and also why r u offering pnc back? instead of the original money price ? u could offer the people their money back since none of the perm users wanted ur DQ changes?
Posts by Flacko
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Hello,
As talked in-game:
About the Daily Quest & Prestige Changes
We know you can be unhappy with the recent Daily Quest changes, especially as Permanent Plus user. Here’s the short version of why we did it and what it really means:
- Most players do 10–20 DQs per day. For them, nothing effectively changes.
- The new nerfs (after 30 / 40 / 50 DQs) mostly affect a small number of players doing 80–250 DQs daily, which was heavily distorting the server economy (gold + Phirius Tokens).
- We added diminishing returns so normal play stays rewarding, but extreme farming doesn’t flood the server with currency.
- In past with VIP you were required to login 8 separate characters and perform DQs there, while now with Prestige you receive all on one character.
Permanent Plus changes:
- Old system: you got DQ reset tickets as items and could stockpile thousands, creating a huge future gold/token dump.
- New system: you still get the equivalent of 8 tickets per day (up to +80 extra DQs daily), but they’re automatically applied to your daily limit. This is a common way to handle currencies and prevents massive stockpiling.
- You can also pick other Prestige rewards if you don’t want extra DQs.
To be fair, Permanent Plus owners have option for refund of PNC to PlayerNet account (removing Permanent Plus and its extra 80 DQs/day). It's worth to mention that even with the new rules, Permanent Plus still provides very strong long‑term value.
These changes are about keeping the economy healthy and fair for everyone, while still letting active players benefit from playing more. We’ll continue to monitor the data and your feedback.
Greetings
i dont understand is it actually so hard for once to listen to ur community of the players who still use their time for this server? cuz sure as hell we didnt ask for this, it just shows how much you guys care about ur profits instead of community nobody even mentioned this change and all of a sudden it comes, word of a advice listen to ur community and the server will go longg way.
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Then... uhm... maybe... learn it? I started at 0 too once... but pls don't start speaking of skill, if u don't heal 100% manually yourself and instead press 2-3 buttons on an addon that does 100% of healing for you
Compared to most ofher mmorpgs this game is easy af, now healers have to adapt to new gameplay, deal with it i guess, like all of us did too... I'd perfer full manual gameplay too, but it is what it is...the fact that you actually just said learn it makes your whole quote make me lose hope for humanity, you expect people over 40-50+ years old to learn Lua/Kitty when they play the game for fun and just wanna play for the nostalgic feeling not to mention have 0 knowledge about writing code, everyone with a decent IQ can tell this change was unnecessary and not wanted by the community.
Another problem is which is already proven when most Endgamers are quitting the game not to mention take breaks, and its not because they don't like the game or server, its because of the unnecessary buffs that magical classes get, for example Warlock/Champion. I'm playing magical classes myself, but at this point chain looks depressing.
not to mention the snarky comments and replies that comes out of DEVs is disgusting, ( and yes this has happened to me manyyy times) i mean literally disgusting how DEVs talk to people when they get paid by the players XD but enough about DEVs.... all this could be saved, but its not chosen to be saved simple as that. #DELETEWORLDBOSSES -
why on earth would u do that, the class already overperforms over any class u can think of and when i say Any, i mean ANY not just warlock vs warlock or warlock vs mage, literally any class, either give staff a bonus or nerf the hammer + wand this is sad good class ruined with some 2 hammer bs, it can literally be abused, with a decent weapon swap function (which most lua players already have implemented).. please consider not putting any bonus on dual hammers and nerfing wand and hammer somehow, dont get me wrong its very unique and nice idea for warlock champ, but in a long run it will definetly end up being one of those classes that when people build mdps gear they will just play that 1 class, for example like warrior rogue before the nerfs.
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Greetings!
2. The Ethereal Hammerfall (ID: 498676) 10% channel buff is really cool, but only lasting for 3s means you can't really get it to affect all of your Severeds since it has a 6s cd. I'd recommend changing the 10% channel speed buff to last 6s, similar to the dark dmg buff on wl/r from Punishment (ID: 498700). Since rage is an issue, it would also be nice if this recovered 25-30 rage each cast to help with Rage Sublimation (ID: 499854) cooldown / uptime.
This behavior is indended. If you're using the dark damage/channel gloves, you won't feel the 10% as much, but it's designed to give a small boost for the next few channels. If you're using the gloves, you can easily run a full PSI rotation within this time. It's meant to be some kind of burst mechanic, if the 10% feel too less, we might increase it later.
3. Psychic Arrows is instant and hitting so hard, that without a CD I really don't have any other choices for a filler. I find that I get much better DPS if I remove Energy Influx Strike + Electrocution from rotation (minus getting the Electrocution buff on target). It would be nice if there was a reason to use Energy Influx Strike over Psychic Arrows.
We will change Electrocution and Energy Influx Strike within the next few patches, in order to make both more useful.
I played the class in Grafu today and it dealt the exact same damage like mage/champ 😱 So if one considers m/ch as balanced, this class is in grafu too. But then we went into abbey and wl/ch destroyed everything, so maybe just change some mdmg against matt (like they did with m/w) and it should be fine I guess...
Mage/Champion seems to be fine since last patch according to our recent data. If you have made a different experience, feel free to share your point of view in the mage subforum. But please be aware that some classes perform differently under certain circumstances. Warlock/Champion will be touched within the next magical balance patch and adjusted - probably slightly nerfed - accordingly, as it overperforms a little compared to other warlock classes.
Best regards
Wesker

warlock champion overperforms over any magical class easily i mean i seen ppl do it including myself with t15 weapons and t10 gear just saying
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Arcane Transmutor charges in next Happy hour would be nice

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About Druid/Rogue
70 Elite skill Curse of Widow is increasing poison damage by 15%. Can you change it to increase all elemental damage by 15% instead ?
And please remove travel delay from Corrosive Poison skill (ID : 494024). We should be able to apply this debuff on our target faster.
Can the travel delay get removed from that skill, it takes 1.0 seconds to apply the debuff ( i tried with kittycombo, and my own lua engine) and without it its not worth it to play this class. please considering removing the travel delay.
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1)I understand that perfectly well, but what does reinforcement for Scouts have to do with it? This already applies to magicians, we need to make them weaker, not make the scouts stronger.
2)But none of your statements are correct (I mean the dps ratio). Apparently you haven't seen really strong scout/rogue who have HUGE dps. Although, it's not surprising, these people don't show such a level of damage in front of everyone.
3)The situation is such that all types of scout must be changed, and they do not need to raise damage, but simply remove the outdated skills and replace them with the necessary ones. Scout/rogue - requires a strong damage reduction.
4)Mages require an absolute reduction in damage, and this mostly applies specifically to aoe, because skill changes that have been made over the years to increase the damage of magic classes by magic damage + dynamic stats have given them a huge boost in damage, so we have such a picture of balanced magic classes.
P.S. Need to understand that dynamic stats have turned the balance around, and have given many classes a HUGE damage boost, while others have absolutely nothing.
P.S.S. And the fact that the magic classes are very strong does not mean that we should mislead the administration and ask for the strengthening of other classes. Just need to reduce the damage to magic classes. Stop misinforming the administration, creating a collapse in society. Scout is a good class, warrior is too, warden are too, rogue suck, mages are very strong, warlocks are very strong (I'm talking generically, there are separate bundles for each class that need to be adjusted, but in general, the picture is exactly like that).
P.S.S.S. And yes, I missed your point a little bit that you are one of the strong S/R...I'm afraid to disappoint you, but there are only a couple of S/R among European players who can do good damage. And no offense, you're not even close to being able to do the damage that a strong S/R would do. And there aren't even any such players in Bastion.
Dude i play with 3 of the strongest scouts on server together XDDD
Also talked with Scouts from LL about the current situation and they see it the same way

Also no Mages dont need to be lowered in dmg i think you never activly played grafu and orkham if you think that.
Mages where underperforming, same for most scouts and rogues and also most chain classes xD
Mages got their balancing now and CoA team is observing it. Ofc some mage classes got a bit overbuffed rn but that doesnt change the fakt that most of leather and chain is underperforming xD
The issue here is that chain and leather cant keep up even with their strongest classes rn because of the recent changes.
Even before the changes 99% of leather classes was underperforming they need buffs not nerfs also mages dont need nerfs.
You obviously dont understand that, also never heared of you so how about you tell us your ingame name?

PS: ofc corruption was a big gear jump but new instances are balanced around those gear so you are not understanding that
Orkham monsters have ~ 6mio def and Grafu already over 8m+ just saying 
Greetings
Hmm 3 strongest scouts ? who are these 3 scouts
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Hi can u add Iraqian Tshirts same as ( 212323 )
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guild called Avengement are mostly NA
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our hero tarsq

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tarsqlito with nice guide!
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Int, i noticed that it happens alot in full screen, rather than window or fullscreen borderless
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Or you could do Vice-versa for healers " the amount of total heals they done instead of DPS "
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no point of using the CMC Iss if u cant use crowd dispersal skills
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Hello, i wanna ask if its possible to change (Moon Cleave)(490121) to 2h hammer or without weapon requirement for Warrior/Champion, class has only 2 useable AoE skills that are useable with 2 hammer, which compared to other warrior/classes is very low, so if this skill was changed to 2h hammer or no weapon requirement it would be balanced.
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and for weapon pulls like?
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Arcane Transmutor Charges
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Hello, would it be possible to maybe reduce the amount of arcadia coins required from dark core 45 and 75 pull? (1244827)it is really hard to get 50,000 coins with the arcadia coin nerf.
(Dark Core 45 Pull) to 10,000 from 15,000 Arcadia Coins?
(Dark Core 75 pull) to 25,000-35,000 from 50,000 Arcadia Coins?
Regards:
Flacko
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- Shrek and Flacko
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Transmutor charges and Purified Fusion Stones thank you

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and for transformation pot for ur pet go with Elenor Aura
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because the new corrupt system allows u to put attributes on the dagger ( +20% magical damage ) so imagine u tier it up to like t15 its next level damage for u
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Rest in peace

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Its a shame that only high end player can use the new t-stones and they earn a alot of diamonds just because most of the players dont have access to orkham so it would be nice if u could do something about that.