jerath boost, but CD and killing mobs in my opinion are needed.

    I don't remember when this changes was announced.

    But I willl risk saying it was from 4 months ago. And after 4 months with the dismissal of this cool vision i can ask only:

    WHY? I was terribly disappointed and sad about this resignation from these changes. Cooldown for players after exiting should be implemented from the very beginning of rofl. Idea to kill mobs was totally really nice, jerath is very very boring, many ppl afk on this boss, jerath can read one person 4 times, that is frustrating.


    Please, do not delete this change!