Good afternoon. When will mages be brought back into the game in your project? And when will they become playable?
mages are balanced and strong in current meta, maybe you should reconsider your post.
Good afternoon. When will mages be brought back into the game in your project? And when will they become playable?
mages are balanced and strong in current meta, maybe you should reconsider your post.
Display MoreGreetings,
Thank you for your feedback regarding artefacts.
As it currently stands, we don't really plan major changes for artefacts for the forseeable future of artefacts - however, they will remain a staple upgrading-point for players throughout nostalgia instances and will go through many more iterations before reaching a possible endpoint. For that reason, we're not planning to make progression have any hard resets in the future - or at least allow you to carry over the progression to the newer models.
However, we're striving to make the experience of players ever better. If you could, please share which changes could use a bit of polishing and we'll see what we can do.
Hooroo,
Brontes
I think she was revering to the sun artefact change ( dmg artefact that was done in the past week, since many players builded the focus artefact because dmg was useless, now the dmg artefact got changed and with it the playerbase wants it back which leads into new building of artefact because most people sold their old.
I did not collect just one type runned aorund and collected everything i see, will check out some locations and do screenshots, yes - i dont rly understand why it has to stay reduced since current rates are not good in all zones regardless and atlas change makes it worse for new system tldr: old rates for all those items while we gain more from all other items -> bottleneck is those ressources + grafu/origin currently since we dont get equally amount of those. which is a problem since first: forces players to need to do way more grafu and origin then other content + even if those would be adjusted bottleneck of lvl 100 mats would prevent players from crafting new runes even if they have enough for very nostalgia material.
To clarify, my post is only about how these materials work in these areas, not related to amounts required for crafting new equipment from Nostalgia content. However increasing resources given in entire game related to one content is not correct way to solve it - instead recipes should be adjusted, to prevent issues with resources in other areas being devalued, should they become used in other places.
I understand, in this case it was correct that i tagged brontes for it. Ty for clarification tho. Tbh devaluation of those ressources through new rune system is unlikely tho, since players use the higher amount for crafting the new tiersm altho i understand the issue. Easiest altho proly not best way to solve it would be to remove cost in recipes for the runes, otherwhise there will be devaluation risk always i guess. But same logic would now be needed to be applied to all nostalgia ressources so idk but i`m sure brontes will find a good solution for it.
Display More- Ressources are completly unbalanced, for example ID: 1244693 ( silver wood appears at least 3x more than everything else with onyx beeing the hardest to gain overall.
All zones have same number of concurrent resource types (Rare and normal) as each other, however if you collect only one type/resource, then others will obviously appear more frequently than others due to being on respawn.
- Ressource notes often appear at points not possible to reach or below the ground ( atlas is worst case here )
Can you share screenshots/locations? As this is likely due to engine changes and could be investigated.
In the past i remember this was way better in atlas, at the time i did my gathering guide, idk why it is so bad now. Feels like atlas got nerfed significatly in terms of respawn time and availability.
Atlas has reduced resource counts from nodes as well as longer respawn times vs Millim/Talaghan due to safety of farming. This is correct behaviour.
I did not collect just one type runned aorund and collected everything i see, will check out some locations and do screenshots, yes - i dont rly understand why it has to stay reduced since current rates are not good in all zones regardless and atlas change makes it worse for new system tldr: old rates for all those items while we gain more from all other items -> bottleneck is those ressources + grafu/origin currently since we dont get equally amount of those. which is a problem since first: forces players to need to do way more grafu and origin then other content + even if those would be adjusted bottleneck of lvl 100 mats would prevent players from crafting new runes even if they have enough for very nostalgia material. if plan is that we can reach tier 5 runes until end of the year then i need to say its impossible with current rates or a lot of spending to gain overpriced ressources from auction house since its a nightmare to grind wood/stone/plants
Display MorePlease keep these discussions civil. There's no point in tribalism or fighting here.
The more important question currently is if crafting mats like plants, wood and stone will get better rates, since thats the biggest issue currently in my PoV.
Should gathering materials from Sinbi become a significant roadblock, we will definitely intervene to reduce the pressure on the players; for that however, we will need to look at how markets, gathering and other sources of these materials develop as to not significantly miss the target due to lack of data. We have multiple contingency plans in place should we not see the goals laid out being fulfilled.
Thanks to everyone for their time in writing feedback.
Hooroo,
Brontes.
After spending some time running through milim, atlas and talaghan i wanted to give feedback about the current state, auction house prices for materials are realy high and collecting through zones is a pain, even with everything min maxed for gathering running in the zones and collecting ressources is just awful currently, let me explain why:
- Ressource notes often appear at points not possible to reach or below the ground ( atlas is worst case here )
- Ressource notes are very scatter around the places, long run ways , randomised positions and low amount of gained ressources now that the amount of materials needed is way higher then before.
- Ressources are completly unbalanced, for example ID: 1244693 ( silver wood appears at least 3x more than everything else with onyx beeing the hardest to gain overall.
- Respawn times in zones are a pain aswell, running in circles all over the place headlessly to hope to be lucky to find something is just not feeling good at all and is more time waste then everything else and no fun at all.
In the past i remember this was way better in atlas, at the time i did my gathering guide, idk why it is so bad now. Feels like atlas got nerfed significatly in terms of respawn time and availability.
currently its just insane anti fun how the gathering is inside the zones and i hope this will be improved.
This is also refelcted by insane short amount of those materials in the auction house. ( basically empty )
Prinzipiell lässt sich festhalten, wenn dein Tempo zu schnell ausläuft, solltest du vielleicht auf Zewa umsteigen... 😶🌫️
Weirder Call: Man könnte sich für Buffs auch absprechen
Weirder Call: Man könnte sich für Buffs auch absprechen
-> in nem random run? Viel Erfolg xD
Es geht in beide Richtungen. Wenn der Ritter/Barde Tempo spielt und der Hexer eine Sekunde später seine Bewusstseinswoge, ist das Tempo weg
sollte das der fall sein, sollte das angepasst werden.
Weil der buff vom Barde/Ritter besser ist als von den anderen Klassen ( spezieller support ) dementsprechend macht es die Klassen auch nicht schwächer. Es wird nur ein schlechterer Buff mit einem Besseren überschrieben.
Beides gleichzeitig zu bekommen wäre zu stark.
Bei generell barde vs hexer spielt es keine rolle, da beide buffs gleichstark sind
Wurde meines Wissens nach damals geändert damit gruppen flexibler sind und nicht auf hexer angewiesen.
The more important question currently is if crafting mats like plants, wood and stone will get better rates, since thats the biggest issue currently in my PoV. Everything else for now seems fine ( t4/5 ) but those mats cant be farmed in nostalgia and did not receive any update. So the only issue rn in my PoV is even if we can grind and gain more loot now in awakend we cant craft runes frequently cuz we will miss on those plant/ore/wood mats.
For higher tiers i think game designers learned out of their mistakes in the past ( looking at thithing ,- which seems to be fixed now ) and wont dissapoint us ( at least i hope so ).
Feasible in this context refers to a limited time frame, as you mentioned. People with more time and runs will obviously have the opportunity to reach higher levels, that's the nature of MMORPGs. However, the steps between the rune tiers are held relatively small for that reason, as to not overwhelm players with limited time. We do not want to limit players with willingness of high-time investment either. It's a compromise on both ends.
you know, that 2 runes with tier 5 and 2 runes with tier 7 makes a HUGE difference when it comes to damage? that is even more than 1 tier of a weapon for some classes. and the difference will be even bigger with more tier differences. also not calculating tithing multiplicator.
sorry, but the nature of mmorpgs shouldnt be FOMO in itself and bringing systems that implemented even more FOMO factors
I understand your point , altho i doubt there is any mmo currently that doesnt have systems that can give people FOMO, but since the fear of missing out is only something mentaly happening in the players head and not something that really happens, its more tied to the own mindset and not the game itself that introduces new systems. I mean you could also point out that it gives other players fomo if someone in guild builds for example full t17 because he can while others can only build t14, having no fomo system at all would mean there would be the need of only systems that can all be reached f2p so there wont be any dmg differences coming from gear so that skill is the only thing that matters. Therefore i doubt this will ever be happening on a f2p mmo, even other mmos that are p2p have fomo at some point once your goal is ranking it automatically happens i guess.
Hi, I would like to also give some Feedback to the new system. As someone that also enjoyed Asia grinder and is very bored of low amount of runs, low amount of random runs etc I really like the approach that now is made with Awakened Instances.
Also if I understand it correctly the new rune system isn't meant to be main content but content to do while we wait for new content to release, so it's fine for me that it will take longer to complete.
I also like the approach of fixing the Thing system that was horrible at release, the new % modifiers from awakens mode and the ability to buy the greater Thithing amulets for Arcadia coins for me fixed the problems from the past by 100%.
But I also need to agree with Lutine and Serenadae, the amount of runes needed is a bit overturned as it was with Thithing until now.
A grind system like Asia grinders is good and fine for me but it should not be impossible to reach.
Therefore I would suggest to rework the way runes get upgraded to make it more possible ( highest tier runes should not take more than a year to reach.) I mean since people wouldn't just build 1 rune but instead many and also would like to build the new combination runes which are combinations of current runes, I Think it would be better to nerf the amount of runes needed to reach the next tier from 5 -> 2.
Since 1.9million for 1tier X is rly to much.
Also a concern in this matter is the mats from the crafting like Wood,plants etc since those don't get higher loot amount inside nostalgia which makes it very hard to gain the amount needed.
Since 1.9million of purple mats I doubt ever even existed on the server at all. I mean players already struggled a lot with the bridge event which I was told was way less materials needed than the new system.
Display MoreHello,
In S.G. / The Shattered Grove, I was not able to manually loot the boxes from Cloud Rat mobs during the entire dungeon.
No matter what I tried, the loot boxes from these mobs could not be collected manually.
From what I noticed, these boxes do not seem to be properly aligned with the ground. Instead of being placed on the ground, they appear to be floating in the air.
However, if loot pet perfume is active, the pet can collect these boxes. So the issue does not seem to be that the loot cannot be collected at all, but rather that the player cannot manually interact with the boxes.
Because of this, the position / interaction area of Cloud Rat loot boxes may need to be checked.
For your information.
Thank you.
question, why you loot without perfum in Schattered Grove?
If someone inside group does not use perfum, it slows down the entire group or you will fall behind, while you should do support instead of looting ![]()
Display MoreIs there a way to rerun your script to save typing the same command over and over.
let say i just want to spam my Priest Group Heal over and over
instead of creating
/cast Group Heal
/wait 4
/cast Group Heal
/wait 4
/cast Group Heal
/wait 4
can I just type the command once and then rerun that macro?
/cast Group Heal
/wait 4
/run 'macro name' <<<<<<<<<<< ?
If I understand your question correctly you ask for a way that isn't possible, a macro that isn't needed to be spamm clicked but instead runs automatically after being clicked once in a endless circle. That basically would be illegall and forbidden in this server, since it could be used for boting. You can only create combat scripts that don't run automatically/ need to be spammed manually in order to work, also normally most people either use kitty combo addon for combat macros or their own combat engine, using /commands / rota directly without further improvement from inside macro is highly inefficient in nearly any case
Display MoreThe Proof of Valor drops from 3 different world bosses. One of these being Mandara. I have joined a World Boss full group but never receive it.
The Boss has the red dot above it's head indicating it is the correct Quest boss to kill. I have attempted 3 times on 2 of the required Bosses.
I remember years ago the boss would drop to the ground and you could select the boss to get your reward. But these world bosses now drop the chest and the body isnt there.
Does anyone know how to get the Proof of Valor?
Ok, i think I've worked out that the lesser Boss form can be solo spawned and I think this will drop the item I need.
But if anyone can confirm this is the only way and that I'm waisting my time getting one from the World Boss Raid option
there is also the possibility to buy those very cheap in IS iirc
Any counter measures against rising gold prices in auction house? We went from 800-1k dias per 100mio gold to 1,2k now or even more, doesnt seem like it will get lower aswell since i check it since a while and seems like hyper inflation cuz its very hard to farm gold these days after riten got the nerf hammer.
Danke erstmal.^^
Tatsächlich bin ich bereits in einer Eltern-Kind Beziehung. Unabhängig davon klingt das aber auch nach einem Bug...
Bug ist es denke ich nicht, aber das es angezeigt wird ohne das es einen nutzen hat ist sinnlos, das stimmt.
Kann mir jemand erklären, was es mit dieser Meldung auf sich hat?
Sie kam auch schon häufiger.
das passiert wenn du oft mit jem zusammenspielst mit dem du keine richtige beziehung ( eltern, kind etc ) hast. Bringt leider aber nichts und wird meines wissens auch removed wenn du eine richtige beziehung mit entsprechender person startest.
Display Moreok thanks, CS Daleshy advised me to use the Assistant , (Default U) of which Skies of Mystery is listed under Levels Tab (was looking in zones tab). Took me a while to work out how to use it but clicking on all the prerequisites now to get back to what I need which seems to be a document. , tks for the help
i have clicked the lower red block all the way back until i got to this
Can't go back any further, NPC: Old Manuscript. There is no clue/info telling you where to go for this. A video is supplied luckily on the Talaghan quests guide just trying to work out where he has gone in Atlantis. The video is so quick.
Ok got the document, for anyone else who is stuck at the same point. 9.43 / 52.9 in Atlantis is a cave. I had to jump down the waterfall at Itnal camp into the lagoon below. You get a title when you enter. It's a small room with mummies, the document is on right side as you enter around a corner.
I'm not sure why there is no new quest to link to this cave area with info about getting a document. The video was my only saviour here and CS Daleshy pointing out the Assistant. Very handy
The scroll is located in a cave inside atlantis ( entrance can been seen from the bridge than is connecting the training ground and the plaza, but is tricky to get down there, best way ask a player to open a portal or ask in world chat, people will know what you are searching
so damn true omg
Hi regarding Scout/Champion,
while the class feels very good and is pretty good in terms of dmg, i find it quite annoying to maintain the buff from 1490774 because it runs out so fast.
Maybe it might be possible to give the class some QoL by making the buff (1501097) 12-16 seconds befor running out instead of 8 seconds.
Hi, I wanted to ask / suggest if it would be possible to customise burn effects for cosmetic reasons for example some titles or equip give some effects already, would be cool if we could adjust those towards cosmetic, for example the orkham kill title gives us green burn effect, while some other equip makes it red (see picture) would be cool if we could get those as cosmetic in other colors aswell like blue, red etc and if we could decide left/right side to be able to do mixed color stuff.
It also would be cool if roadmap could be updated towards current state, now that the website is getting a lot of attention x.x
Since by now I wonder if kawak/ nostalgia rework or the milim expansion will be released first ?
update about this?
done
Das die prozentuale minus Haltbarkeit im Prestigepass jetzt angeblich "gefixt" wurde, ist meiner Meinung nach eine Unverschämtheit. Man spielt den Pass so schnell wie möglich, um diesen Teil freizuschalten und dann heißt es plötzlich, es wird auf 15% runter gemacht, weil es angeblich Fehlerhaft war. Komisch ist, dass dieser "Fehler" sehr viele Patches überstanden hat und niemanden gestört hat...Man möchte wohl einfach nur, dass wir Spieler wieder mehr in die Tasche greifen und Hämmer kaufen müssen. Mittlerweile wird vieles im Prestigepass so hart runtergeschraubt, dass es sich absolut kaum noch lohnt diesen zu leveln geschweige denn, Auf Goldpass upzugraden. Schade eigentlich
Hello
As mentioned in other thread - we haven't changed this benefit in any way. The description stated 15% (30% with a boost) this was previously -85% and -70%(so boost made it worse, as did taking this benefit to a higher tier), and that's now what players are receiving. If you have feedback on proposed values you may use the correct thread to propose changes. But expecting a bug to remain unfixed simply because it was existing already for a while and benefitted the players is not planned. It was reported to the team by a player and fixed within 1 day as soon as it was brought to the teams attention. No team is perfect and mistakes happen, sometimes even for many years before being found.
but would it hurt to change the benefit it general to the "bugged value" ? since i think many players would agree that 15% is insanly low and i see no reason to now fix it and therefore nerf it to that degree ( prol players assumed that 15% was current value before patch, including me btw and i will also not buy prestige anymore i wanted it for next season but well mainly for card system and this benefit which both are not valuable anymore since i heared that prestige coins for boost cards got way more expensive and daily cap was introduced for whatever reason... ) since now its a very bad value and also i think cuz of this a lot of players bought prestige, already heared several players thinking about not buying prestige anymore if it stays like this but idk just my throughts i guess