Posts by grox

    Greetings,



    Your feedback for Patch 11.0.0.1000 - Arena of Darkness, Talaghan Skies, Prestige may be posted within this thread.

    Please provide us with your thoughts and opinions while keeping all respective rules in mind when you click the reply button.



    Please use this thread only for Arena of Darkness.

    For Talaghan Skies please use Talaghan [Patch 10.5.0.1000 & 11.0.0.1000] thread.
    For Prestige please use Prestige [Patch 11.0.0.1000] thread.



    Feedback should be constructive and provide detailed information, thoughts, and ideas.


    You have ideas how to improve Arena of Darkness and don't want or can't write in the forum? You can write us your ideas here.

    Jeżeli nie uda Ci się znaleźć gildii chcącej graczy niskopoziomowych, możemy Ci zaoferować duży pakiet surowców na rozkręcenie własnej, bo może to właśnie Ty masz ukryte zdolności przywódcze i byś był odpowiednim liderem dla takich graczy :)


    Pozdrawiam

    No panie sprecyzuj się z tymi ilościami bo już dobiłem gildie do 5 lvl. i jakieś warunki trzeba spełnić? bo już się jakiś skład pojawia na horyzoncie :)

    Jeszcze dzisiaj surowce powinny pojawić się bezpośrednio dodane do Twojej gildii.


    Pozdrawiam

    Hello,


    In case you weren't able to find US guild yet, lately we checked and found there are mostly mixed guilds, one having some more US members.


    This might be problematic especially if they have certain requirements to join.


    However, we could offer you big pack of guild resources for starting own guild if you will, since we saw some more US players looking for guilds recently. Maybe you have hidden leadership abilities and would like to try :)


    We are also very happy that you are interested in streaming, you might take a look at this thread in order to get some rewards: Stream Chronicles of Arcadia on Twitch!


    Greetings

    Tak sobie myślę, że chyba źle zacząłem poszukiwania gildii. 119 wyświetleń i tylko jedna odpowiedź, która nie napawa optymizmem. No więc dlaczego Chronicles of Arcadia? Grałem wcześniej i to nie mało w RoMa. Niestety GF zajchał grę, zresztą pewnie sami wiecie i tak w którymś momencie powiedziałem sobie dość. Grałem trochę w ESO, GW2, NW i jakoś zawsze czegoś mi brakowało. RoM to moje pierwsze MMO i zawsze będę je wspominał z sentymentem. Gra co prawda już leciwa, ale co z tego, jeśli mimo lat dalej może sprawiać przyjemność? Ale do RoMa nie wrócę. Wal się GF. I tak trafiłem na Chronicles of Arcadia i stwierdziłem: cholera, dlaczego by nie spróbować wszystkiego jeszcze raz od samego początku? Zdecydowałem również, że postać będę levelował od 0. W końcu gra daje możliwość przeskoczyć na 80 lvl i mam zamiar w tym postanowieniu wytrwać. Ale jednak ciężko samemu czasami coś zrobić i pewnie jest wiele aspektów gry, o których nie wiem, bo to, że niektóre skille działają inaczej niż w RoMie, już zauważyłem. No i fajnie jest po prostu wieczorem, jak już się gra, z kimś porozmawiać. A co do tego, że gildie biorą tylko wylevelowanych kokosów, mam nadzieję, że to przemyślicie. My sami jesteśmy również odpowiedzialni za to, jak potoczą się losy samej gry i jak sami wiecie, początki są trudne. Znajdą się osoby i gildie, które będą chciały wspomagać choć trochę początkujących graczy. Kto wie? Może zyskają wartościowych nowych członków jak i przyczynią się do rozwoju samej gry. Im więcej nas jest, tym lepiej. Pozdrawiam

    Cześć!


    Obecnie boosta można uzyskać na 91 lvl z uwagi na lepszą logistykę stref i misji, możesz zawsze wykorzystać to na innej klasie i próbować grać na zmianę od zera i od 91.


    Balans klas jest stałym procesem obejmującym wprowadzanie nowych technik oraz czynienie jak największej ilości klas równo grywalnych.


    Cieszymy się, że korzystasz z opcji od zera, którą mamy zamysł docelowo rozwijać i upraszczać. Chętnie przyjmiemy wszystkie pomysły i problematyczne aspekty.


    Jeżeli nie uda Ci się znaleźć gildii chcącej graczy niskopoziomowych, możemy Ci zaoferować duży pakiet surowców na rozkręcenie własnej, bo może to właśnie Ty masz ukryte zdolności przywódcze i byś był odpowiednim liderem dla takich graczy :)


    Pozdrawiam

    ty.

    not in game does not mean nobody using it.

    And btw: Never change a running system!

    Addon used by minority is not reason to stop developing. Otherwise we would have stayed on original version of game as almost any progression require changes.


    Anyway specially for you, today's client patch will contain these strings loaded separately so all XBar versions should be running again.


    Greetings

    Добрый вечер, не могли бы вы сделать так, чтобы персы книги читали намного быстрее, а то я уже второй или третий день 1-й том энциклопедии по травничеству читаю, а толку 0

    Hello,


    You might increase your Learning Bonus in House to speed up entire process.


    Greetings

    Hello,


    Regarding first issue, it doesn't let you swap, because some other item is not allowed on current sex as well. Clicking OK button checks all slots. An information about it will be added in future.


    About second issue in future we will ensure to don't load it at all when sex is not matching.


    Greetings

    Updates

    > Talaghan Skies: Big Talaghan DLC with new questlines. Planned for June 2023.


    > Arena of Darkness: Cross-level PvE, PvP and EvE Talaghan instance along with new crafting. Planned for June 2023.


    > Prestige: Reworked VIP with battle pass. Planned for June 2023.


    > Entity Chamber (Hard)
    : Hard mode version. Planned for June/July 2023.


    > PvP: Customizable PvP gear, separate PvP skills. Planned for June/July 2023.


    > Assistent Frame: Guild Recruitment, Content Finder, Suggested Content, Level Benefits. Planned for June/July 2023.


    > Action Bars: Multiple improvements and features. Planned for June/July 2023.


    > Launcher: Totally new launcher with improved patching process. Planned for June/July 2023.


    > Necropolis of Mirrors (Hard): Hard mode Nostalgia version. Planned for July 2023.


    > Housing Buildings: Guild Castle buildings like, along with new craftings. Planned for July/August 2023.


    > Orkham: End-game Talaghan instance. Planned for September 2023.


    > Game Engine Improvements: Planned for 2024-2025.


    Please note that things planned for June and/or July might be delayed if caused by unexpected elements during development.


    Content for Q3/Q4 of 2023 will be announced in next months.

    As for the part of the statement about developing the game. In my opinion, if you are creating a survey of what players want to get and the results of that survey clearly point to instances, then you should focus mainly on that and redirect the largest forces of programmers and graphic designers to these topics so that the creation of instances does not take half a year. Even if work on the VIP system is at a highly advanced stage. This is simply not what a significant proportion of this title's customers expect from you.


    We will not start new projects until finishing some of started ones, as this is not efficient in any term.

    Creation of new maps is not something that can be easily shared between designers.

    Like mentioned, this year will bring a few of end-game content already.


    In my opinion you also focused too much on attracting new players forgetting about the old ones. There is a reason why players complain about the current content available. There is plenty of it, but it is of poor quality. You simply haven't created anything new, but continue to base the gameplay on the fact that the player will have to repeat a given instance e.g. 60 or 30 times to gain a set, rune, stats or title. At the same time you were taking away mechanics that worked perfectly well such as:

    - automatic summation of pots from maidens

    - automatic adding up of the same items in crates

    These are just examples, but it shows that you wasted time improving something that was already working. You could have improved at the same time, for example, the QuestHelper addon by adding missions there created by you to make it easier for new players to unlock the Nostalgia content or the Talaghan zone (I doubt that old players remember all the missions one by one to explain it to a new player).


    Server and team require also income resource to have possibility to develop further. This causes some priorities. Otherwise it would end with standing in place or impossibility to develop new technologies for game engine and so on.


    MMORPG games are usually focused on farming either combat or instances.


    House maids were affected by general change requested by many players in terms of time-limited items. Like planned patch notes mention, in future we will also add possibility to pick desired potion directly, which should solve QoL here.


    Automatic stacking of items in chest was addon, which was built-in for some time, but removed and blocked when we noticed it increased even more issue of disappearing items from chests. We get dozen of tickets in this regard monthly already. So far we were not able to find reason in order to fix it. Furthermore, we can't allow for increased chance of issue. Workaround you can do is to get items from chest to bag where they stack easier, and then put back.


    QuestHelper addon is created in old Ruby scripts for updating database. We contacted author, but even he doesn't remember how to run it. If there is anyone in community having experience with Ruby, we would be happy to let him/her try do it.


    Personally, I think that the recently introduced content has only widened the gap between new players and the top of the server. when I started playing here, there weren't as many things to catch up on as there are now. Adding tikala easy or making it easier to scratch Arcadia stats is just a drop in the ocean of needs. Further, a new player is unable to tackle instances because there is no equipment to explore them. As a glidia we can't do much either, because the main instance is limited by Gear Score points and a new player without spending hundreds of diamonds won't go there with us unless we give them equipment for free with no guarantee that they will come back to us.


    Latest instance is never supposed to be directly available for new players. We are aiming in making it easier to obtain equipment from older instances, but nowadays players expect to join game and get best gear directly. In long term it is breaking engagement in game and causes them to leave. Golden solution is to find middle way between it. All suggestions are welcome.


    Greetings

    But you can't just delete post of some players if you don't like it. Even if bad for you - it is the same opinion as others, when someone is happy, want to laugh a little or make some argue. Some wants instances, some only logs to make goblins minigame and logoff. You gotta accept all of it. And forum I think is a place you can write all opinions, if they are not vulgar or flame someone.

    johnkopytko's another post was considered toxic and without any valuable feedback. We don't support toxicity in our community.



    So far plans used to change too much, giving false hope. In past there were no any announcements at all and things were just appearing in right time. If we find time for improving it, we will.


    Also I suggest you to read carefully my post to avoid future disappointments, based on what do you mean exactly by "bigger".


    And give us some real data showing who wants what, not always "new players want this", "we do this for new players".
    New players (which I counted 5!!) I'm spoking with, in game want only malatina game and don't know why you need gold in game...


    We base on our talks with new players in not public channels, as well as experience of people who used to have issues getting into end game. Actions are also based on our internal analytics that aren't supposed to be public. These affect as well economy, marketing and other elements, which are all connected to each other in long term.


    P.S. Maybe reveal identity of beta testers also (so I can finally apply to make the game better)


    Identity is not public on purpose, since it might cause these players being spammed by others begging for reveal of upcoming content.


    Greetings

    Creation of new zones/instances maps takes up to half/full year per one. While it is being created, other people are involved in other things. This year we will have new instance as well as more questlines since progress of preparing them for development is almost ended. Except of this, a few of other end-game content is coming this year.


    Things like rankings are both involving players for more active gameplay, reflecting on play time, crowding game and furthermore even economy, and as well giving us better analyse data for further adjustements. Moreover it was also requested for a long time.


    Reworked VIP is something a lot of players asked for a long time, and something that will help us gain more income for investing into future development of bigger things that needs extra funds for tools, assets and so on. In same time it brings a lot of QoL allowing some players to develop faster, and increasing final end game base of players.


    Like Lutine mentioned, comparing entire content introduced, there is much more now than previous years. You might be focused only on custom end-game stuff, while 80% of other players might find interesting anything else, since these might be even inaccessible for them currently from various reasons.


    Like Int mentioned, we have different roles of team members, where some are working constantly on long-term projects and their results are visible rarer, because of time that is needed for creating such elements. Others are handling smaller things while waiting for getting materials for further work on bigger projects.


    We are analysing situation and unlike you spread words, there is more positive reactions than negative. This is never possible to make everyone pleased in same time. However, such reactions (like in toxic removed post) are not having valuable impact neither for team nor new players reading it. Creating unpleasant atmosphere instead kindly giving feedback with direct suggestions is not helping anyone.


    Content is tested as much as possible with our forces, limited team size and time. Amount of issues introduced with patches is already at least half of past. Testing every scenario is sometimes not possible in small community of testers, you might always put an application for a tester and see yourself how it looks from inside. Might be worth that you lecture some gaming portals to notice issues are common in all games, even from biggest companies. Point is how quick they are fixed, where we are trying our best as soon as it's reproduceable and easy to find solution.


    Greetings

    Hello,


    It is often issue related to buggy world map settings. Please check all by unchecking and checking them again. Sometimes restarting of entire PC is magically fixing this issue as well.


    WoWMap was implemented as built-in to game over half year ago.


    Further improvements/fixes are already planned for this.


    Greetings