Posts by Chickita

    4. Orkham

    Our guild actually liked Orkham itself quite a bit. I disagree that the instance looks boring, especially Zerdeon and Xemen (and their respective rooms) look pretty nice. I for one like the many smaller events spread out through the instance and boss events are decent too.

    However, what I don't like at all, is the current state/difficulty of the instance or better said lack thereof. Orkham died for the sins of the corruption system, change my mind. The instance would have been decently challenging without all the crazy powercreep provided through corruption mods.

    Lastly, to this day I can't understand why Xemen is burstable. Sure, there have been bugs regarding her event, but appart from that she really feels like an endboss, or much rather would have, if you couldn't just burst her. You can tell that much thought went into her design, so why was there no burst protection?

    All that contributed to Orkham beeing way too easy and hence becoming boring too fast. Could have been different.

    In my view, new instances don't need events like the 12 math tasks in Orkham, the crystals in Dark Core, or the stone tablets in ROFL - instead, they need an additional challenging boss. The instance length of Orkham was perfect! ROFL, GORGE, Inferno, and Dark Core are significantly too long.

    Here's a list of custom bosses that I think are the best so far:

    • Heimdall (Inferno)
    • 1st Boss Tikal
    • 2nd Boss Gorge
    • 4th Boss Tikal (magic and physical boss)
    • 2nd Boss ROFL but with fewer crystals
    • Crystal Boss Orkham

    If the bosses are similar to these, maybe with 1-2 more mechanics, then it can only be good.


    Sincerely,

    Chicki



    In my opinion, it can't be that everything in this game costs money – and not a little. If I want to run an instance, I pay a fortune for buff food + or buy the overpriced platinum pass to avoid this + I have to regularly repair my armor, which is no longer possible with the normal golden hammers, but I am forced to pay 200 diamonds per repair in a promo.


    Moreover, event resetting also costs a fortune.


    Personally, I am not aware of any game where you have to invest so many diamonds just to play the game (I think this also keeps newcomers from actively joining the action, let alone participating in it).

    Hi Coa,


    We urgently need to address some serious issues. The situation is becoming critical, and the game is steadily losing players. Here are the points that need immediate attention:


    1. New Players' Difficulty:

    It is nearly impossible for new players to catch up. They have no realistic chance to farm AOD (Arena of Darkness) or obtain Sun Essence right away, which are crucial for progression. Sun Essence should be optainable through AC (Arcadia Coins), because nobody farms Kalin anymore and Sathkur is inconsistent. AOD materials are also optainable throught AC, and no one willingly runs AOD for others because those who have it don’t need it anymore.


    2. Imbalanced Class Updates:

    The class balancing is erratic and frustrating. Each week, a new class becomes overpowered while previous ones become weak. What criteria are being used for this balancing? The system is completely opaque and kills the fun over time. Players are constantly forced to rebuild weapons and adjust macros only for their class to be nerfed again shortly after. Classes that are genuinely enjoyable (like Warlock/Champion) get a significant buff one week and are immediately nerfed the next without clear reasons. Where is the consistency?


    3. Excessive Monetization:

    The current monetization strategy is highly concerning and resembles another game we all left. The focus seems to be on extracting maximum money with minimal value in return. For instance, events are priced at 100 Diamonds without any hesitation, causing widespread frustration among players. This aggressive monetization prioritizes profit over player satisfaction.


    4. Battle Pass Pricing:

    The Platinum Battle Pass costing €50 per month is far too much. No game in the world charges this much for so little reward. This pricing model is not justifiable and alienates players.


    5. Content Stagnation and Scaling Ideas:

    After 5-6 months, the current content is exhausted, and players flee, as always. Consider scaling older instances to be playable by a team of 6 (e.g., Tikal) while keeping the bosses' health comparable to Orkham's or even more. This would avoid the stale scaling seen in Awakened Rofl and provide fresh challenges.


    6. Improved Starter Gear:

    The current starter gear barely allows for questing, but quests are pointless if you have to run instances to make real progress. New players want to run instances too and not farm for two years just to get Rofl gear before gradually reaching high-end levels. This dependence on external help for beginners is excessive and discouraging.


    These problems need to be addressed swiftly and decisively. The current state of the game leads many players to doubt whether the developers are genuinely committed. The community needs more than empty promises – concrete and visible improvements are required.


    I hope these points are taken seriously to restore trust and satisfaction among the players.


    Sincerely,

    Chicki

    Dear GM - Team,


    i like orkham as far as i saw everything. BUT why do you always need to change the gearing system? the old gearing system is the best in every MMORPG - farming stats and items in dungeons. NOT the RNG that i have to roll for any bonus stats on weapons. Just give use back bosses which drop 1x weapon and a chest with a random purple stat and we all are happy with it. this new wave is not it ... i spoke to multiple people and this BIG random fact is just not the way a game with such a big econmy should work.


    best regars chickzn chicki

    I like the change (obv. i didnt stored any tierstones so far), but i think its a huge barrier for new players. They cant just farm with low gear some stones and sell them, because they have to do orkham first... Maybe you guys should overthink this type of the changes.

    I critized often, that playing hammer on Warrior is weaker then a sword or axe and that you should add the bleeding effect to hammer too. BUT NOW you buffed sword and axe on warrior even more. Using hammer is now way worse then sword.. i dont like it and it should be equal .. so please add the bleeding to hammer and its fine :)

    Hello Guys,


    i want to criticize 3 points,


    1st: you recommended that we shouldn´t build items until the balancing is finished, BUT now you increase our wisdom until classbalancing is done. SO is that healformula final now and we can build our gears? or we should keep waiting? give us information please!


    2nd: the warrior is to weak atm and there was a bug that was legit so nice for the class (for 1 day the warrior was worth to play and wasn´t overpowered just balanced) and now you removed it? i thought you increase and decrease classes by evaluate data. You guys should have seen that the warrior playerbase increased instandly - but now you fixed the bug and he is way to weak again.


    3rd: you want to balance classes and dont buff up one combination and nerf it in the next patch and buff up another classcombination in the same time, try to get them on an equal level!!


    (i know my english is very bad but i hope you understand what i try to say)

    "Increased Warrior skill Aggressiveness refresh rage interval to 8 seconds."


    i dont see the point of this nerf... Warrior needs more buffs and the change of the skill was the right way, but 10 Rage every 8 seconds is like nothing. In my opinion 2 Seconds were fine, but it should be at least every 2-4 seconds.

    Hello,


    since the latest update where you changed the wis/wis stats also providing HP and Deff I would suggest that you also add a new fragment for heal, since you can only obtain these stats from the Knowledge Fragment


    greets

    In my opinion it would be nice, if you can get the new Heal stats with a Protectorfragment. For example a MDPS just need to collect one Fragment to choose the stat he needs. A Healer has to collect 2 different then. (I know a Scout/Rogue need to collect 2 different fragments aswell, but in my opinion STR/STR shouldn´t be a stat for a leatherclass.)

    at the moment there is not a single combination where he as rogue, with better gear than I have for mage, can keep up with me.

    then he does something wrong, even r/ch with daggers is very strong. Varondil did a 400kk dps in trash with full leather gear and daggers. r/wl is still viable and deals alot of damage too. Even rogue/scout does enough dps to keep up.