then 60% team must focus about new content* pls, 40% test test and test bcs almost everything what they make and you realese is full of bugs
*new content its something form where we can have new items bcs now they suck
change like rework vip or new rankings should be last in your list
where new big ini ? last big ini is rofl bcs we have multiple items to make for me DC is not big ini only 4 items and weapon? content for how many months ? 3?
ROFL all item we make(2 times RED and gold)
GORGe lower set upper sett weapon acc
inferno upper set and cape+acc weapon
DC is the longest ini with few items worst idea ever thats why ppl leaving bcs they are BORING!
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Creation of new zones/instances maps takes up to half/full year per one. While it is being created, other people are involved in other things. This year we will have new instance as well as more questlines since progress of preparing them for development is almost ended. Except of this, a few of other end-game content is coming this year.
Things like rankings are both involving players for more active gameplay, reflecting on play time, crowding game and furthermore even economy, and as well giving us better analyse data for further adjustements. Moreover it was also requested for a long time.
Reworked VIP is something a lot of players asked for a long time, and something that will help us gain more income for investing into future development of bigger things that needs extra funds for tools, assets and so on. In same time it brings a lot of QoL allowing some players to develop faster, and increasing final end game base of players.
Like Lutine mentioned, comparing entire content introduced, there is much more now than previous years. You might be focused only on custom end-game stuff, while 80% of other players might find interesting anything else, since these might be even inaccessible for them currently from various reasons.
Like Int mentioned, we have different roles of team members, where some are working constantly on long-term projects and their results are visible rarer, because of time that is needed for creating such elements. Others are handling smaller things while waiting for getting materials for further work on bigger projects.
We are analysing situation and unlike you spread words, there is more positive reactions than negative. This is never possible to make everyone pleased in same time. However, such reactions (like in toxic removed post) are not having valuable impact neither for team nor new players reading it. Creating unpleasant atmosphere instead kindly giving feedback with direct suggestions is not helping anyone.
Content is tested as much as possible with our forces, limited team size and time. Amount of issues introduced with patches is already at least half of past. Testing every scenario is sometimes not possible in small community of testers, you might always put an application for a tester and see yourself how it looks from inside. Might be worth that you lecture some gaming portals to notice issues are common in all games, even from biggest companies. Point is how quick they are fixed, where we are trying our best as soon as it's reproduceable and easy to find solution.
Greetings