Posts by grox

    Fixing an unintended and unnoticed bug is not a crime. Change my mind.


    Entire system was like this from begin. If there is a need, we could think about some ideas for Old cards rather. Like some kind of converting them to New System or selling to NPC. Getting angry about bug fix that was in fact almost giving an abuse (was just missing to actually have "Old Card" in tooltip) surely will not force us to restore a bug. We already keep it like it was for previous zones. So no one is losing anything. We didn't deduct attributes. You weren't lost in anything. To get extra attributes there should be more than minimal effort, because giving attributes for nearly free can cause "attributes inflation", causing every content to be consumed too fast, being bored and not feeling any challenge for becoming stronger.


    As mentioned before, rare cards are always supposed to be changed into Unique anyway, so they are not involved into New System more than card sharing between decks. So even Old card is equal to Unique card in terms of attributes. If we missed some rare cards or you think some should be Unique as well for sharing deck, please just kindly tell us instead reacting with aggression.


    Greetings

    In the past (until Dragonfang Ridge) it was possible to change / roll older cards you still have had before the zone was introduced with new card patch. Now, it seems that you need to farm again every card (think about ayelo and cards like that).

    In my opinion this is a really bad decision and should be changed again to the behavior like it was until dragonfang ridge!

    In the past (until Dragonfang Ridge) it was possible to change / roll older cards you still have had before the zone was introduced with new card patch. Now, it seems that you need to farm again every card (think about ayelo and cards like that).

    In my opinion this is a really bad decision and should be changed again to the behavior like it was until dragonfang ridge!

    Yes please revert that change . Im pretty sure most card enthusiast will be against that change . Feels weird to have spend hours and hours on end to farm a card( like rare rofl cards or the kladoren dipper , ayelo, or create 20 chars for revenge ghost in ystra etc the list is long!) just to have to spend the same amount again to refarm it.


    Greetings

    In first patches of reworked system it never was a case. You had to intentionally obtain card again in new system. Somehow later it got mistakely broken and never reported. We found it and fixed since it was a bug giving big advantage in fact. It was fixed already in earlier added Ruins of the Ice Dwarf Kingdom (Hard Mode).

    Rare cards are always Unique, unless missed (like Vengeful Spirit, will be fixed with next patch).


    Greetings

    Greetings,


    Check out the item shop! New weapon skins and shields have been added.


    You can propose visual changes to existing skins or adding them as different weapon type, as well as new skins.


    Please note that suggesting an item does not mean it will be put into the itemshop.


    When requesting changes to items such as a specific weapon please provide ID and name.

    Hello,


    We are planning Newcomers Rework patch this year that would make it easier for new players to dive into Arcadia.


    Current ideas are:

    • Guild Recruitment board where you can add your offer as guild or player.
    • Adding interactive tutorial tips during gameplay connected to Wiki.
    • Tutorial instance that explains combat mechanics.
    • Better starting tutorial zone.
    • Newsletters.
    • Referral system for both invited and inviter.
    • Daily rewards for newbies.
    • Additional collectible activities on all zones with rewards.
    • Information about new possibilities while reaching new level.
    • Reworked Honor party system.
    • Gear Score requirement/recommendation/warning for custom content to ensure new players know where to go.
    • List with suggested content (level/Gear Score).
    • Reducing exp debt for newbies.
    • Adjustments to exp rate to ensure players have enough time to get know game mechanics.
    • Reworked party finding board.
    • Good mount for 3/7 days.

    We would like to get also your opinions on what else would be good. Or which ideas could be bad.


    I will reward every constructive post with cookie reaction &)



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    Greetings

    "Fixed house furniture bonuses were providing crafting speed unintentionally for guests."

    It also don't providing crafting speed for you, when you are in own house.

    Hello,


    We are not able to confirm it.


    Can you please tell us if your furnitures are placed and if you are close or far from them? Maybe it is related to distance in external styles.


    Can you please send screenshot of your crafting bonus along with tooltip? Maybe your bonus is too low to give noticeable speed difference.


    Greetings

    Hello,

    Currently not possible, we might add maybe some function in later future. At the moment you can use old technique of addon developers used years ago and just read tooltip lines by strings and extract values or even simply parse item hyperlink. It already contains these information in some format for currents.

    Cards from IDK still not possible to disenchant

    We found reason and will alter a fix in this week.


    Greetings

    Unfortunately I can't reproduce the huge error list of my quoted post.


    I got no addon that is causing any issue with housing or touching any original housing mechanic.

    Like I mentioned all UI issues are caused only by 1 single common reason.


    Please share your addons list or we can not help you.


    Your 1 other error is not related and waiting for patch since yesterday.


    Greetings

    Can you please share list of your addons and bugs when you get it? This is hiding issue only.

    /addons2

    /bug2


    About 8 if you mean walking, it is mentioned in patch notes.


    Greetings

    Greetings,



    Your feedback for Patch 10.7.0.1000 - Housing Rework may be posted within this thread.

    Please provide us with your thoughts and opinions while keeping all respective rules in mind when you click the reply button.



    Please use this thread only for Housing Rework.

    For Ruins of the Ice Dwarf Kingdom (Hard Mode) please use Ruins of the Ice Dwarf Kingdom (Hard Mode) [Patch 10.6.2.1000] thread.



    Feedback should be constructive and provide detailed information, thoughts, and ideas.



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    Will you also enable upgrading old cards we still own in dragonfang ridge? It was Always possible in other zones but Not in IDK. Farming all cards again is maybe cool for some ppl, but not for all ;)

    Can you please elaborate what do you mean exactly?


    You never were able to improve with stones or Boost cards that were looted before new system was enabled in their zones.


    If you mean that IDK easy and normal modes are not looting new system cards, it is intentionally like this.


    Greetings

    Hello,


    Responsible game designer wasn't able to keep up with project. We decided to take it over.


    As first step in upcoming patch (most likely Saturday/Sunday) we will add Boost price scaled based on amounts of stars received (5 stars - 20% of price), and very probably enable Dragonfang Ridge for new system now or otherwise with next patch.


    Later, we will try to find another solution to given issues based on scratched information and other ideas. Please note that it might as well include reverting/changing/adjusting Boost price any further if other, better solutions are found.


    However it may take a while due to busy planned September and October in patches. But now it should be more splitted into regular patches so certain changes arrive faster.


    Greetings

    Change included only using same checker for if buff is displayed in same way like in UnitBuff.


    Please remember that indexes in UnitBuffInfo and UnitBuff will be different, since UnitBuffInfo includes both buffs and debuffs, while UnitBuff is separate to UnitDebuff.


    Greetings

    It was a mistake of creators of initial function. There never were supposed to be a way to read hidden buffs, because like their name says, they are hidden. So no player should have access to them. All other functions have them always hidden already. So it was a bug.


    Greetings