Display MoreI have to disagree on this topic.
I know very well how annoying it can be to place these AoE-fields, but changing only a few for certain classes would be quite unfair. For healers and supporters it indeed makes no sense, because placing them wherever you want is what makes these skills viable. Just casting them around you would be a huge nerf. In fact, that would be the case for all ranged classes. So those classes will have to deal with the placing issue anyway.
Now allowing melee classes to use these AoEs without placing them, would make them superior in this case compared to for example Scouts lv90 ISS and to Mages Thunderstorm or Meteor Shower.
So to solve this issue for ALL classes properly, you would have to adress the problems certain terrains bring while placing the AoE-field, so that it does not stick to trees or rocks or statues or butterflies or ceilings, but only on floor textures.
Lastly, I dont play dps that often, but when I play(ed) champion I liked the fact that you can deal AoE dmg to an area where you actually are not standing. Sometimes it is dangerous or even impossible to go near a certain area or certain mobs, changing these AoEs as you proposed would render them useless in such situations.
Cheers!
Of course, that's what we're here to discuss. The mechanics of the Spirit Blade Storm was just an idea, of course I agree with other possibilities of improvement.
Sure, I also use the variant of the champ, for example, to pull mobs, the mechanics of Spirit Blade Storm works similarly, you would probably have to stand a little closer to it, but the area of effect also goes a bit beyond the char. So a pull with this mechanic would still be possible. As an alternative, it would simply have been the simplest variant.
Of course, this is absolutely useless for ranged classes as well as for healers. My basic idea only served to change the champ, I hadn't thought any further in that case. Originally, the change in mechanics was only about a skill in Ch/S, only afterwards did the whole thing develop in a somewhat larger sense.
The only other possibility I would see would be to change the skill look. For example, one could reduce the selection circle enormously in order to circumvent possible obstacles. But leave the aoe or skill circle as it is. Unfortunately, I cannot say whether the problems of placement can be prevented in this case. A dev might have to comment on this. It might also be possible to simply fix the placement problems, but unfortunately I can't say anything about that either.
Kind regards