Mage/Rogue
[BALANCE]
Flame - Add Dark damage to Flame. Bc Buffs from Dark damage are useless on this Classcombo because all skills for Dark Damage (Cursed Fangs, Kiss of The Vampire) are like Fireball from General Mage skills.
Knight/Warrior
[BALANCE]
Authoritative Deterrence - Give back 10 sec of this skill. This 3s "buff" is useless because all of your partymembers can max use 1-2 skills on this time of buff.
Disarmament - Add for it Aggro modifier. This is one of skills which deal 100% PHYSICAL DAMAGE (Not like others skills of knight) so tanking magic-damage-immune mobs/bosses will be easier, finally scouts(Yes scouts with 2 runes for -aggro and -aggro buffs. This is funny that they can make bigger aggro than tank.) can deal Damage normally, not waiting until your aggro will be high.
Full Moon Cleave (AoE ISS from DL/ZS) - Same as Disarmament.