Posts by Heccs

    Kinda not true. This combo has one specific 2h-hammer skill (whirlwind), one standard aoe skill which requires 2h-hammer (rather new skill of warrior, opposite of moon cleave but for 2h-hammer, ID: 1492578), standard warrior skill zyklon, standard warrior ISS Crecent Moon Cleave and ofc champion skill shock strike (with a 2 sec CD).

    I think your request is kinda against the idea why they changed Moon Cleave and added a second skill for different weapon types. This class combo has good single target dps, aoe dmg is ok, but buffing it would definetly making it too strong and you can still use a lot of shock strike.

    Hello there,


    currently I can't get a new Green Quest for the Title System:


    I talk with Poli Leighton and it says in the chat "Go to the green board nr II and get the quest", but the corresponding board is empty. I also tested every other board and they are empty too. Waiting for another day didn't solve it, I have this problem now a few days.

    Hello there,

    can a dev elaborate more about the new Warrior/Knight skill "Unwavering" (ID: 491334) and its buff (ID: 1500548). Descriptions says, you are immune to Stun, Root and Slow. Are you supposed to be immune all the time or for a specific duration or does it only affect specific debuffs?


    I have the buff active, but still getting slowed:


    Currently for me this skills feels very useless, either it doesn't work as intended or you can't really controll when cc-immunity is really active. Would love to hear some feedback of a dev or other players.

    Hello there,


    today I achieved level 5 in my Prestige-Pass and was able to recieve 3x of Wildfire Element Fruit Cordial for my 90 Minute reward. The problem now is (at least for me in the german version), the item differs from the ones before. Up to level 4 I got "Wildfire Element Fruit Cordial" (English name, but I play in the german version) with ID: 1249363.


    At level 5 the item is now translated with the name "Fruchtlikör des Wildfeuer-Elements" and has a complete different ID (1250502).


    Is this intended or just a minor bug? I would like to stack them up together. :D

    Hello there,

    Knight/Mage-Skill "Holy Light Domain" (ID: 491628) and its buff (sry, forgot to research ID) won't be active while beeing in combat and inside the zone of entity chamber/world boss. When the boss is immune to damage and my white hits are missing target, it will deactivate after some seconds. Can you enable it to be perma active while beeing in this zone or when boss is active?

    Best regards.

    Great Salvation is usable while having friendly member or enemy in target. But I have just tested it, while using it on an enemy it only heals yourself. I can understand what you mean and have done there, but it kinda feels wierd. Maybe adjust this skill to be not usable on enemy target or improve description?

    Is it not wanted to add more skills to this boss fight pool?


    Edit: Also description is not accurate. As far as I see it, either it heals your target OR yourself, but not both.

    Hello there,


    last boss in Necro Awakened always needs a priest in group to cleanse the negative effect. We also had a warlock/priest in our group and realized, the skill "Great Salvation" (ID: 499858) has nearly the same description as "Cleanse" (ID: 491175) of priest. The only difference is, cleanse can be used successfully, but Great Salvation has no effect.

    Is this intended, not updated description, buggy or can you give some hints, if only cleanse is able to be used there and why? :D


    Here are some screenshots of the two skills, copied from website "Game Info -> skills", but description is the same ingame:


    Thank you very much for clarification.

    Hello there,


    I want to report some things about exchanging crystals in the current festival and make sure, if it is intended or not.

    Accordingly to the wiki page (https://wiki.chroniclesofarcad…stivals/crafting-festival), you can exchange "10 Artisanal Crystals and 10 Essence Crystals" for 9 random items.

    My first problem would be, that I now need 10 Purified Crystals and 10 Artisanal Crystal and 0 Essence Crystals for the exchange. That makes Essence Crystals kinda useless and we need way more Purified, because you need them to craft lvl 60 recipes. Is this intended or got something mixed up?


    The second problem is about getting randomly one of those items. I dont mind that, but to be honest, I dont need 2x ring of potential. :D Can you adjust it to only get items you dont already have? Especially with the first problem, you will need A LOT of Purified Crystalls.


    Best regards.

    Hello there,


    I recently started to play some Visdun Fortress and kinda enjoy it, but there is just one thing that really annoys me. The preparation time (60 seconds before first wave, you can already set up some turrets) starts directly with the entrance of the first player! That means, the second player will always have a shorter preparation time, especially if he was doing some stuff while beeing in queue. A good example is: I enter queue and kill some mobs for Prestige-Pass, after a while (it can take up to hours if no one is queueing) the notification appears "Enter Visdun Fortress". But I am killing mobs and currently in combat, I need to wait a few seconds before I can finally enter it. Combined with loadingscreen, sometimes I enter Visdun and only have 30 seconds left for preparation. That is really a big disadvantage compared to the other player. Can you please synchronize the preparation time, e.g. wait for both players to enter, then start a short countdown BEFORE preparation time starts?

    Thank you very much.

    Hello there,


    since last patch and the change of fast swapping cards, you also implemented another change.

    While hovering over a card in your bag, you can see if you have already obtained it or it is still missing (red text) in your compendium:


    But if you post a card in a chat (for example guild chat), there is no more a red text for "missing in your compendium":


    Is this an intentionally change or just a bug? Should it be the last one, please give us a hotfix. :)

    Also if I missed some new configuration to get the red text back, it would take some hints. :)

    Thanks.

    Hello there,


    after yesterdays patch and its problems with interface and macros, I wanted to do a seperate backup for my kittys. At first I didnt know where to find them, so I looked through some files and made a discovery, which concerned me as a fellow developer.

    In the file "authdata.bsd", which I assumed is saving our authentification data, has some values in plaintext (e.g. username), but I also could read my password there. Of course it wasnt that obvious like password: "my_password", but I would rly like it to be hashed to minimalize potential security risks. :)


    Thank you very much and appreciate it!

    Hi,

    as far as i know, AoD PvP was supposed to not include any player gear and buffs outside the instance. Since last patch it seems, that it doesn't reset it. I just played 2 rounds and every player had more than his usual HP and appearance, that's not a big problem, because the skills are doing %-dmg. BUT it seems that also others buffs are included and especially movementspeed buffs like ostrich/bouquet of the supply unit (sry, dont know the english translation, in german it is "Reitstrauß des Versorgungstrupps") is very broken.

    I forgot to make a screenshot, but will add it as soon as the next round starts.


    Greedings

    Hello there,


    I recently started to play champion (mainly as support with ch/d), but the further i progress, I want to try it out as a DD. Is any experienced player willing to share some insights and advices on how to play champion as dd and which subclasses and skills are good?

    I have my eyes on combinations like ch/s, ch/wl and ch/w. As far as now, I realized, that some classes (for example ch/w) need to be played with specific weapons (axes in this case) and I have read, that 1h-hammer + talisman outperfoms 2h weapos, but want to know more about this class. :)


    Would be nice, if a player has time to give some information here or just whisper me ingame. Thank you very much. :)

    But the problem is, there are no quest mobs (marked with an arrow above). Only regular mobs are spawning and no event mobs. I did the quest a few days ago with another character and everything was fine, but since yesterday I cant proceed it with another char.

    Quest ID: 427256

    Quest Name: The Demons Behind the Wall

    (Main Quest Chain - The Spirits of Despair)


    Zone 33 Moorlands of Farsitan


    I wanted to do this quest, but the NPC "Pritschi Akson" always says "already running, participate or wait for end". The necessary mobs aren't spawning and it doenst proceed.