4. Orkham
Our guild actually liked Orkham itself quite a bit. I disagree that the instance looks boring, especially Zerdeon and Xemen (and their respective rooms) look pretty nice. I for one like the many smaller events spread out through the instance and boss events are decent too.
However, what I don't like at all, is the current state/difficulty of the instance or better said lack thereof. Orkham died for the sins of the corruption system, change my mind. The instance would have been decently challenging without all the crazy powercreep provided through corruption mods.
Lastly, to this day I can't understand why Xemen is burstable. Sure, there have been bugs regarding her event, but appart from that she really feels like an endboss, or much rather would have, if you couldn't just burst her. You can tell that much thought went into her design, so why was there no burst protection?
All that contributed to Orkham beeing way too easy and hence becoming boring too fast. Could have been different.
In my view, new instances don't need events like the 12 math tasks in Orkham, the crystals in Dark Core, or the stone tablets in ROFL - instead, they need an additional challenging boss. The instance length of Orkham was perfect! ROFL, GORGE, Inferno, and Dark Core are significantly too long.
Here's a list of custom bosses that I think are the best so far:
- Heimdall (Inferno)
- 1st Boss Tikal
- 2nd Boss Gorge
- 4th Boss Tikal (magic and physical boss)
- 2nd Boss ROFL but with fewer crystals
- Crystal Boss Orkham
If the bosses are similar to these, maybe with 1-2 more mechanics, then it can only be good.
Sincerely,
Chicki