My k/m dn dont nerf any of these classes tho i just ask for w/m 100% back ty https://gyazo.com/dfc137acf2de6c4bda57b14fced464d1
https://gyazo.com/9e62ddd93e9be6d01a2060207a3b9ce2
W/m vs k/m
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Give it a chance. Add 25% check it out compared to similar started k/m, if it seems to be "overpowered" then just take back 25%. Or GM's test it out, see what happens and then add it at your discretion. There is only one way to find out and that's to try it.
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Word i agree add the 25% and if its too op than bring it down some i doubt it would be tho give it about a month for it to soak in to see if ppl saying too op, dont nerf anymore classes tho i dont agree with nerfs unless it is absolutely necessary.
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I tested w/m in tikal a little yesterday (after 3rd boss ofc) and even with wl/m support(also ofc m/wl d/wd) it did not do as well as I had previously thought it would.
Tried this with a t14 k/m weapon that some have said in this thread "may" be better and also with t13 wand w/talis but was eating dust from r/m + s/wd but prob would have been top if the fights lasted 10 min lol
On trash w/m is really nice doing about 3kk crits on mobs and I am somewhere around 61k int and 245k m.atk unbuffed but mage gear is not as good as it could be for sure.*edit I dont screen every scrut like wargod so
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lol i got beat by a r/wl tank and r/s do i need anymore proof with my ideal party https://gyazo.com/96888e2cc734cfca3c190a7aabb7e4bdburn beat me at 3 bosses with aoth endurance set t11 wep i got lucky and beat him first and last boss.
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w/m seems to be pretty fail compared to r/m and k/m and might actually need that 25% damage back
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Nvm I think more data is needed as we started bringing more classes and it varies